Hi Highway, I have a suggestion for you to consider.
Could achievement points be used as "currency" to purchase skull levels? This would be a great long-term way to obtain more skulls without relying entirely on the ranking system (since theoretically it would require daily activity for a whole year for 10 gold skulls).
I would recommend that 1,000 achievement points cost 1 gold skull.
This way, we can incentivize players to complete other aspects of the game that are currently being ignored.
I was thinking on the tipical "Achivement + Reward" system like in WoW when u complete some Achimentens you get the rewards attached to it, so some hard one could drop skulls (killing the queen for example). but not only that but other rewards like 3h exp boost or 3h cryonite boost, etc.
I was thinking of this and even if this is a nice addition for people to have a reason to farm achivements would be a "pain in the ass" for programmers for a feature that won't really add hours of play forthe hardcore players becouse they already farmed most of achivements so there would be hours of programming spent for no real users play conversion (and we all know new features need to bring years of farm and requirements to make the playerbase play this game until new features)
So I was thinking a "profitable" feature and joking arround I joke about a "battle pass" with the same rewards I said before (3h boots, cryonite, even Remnant BPs parts) and the last reward could be a golden skull, just saying ¬.¬ (if you endup implement it I want a portion of the benefits ;P)