NGSpeed
Well-known member
- Joined
- Mar 20, 2012
- Messages
- 217
- Reaction score
- 153
- Server
- Korell
- Main Pilotname
- NGSpeed
- Rank
- 99
- Clan
- Final-Sector
1) Remove hangar maintenance element + using energy to repair your ship
-> Every ship that enters the hangar has to be manually repaired there which is two extra mouseclicks that are burnt in our reflexes and never questioned before
-> the hangar should be a resort therefore all ships hangar restored automatically their Health Points
2) On planet surface when using the Alien/Items/Player target list:
-> Change was already implemented to see which blueprint was dropped by name, same could be done für Cryonite to sort it for larger amounts.
Option 1: Add in "Level"-column "Level/Amount" as column name, cryonite loses it's level 1 value and instead displays only its contained Cryonite amount there
Option 2: Add the Cryonite amount in the "Name"-column "1234 Cryonite" or "Cryonite: 1234"
3) Add the "Remnant" filter to the target list between "alien" & "items" filters when Remnant mission is active.
4) Enable/disable global Rare Mantis Notifications
-> Add a checkbox in settings (too many and rarely a valueable information while busy)
Bonus big QoL: Remnants movement behaviour still ignores walls despite an update saying they won't
PS: Why do the XC Remnants sometimes cast a landing protection as a weapon?
-> Every ship that enters the hangar has to be manually repaired there which is two extra mouseclicks that are burnt in our reflexes and never questioned before
-> the hangar should be a resort therefore all ships hangar restored automatically their Health Points
2) On planet surface when using the Alien/Items/Player target list:
-> Change was already implemented to see which blueprint was dropped by name, same could be done für Cryonite to sort it for larger amounts.
Option 1: Add in "Level"-column "Level/Amount" as column name, cryonite loses it's level 1 value and instead displays only its contained Cryonite amount there
Option 2: Add the Cryonite amount in the "Name"-column "1234 Cryonite" or "Cryonite: 1234"
3) Add the "Remnant" filter to the target list between "alien" & "items" filters when Remnant mission is active.
4) Enable/disable global Rare Mantis Notifications
-> Add a checkbox in settings (too many and rarely a valueable information while busy)
Bonus big QoL: Remnants movement behaviour still ignores walls despite an update saying they won't
PS: Why do the XC Remnants sometimes cast a landing protection as a weapon?