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About Clan Blueprints

DiangelionN

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Jun 13, 2024
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Gaia
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Emptiness
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A-P-H-E-L-I-O-N
I would like to share an observation regarding the most recent update related to the new golden skull system. This change has introduced an interesting dynamic by encouraging 1v1 clan conquests, promoting a more competitive and strategic environment within the game.

However, I have noticed that this update has also highlighted a significant disadvantage for newly created clans. These clans, not possessing the blueprints for conquest ship components, face great difficulties in competing on equal terms. Furthermore, the game does not provide clear information about which Mantis drop these blueprints, nor does it offer missions, tutorials, or any official guidance to assist players in this process.

At present, the only available reference is the Prelude, developed by a community member. Nonetheless, even that material contains gaps and incomplete information regarding certain blueprints. This lack of official support makes the progress of new clans slower and more discouraging, hindering their effective participation in conquests.

Therefore, I would like to suggest that the developers consider implementing a more accessible and informative system for obtaining these blueprints, whether through specific missions or detailed in-game descriptions, in order to provide greater balance between new and established clans.
 

Fra_592

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TheWindsurfer
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shamrock
The "new" prelude is pretty clear about CQ items now: They can drop from any destruction in the system, unrelated of what is being destroyed. Sol being the weird one where Mars/Moon give lvl 55 CQ items, Earth lvl 60 ones, and Earth in Unrest TC ones.
Maintaining a mantis droplist is pointless with this system, as even killing a player can drop a cq blueprint sometimes. It used to also work on mines at the time they could still drop cryo and ancient intels.
 

Jackal

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I don't think the main request is about giving new information about where they can drop, but a small change in the system itself.
You and your clan can kill for many years in different systems and only get half of the blueprints, that's why it feels really frustrating for newer clans.
 

Redthorne

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Redthorne
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Shamrock
Firstly, I disagree with the premise that all clans should have strictly equal chances at CQ regarding CQ ships. In an MMOG, progression towards power is the main motivation factor, it is normal that those that spent most time and effort get an edge in battle.

Secondly, I somewhat agree with the idea of changing the way CQ BPs drop.
In an ideal world, I would appreciate having specific missions/activities to actively progress towards completion of CQ BPs.
But in reality, I don't see how such a small and busy (skulls part 2 is underway I hope) dev team can afford to spend time redesigning the system and implementing such missions.
Maybe a small change could help, such as being awarded a random system-adequate CQ BP after a CQ?
Or make them purchasable with Clan cryo?
I'm not putting a lot of thought here but maybe a good idea can be found.
 
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