What's new

Better AoE

Status
Not open for further replies.

pbhuh

Well-known member
Joined
Feb 24, 2010
Messages
3,918
Reaction score
87
I think that AoE has to improve drasticly, it's very bad.

If I would go and use the Orbital Strike on too many interceptors, the damage will be spread on all of them.

Thats very annoying, it would be better if an orbital strike could just kill a whole group and then leave a few full health over instead of 10 very low on health.
 

ichor

Active member
Joined
Dec 1, 2010
Messages
88
Reaction score
2
ah the dreaded sponge effect, ive podded many times on molikar because of this. sadly it would be very unfair to "un-sponge" the aoe wepons, imagin a pvp and sudenly the most strongest wepon in the game dishing out monster ammounts of dammage to both ships? players would go rampant. if ss found a way to sponge aoe wepons when dealing with ships and un sponge them for mantis then id see how that would work.
 

pbhuh

Well-known member
Joined
Feb 24, 2010
Messages
3,918
Reaction score
87
ichor said:
ah the dreaded sponge effect, ive podded many times on molikar because of this. sadly it would be very unfair to "un-sponge" the aoe wepons, imagin a pvp and sudenly the most strongest wepon in the game dishing out monster ammounts of dammage to both ships? players would go rampant. if ss found a way to sponge aoe wepons when dealing with ships and un sponge them for mantis then id see how that would work.

yes, but the sponge effect is just very annoying it's a total waste of energy,

if it costs 1 shot to kill 8 inters that have 5% health left against the fact of 2 inters with 1 100% and 1 50% which would take in total 3 shots to kill for example.

It really limits your kill abilities and is a waste of energy.

on the moon with my old zp power blaster I could only get 1 harv fully killed with a OS.

And it would be very helpfull for the Rockets and Aggrobomb too.
 

ichor

Active member
Joined
Dec 1, 2010
Messages
88
Reaction score
2
i hate it when i os a group of inters that are about to kill me when the harv is at the last bar, then the dammage hits the harv and none of the inters loose health below the second bar...ughh

it is a waste of e but the game would need a massive overhaule to implement an update so idk if ss will actually do it
 

Death-Hunter

Well-known member
Joined
Sep 30, 2010
Messages
299
Reaction score
0
no leave my rocket alone !!! i like my rocket like it is now :) and pbhuh remember rockets reload almost twice as fast as OS so its not really neccersary for rocket
 

MrDarkman

Well-known member
Joined
Apr 7, 2011
Messages
223
Reaction score
1
AoE weapons should work that whay that weapon damage kills targets 1 by 1, not all by 1.
So it would kill targets until damage power runs out. Like domino effect...

What you think?
 

pbhuh

Well-known member
Joined
Feb 24, 2010
Messages
3,918
Reaction score
87
MrDarkman said:
AoE weapons should work that whay that weapon damage kills targets 1 by 1, not all by 1.
So it would kill targets until damage power runs out. Like domino effect...

What you think?
exactly, we need this system,

and D-H,

don't you want your rockets to kill inters 1 by 1 instead of 1 rocket damage sponged up by 40 inters and not killing one.
 

Death-Hunter

Well-known member
Joined
Sep 30, 2010
Messages
299
Reaction score
0
pbhuh said:
MrDarkman said:
AoE weapons should work that whay that weapon damage kills targets 1 by 1, not all by 1.
So it would kill targets until damage power runs out. Like domino effect...

What you think?
exactly, we need this system,

and D-H,

don't you want your rockets to kill inters 1 by 1 instead of 1 rocket damage sponged up by 40 inters and not killing one.
no i dont when 1 rocket dont kill them all i just use ab and wait for new rocket... no big deal
 

pbhuh

Well-known member
Joined
Feb 24, 2010
Messages
3,918
Reaction score
87
Death-Hunter said:
pbhuh said:
MrDarkman said:
AoE weapons should work that whay that weapon damage kills targets 1 by 1, not all by 1.
So it would kill targets until damage power runs out. Like domino effect...

What you think?
exactly, we need this system,

and D-H,

don't you want your rockets to kill inters 1 by 1 instead of 1 rocket damage sponged up by 40 inters and not killing one.
no i dont when 1 rocket dont kill them all i just use ab and wait for new rocket... no big deal
maybe, but you have to use your afterburner, that takes time, it would be better to kill atleast 20 and then wait for the next rocket to kill the rest, you receive less damage and might not have to repair.
 

FalconWar

Member
Joined
Jan 11, 2011
Messages
25
Reaction score
0
I'm on D-H's side, i also love the OS as it is right now, i don't have anything against that it is damaging all inters in sted of killing some few and leave the others. that's the point at explosive wepaons, then why remove it?
 

pbhuh

Well-known member
Joined
Feb 24, 2010
Messages
3,918
Reaction score
87
FalconWar said:
I'm on D-H's side, i also love the OS as it is right now, i don't have anything against that it is damaging all inters in sted of killing some few and leave the others. that's the point at explosive wepaons, then why remove it?
Because it's a high energy waste for people that don't have membership and just costs a lot of extra time, but ofcourse it also makes stuff easier, and I think thats why people don't like it. But I rather have it easier if it reduces energy waste and reduces time waste then have it harder, have high energy and time waste.

EDIT:

When playing I got killed by a rocket, but that rocket wasn't aimed at me, but my clan-commander, he had enough health to take the whole damage of that rocket, i only took a small part, but I died.

If my Better AoE would have existed, i wouldn't have died.

It has a lot of good uses.
 
W

Whatever

IMHO sniper's OS does not need to be modified. however, SS should really fix so to say attack charge thus giving OS more power so when you use OS+atk charge on interceptors those who would survive the OS only would be killed if a player is using OS + atk charge.
 

WRAITH1

Well-known member
Joined
Jan 30, 2011
Messages
363
Reaction score
0
its either splash (area) damage or directed damage cant b both . may as well ask for a nuke for all mantis on the planet if we wanna fantasize in tht direction.lol
would also mess up (the already messed up) pvp.
 

pbhuh

Well-known member
Joined
Feb 24, 2010
Messages
3,918
Reaction score
87
WRAITH1 said:
its either splash (area) damage or directed damage cant b both . may as well ask for a nuke for all mantis on the planet if we wanna fantasize in tht direction.lol
would also mess up (the already messed up) pvp.
Possibly, I agree that it would have effect on the PvP of the game, but if it would mess it up...

The sponge effect would be very helpfull and could be added to shields too.

If a shield has 1% health left, currently it absorbs the final damage, but if the sponge effect would be added to it, the damage would first kill the shield and do damage to the ship too, costing less energy.
 
Status
Not open for further replies.
Top