So this is just an idea for a ship that popped into my head. Not much time spent into thinking, but maybe someone will like it.
Names
AnIn 2000 Sharpshooter
AnIn 2513 Accuracy Fighter
GC-7 Fighter
MST-FF7 Force Fighter
STAM R Fighter
STAM S Fighter Jet
Meta 7 Advanced Fighter
(Sirius.name.here)-X Turbo Fighter
The class, as the title implies, is built solely on accuracy. It's loadout would be:
Blaster
Collector
Repair Droid
Afterburner
Miniature Laser
Electric Saw
Carpet Bomb
Size Buff
The way this class works is that YOU have to AIM. For example, for the Miniature Laser to hit, you must be facing your target.
Miniature Laser: This weapon fires compressed particles in the form of a laser that flies in front of your ship for a length of approximately one and a half sol shocks. The laser is continuous for a duration of three seconds. Must be aimed.
Electric Saw: It fires a half saw half taser in front and back of your ship. If an enemy collides with this weapon, they take small-medium damage. It lasts a total of one minute. The longer an enemy is exposed to this weapon at one time, the damage increases. It starts at barely any damage, but slowly increases to deal much more.
Carpet Bomb: This weapon allows you to target 1-3 (tbd) locations on the ground, and they must be nearby you and away from a wall. These locations, after five seconds, will be targeted and hit by a laser, dealing enough damage to drop 1 bar of health of an engineer of the same system, using the top non-rare.
Size Buff: Increases the radius of the weapons mentioned above, increasing damage. Lasts two minutes.
The Accuracy class also recieves a slight, very slight, damage boost for accuracy. If you hit someone on the tip of the wing, you deal about 75% damage. On the body you recieve 100% damage, and is you hit the engine you recieve 110% damage.
So, what do you think? I realize it would be hard to implement, and SS will probably prefer to break more things then to put it in, but anyways. If you want to critisize, please do, just make it constructive.
Names
AnIn 2000 Sharpshooter
AnIn 2513 Accuracy Fighter
GC-7 Fighter
MST-FF7 Force Fighter
STAM R Fighter
STAM S Fighter Jet
Meta 7 Advanced Fighter
(Sirius.name.here)-X Turbo Fighter
The class, as the title implies, is built solely on accuracy. It's loadout would be:
Blaster
Collector
Repair Droid
Afterburner
Miniature Laser
Electric Saw
Carpet Bomb
Size Buff
The way this class works is that YOU have to AIM. For example, for the Miniature Laser to hit, you must be facing your target.
Miniature Laser: This weapon fires compressed particles in the form of a laser that flies in front of your ship for a length of approximately one and a half sol shocks. The laser is continuous for a duration of three seconds. Must be aimed.
Electric Saw: It fires a half saw half taser in front and back of your ship. If an enemy collides with this weapon, they take small-medium damage. It lasts a total of one minute. The longer an enemy is exposed to this weapon at one time, the damage increases. It starts at barely any damage, but slowly increases to deal much more.
Carpet Bomb: This weapon allows you to target 1-3 (tbd) locations on the ground, and they must be nearby you and away from a wall. These locations, after five seconds, will be targeted and hit by a laser, dealing enough damage to drop 1 bar of health of an engineer of the same system, using the top non-rare.
Size Buff: Increases the radius of the weapons mentioned above, increasing damage. Lasts two minutes.
The Accuracy class also recieves a slight, very slight, damage boost for accuracy. If you hit someone on the tip of the wing, you deal about 75% damage. On the body you recieve 100% damage, and is you hit the engine you recieve 110% damage.
So, what do you think? I realize it would be hard to implement, and SS will probably prefer to break more things then to put it in, but anyways. If you want to critisize, please do, just make it constructive.