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Bug Reports for TC 2 only!!!

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Faye

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This thread will be opened on the update day and will remain open for one week.
Please only write reports about TC2 here.
Please use the form below.

This post will be updated regularly.

fixed (coming in next version):

  • [*]problem in the 7th mission. TRIANGULATION TRAP.


known (in progress):
  • Health bar was like split in half

internal ticket (will be fixed later) :

Information:
Respawn time: some users talked about a faster respawn time (between 5 - 10 sec) this is not a bug :)

DONE:
  • No display of white mission destination zones
  • No Tau Ceti CQ items drop/ship display.
  • Units respawn all at the same time when the spot is cleared, instead of respawning
  • Units on one spot take a long time to respawn
  • Some stuctures are underground
  • Mission helper is displayed even though the "Show mission helper" option is disabled
  • (HOT FIX) Fixed that in rare case it is not detected that the artifact has been completed, causing users not to enter the singularity even when they have the requirements.
  • Raven text in user statistics
  • Mission Filter only shows incomplete Missions/The completed mission filter overrides other filters
  • Wrong white missions description
  • "Grab Advanced Speed Actuator" White Mission from Vénar not working
  • new items not showing up in your blueprints list (only at the TC hangar)
  • Morbod and others dont follow, first mission
  • Very Load sound from Magnet Traps
  • Pve achievement for Odion slayer is not counting kills for your information


The subject must contain a clear summary of the Bug in one Sentence.
Example: "On map X on location X/Y there was problem X"

Subject:
Issue summary : e.g. Missions units doesnt land

Description:
Explain Problem?
Where did it happen?
How can it be reproduced?
etc.

Client/Launcher Version:
Write down the number that is visible on the top left corner of the client/launcher window frame.

Avatar Name:
Name of your Avatar where you have encountered the problem.

Screenshots:
Show screenshot here that helps to understand the problem

Copy(CTRL + C) and Paste(CTRL + V) the example below as a template to create a new Topic.
Code:
[color=#808000][b]Subject:[/b][/color]

[color=#808000][b]Description:[/b][/color]

[color=#808000][b]Client Version:[/b][/color]

[color=#808000][b]Avatar Name:[/b][/color]

[color=#808000][b]Screenshots:[/b][/color]
 

The_Ghost

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multi agent tech, modal logic tech, and the new ships are not showing up in your blueprints list until you collect part of that bp. Client 1407
 

Rajaa

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Subject:
Visual bug
Description:
You see commander below , its bug as it stayed on spot , but its just visual. I got stunned by invisible commander up way after lz , and other members of ds pod me.
Client Version:
1001407
Avatar Name:
Rajaa
Screenshots:
bug.png
 

The_Ghost

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Movement bug

I used a blue gravi while under the effect of a magnet trap. I continued to move forward slowly then I suddenly shot forward at least 1000 units. I think the leap only happened when I managed to leave the range of the trap's effect. Client 1001407
 

Rajaa

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Rajaa said:
Subject:
First mission bug
Description:
Morbod and others dont follow , they got bugged after we orbitted , then we came back to scan and they circle around 1 spot and not follow.
Client Version:
1001407
Avatar Name:
Rajaa
Screenshots:
1st sm bug.png
 

gonzaabel

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Subject:
When you revival after die with the powerful orbital strike...

Description:
Description: When you revival after die with the powerful orbital strike (these orbital strikes that not fired by NPCs like the Ancient Khons) you can't select anything and cannot use any skill of the ship but you can die again if you get closer to another NPC. That happens on coordinates: 91/61
ps: when I revival for the second time, this not happen and works normally.

Client Version:
1001407

Avatar Name:
- Gonzaabel - (Aurora)

Screenshots:
https://prnt.sc/oly4g8
 

Faye

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gonzaabel said:
Subject:
When you revival after die with the powerful orbital strike...

Description:
Description: When you revival after die with the powerful orbital strike (these orbital strikes that not fired by NPCs like the Ancient Khons) you can't select anything and cannot use any skill of the ship but you can die again if you get closer to another NPC. That happens on coordinates: 91/61
ps: when I revival for the second time, this not happen and works normally.

Client Version:
1001407

Avatar Name:
- Gonzaabel - (Aurora)

Screenshots:
https://prnt.sc/oly4g8
Please let us know what ship including which armor and equipment you did use.
 

gonzaabel

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Thunderbird without armor and full perceptronic.
 

-Decimator-

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Subject:
Very Load sound from Magnet Traps

Description:
We noticed that there can come a very load sound from the Magnet Traps. This is mostly noticable when an npc just placed it but also hearable sometimes when it is still on the surface.

Client Version:
1001407

Avatar Name:
-Decimator-
 

gonzaabel

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This time I was in 70/87 and I died again with that orbital strike and this bug I writed not happen again. So it not happen always :| :confused:
 

Rajaa

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Rajaa said:
Subject:
Visual bug
Description:
Orbital beam podded us , and it wasnt seen at all ;) 1 member could see it only. You have location on picture.
Client Version:
1001407
Avatar Name:
Rajaa
Screenshots:

12.png
 

Green

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Description:

orbital stirke hit also the energy fields
example 26/67 earth

Client/Launcher Version:

1001407

Avatar Name:

GreenSpider

Screenshot:

Unbenannt.PNG




MFG GreenSpider
 

Fission

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Green said:
MFG GreenSpider
Whats the problem about Planetside Orbital Strikes also in Energy Zones?
 

Green

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You can´t take a break or collect energy it can happen you come back and you´re podded (energy field).
thats what i mean.

and if you buy the next armor this orbital strike podded you again.


MFG GreenSpider
 

Fission

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Green said:
You can´t take a break or collect energy it can happen you come back and you´re podded (energy field).
thats what i mean.
MFG GreenSpider
Pilot, this is an invaded planet, you have to be aware of the environment and always checking your area, thats not a bug ;)
 

Green

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sure but naaah idk i think energy field should be safe
 

Fission

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Green said:
sure but naaah idk i think energy field should be safe
In Vénar we already had some Energy fields with DS in their path ;)
 

Green

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if you choose the right spot you´re safe^^
 

Razzorkill

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Pve achievement for Odion slayer is not counting kills for your information.

Best regards Razzorkill
 

Rajaa

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Subject:
Incorrect decrypt update
Description:
Mate in alliance done Prized Catch after new update today and looked onto decryption , but humpback still requires same BPs as before. Sirius balanced: RD , stun charge , thermo , orbital strike , repair and attack turret , with punisher and raven and symbolic inverter. Its decrypt is same as before. Picture bellow is screenshot from his view.
Client Version:
1001407
Avatar Name:
Rajaa
Screenshots:
hump-decryption.jpg
 
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