Jaax
Active member
- Joined
- Aug 15, 2020
- Messages
- 89
- Reaction score
- 111
- Server
- Askone
- Main Pilotname
- Jxmiee
- Rank
- 99
- Clan
- The Resurgence
Before reading please understand that I am talking from the perspective of the Askone server.
I would also like to add that i'm speaking directly to the developers or anyone who knows exactly what is going on.
Communication / Lack off communication from the developers:
As the pilots we do not have concrete information about what the developers actually want from this update, forcing players to form their own opinions from the little the developers/gms have given us to work with. For example; I had been told that the bosses are not supposed to be running around the entire planet, but in a certain area of where they spawn, however another party said otherwise.
We also do not know how long the developers are wanting us to spend on this update, but considering the merely 3% power we gain from gold blueprints I wouldn't expect it too be much. Is this the END GAME content? A glorified Sirius 2.0 update for tau-ceti variants?
Also some general bench marks of how long the developers expect the pilots to shoot SC/XC units for to kill them.
Every single update has promised shooting within a squad of 5 will reap the best rewards, however I can tell you from the very first update flying solo is the best.
Features? Bugs? or stupidity?
First question, are the XC (boss units) supposed to literally travel across the entirety of Erebos and every other planet, dragging endless units onto the pilots whilst we also have to deal with something like 25 strong attack droids and 10 units the boss spawns. (In a squad of 5-7 as the devs have suggested many times)?
Second question, are the bosses supposed to randomly stun you with no visual warning, pattern or anything like that with a very powerful stun charge inside of orbital strike spam, sticky bomb spam etc? (The bosses have literally stunned 15+ of us at once) if so why? why create a boss that has no counter play, patterns or weakness'. It's almost like you want us to pod 10 times so we have to buy energy, spam gravitons etc.
Third question, why make the update for extra HP? I could see an argument for the SC units as they were a breeze to kill however the XC units again have a global mega strong stun and spam a thousand orbital strikes, mines, stickybombs, units and attack droids on us, too the point where they are literally unkillable.
I'd like to add that I understand you guys are testing and adjusting stuff but I would like to remind you that nearly everyone playing this update have invested in membership and possibly some boosters, it is not a good look for you to be using us as guinea pigs as our money is wasted before our eyes as we had purchased these boosters before the majority of the changes making the experience 10x worse.
I have asked my alliance to send in their feedback on what they would change personally, you can read that below:





Main problems with the update:
- Pilots want counter play and skill to be apart of shooting units, learning mechanics, how a boss works, when orbitals, stuns etc are going to drop.
- The cortex blueprint system is a big part of the problem, feeling like there will be never be an end to the grind, could use tweaking.
- Completely random/unpredictable AI, taking you across the entire map, I would suggest the correct way would be pilots having to clear the area of mantis before killing said unit instead of dragging us around the entire map.
- Reason to get the blueprints, there are only two main reasons to grind remnant bps 1. Conquest/OTB (Ceta-cea) 2. Asura reactor (Most people have already got all the asuras they want) there is lack off content to actually use the new items on, as I have suggested in the past please add another 1-2 TC/Oort conquest planets, perhaps a new reactor planet? New pvp mechanic? anything.
everything until this point has been community feedback that me and countless other pilots have expressed.
What I personally want to see from pirate galaxy:
-PvP planet, doesn't have to be anything special just an arena like the vega one. Could do some sort of leader board.
- Conquest tweaks, from the amount of areas, to how many ores an area spawns especially towards the end, most conquests are decided in the last 15 mins of the conquest because the last two heat areas spawn the majority of ores, so the early - mid game (macro game) doesn't matter and it mostly comes down to micro.
On top of that, The system of the items of a ship balancing it is very lazy and stupid, you are unable to change armour or speed of the ship. This leads to ships becoming outdated or overpowered. It could be as easy as, oh emperor is not being played at all in Clan vs Clan (because it's a mediocre ship) lets buff the armour by 5-10% and see if it sees some more use!
- Colossus changes, I think 2 hours is too much time commitment for most players, I think changing to to 1 hour would be better and perhaps host colossus on an extra day for more PvP - Also, please make vega/antares/sol 55 show up less often as they are really terrible and to my knowledge no one enjoys playing them
Item balance / Tweaks
Drones: Has been suggested many times but from the once limited amount of drones, there are now so many more, I think a 4th active drone slot could be good.
Scope shifter - Complete joke item, 0 counter play and makes you unable to play for the entire duration has an ABSURDLY long up time. Suggested fix: Cut uptime in half and tweak accordingly
Aim scrambler - Strong aim scrambler being the only viable option in PvP due to long/balanced being complete garbage also is just a worse damage inverter
Damage inverter (PVP ONLY) - This item does not need to heal you in a PvP scenario it makes you invincible...
Stun dome - After the changes this item has become the best item in conquests, I do not hate that it takes some amount of skill to time your ability correctly and you can make big plays however it is defiantly too strong and the power should be tweaked by around 20%
Bomb/OS - I think the burst on these items especially bomb might be a little high and could be tweaked a bit, a lot of the gameplay is just whoever gets their bombs or orbitals off first/better, would be nice to see other ships like veiled quartz not get 1 shot instantly and see more ships on the battle field
Ship Balance / Tweaks:
Black granite OP: Insane burst, good dps with beacon, unkillable. Should not be a tank ship and also put out this much damage / area control
Griffon: Highest HP in the game whilst also providing the highest DPS in the game?
VQ: needs more hitpoints it just insta dies if it tries to bomb
Locust: more hitpoints too squishy as a ship that needs to bomb, has prot so not as bad
Generally stun are also just too op as covered before, I don't want to spend more time covering every ship thats too OP or weak but these are some thoughts.
I would be happy to discuss or give more suggestions regarding the game, especially in the PvP/Conquest department or give a more detailed list on what could be buffed, nerfed, changed or added to give more variety and an enjoyable experience.
I would also like to add that i'm speaking directly to the developers or anyone who knows exactly what is going on.
Communication / Lack off communication from the developers:
As the pilots we do not have concrete information about what the developers actually want from this update, forcing players to form their own opinions from the little the developers/gms have given us to work with. For example; I had been told that the bosses are not supposed to be running around the entire planet, but in a certain area of where they spawn, however another party said otherwise.
We also do not know how long the developers are wanting us to spend on this update, but considering the merely 3% power we gain from gold blueprints I wouldn't expect it too be much. Is this the END GAME content? A glorified Sirius 2.0 update for tau-ceti variants?
Also some general bench marks of how long the developers expect the pilots to shoot SC/XC units for to kill them.
Every single update has promised shooting within a squad of 5 will reap the best rewards, however I can tell you from the very first update flying solo is the best.
Features? Bugs? or stupidity?
First question, are the XC (boss units) supposed to literally travel across the entirety of Erebos and every other planet, dragging endless units onto the pilots whilst we also have to deal with something like 25 strong attack droids and 10 units the boss spawns. (In a squad of 5-7 as the devs have suggested many times)?
Second question, are the bosses supposed to randomly stun you with no visual warning, pattern or anything like that with a very powerful stun charge inside of orbital strike spam, sticky bomb spam etc? (The bosses have literally stunned 15+ of us at once) if so why? why create a boss that has no counter play, patterns or weakness'. It's almost like you want us to pod 10 times so we have to buy energy, spam gravitons etc.
Third question, why make the update for extra HP? I could see an argument for the SC units as they were a breeze to kill however the XC units again have a global mega strong stun and spam a thousand orbital strikes, mines, stickybombs, units and attack droids on us, too the point where they are literally unkillable.
I'd like to add that I understand you guys are testing and adjusting stuff but I would like to remind you that nearly everyone playing this update have invested in membership and possibly some boosters, it is not a good look for you to be using us as guinea pigs as our money is wasted before our eyes as we had purchased these boosters before the majority of the changes making the experience 10x worse.
I have asked my alliance to send in their feedback on what they would change personally, you can read that below:





Main problems with the update:
- Pilots want counter play and skill to be apart of shooting units, learning mechanics, how a boss works, when orbitals, stuns etc are going to drop.
- The cortex blueprint system is a big part of the problem, feeling like there will be never be an end to the grind, could use tweaking.
- Completely random/unpredictable AI, taking you across the entire map, I would suggest the correct way would be pilots having to clear the area of mantis before killing said unit instead of dragging us around the entire map.
- Reason to get the blueprints, there are only two main reasons to grind remnant bps 1. Conquest/OTB (Ceta-cea) 2. Asura reactor (Most people have already got all the asuras they want) there is lack off content to actually use the new items on, as I have suggested in the past please add another 1-2 TC/Oort conquest planets, perhaps a new reactor planet? New pvp mechanic? anything.
everything until this point has been community feedback that me and countless other pilots have expressed.
What I personally want to see from pirate galaxy:
-PvP planet, doesn't have to be anything special just an arena like the vega one. Could do some sort of leader board.
- Conquest tweaks, from the amount of areas, to how many ores an area spawns especially towards the end, most conquests are decided in the last 15 mins of the conquest because the last two heat areas spawn the majority of ores, so the early - mid game (macro game) doesn't matter and it mostly comes down to micro.
On top of that, The system of the items of a ship balancing it is very lazy and stupid, you are unable to change armour or speed of the ship. This leads to ships becoming outdated or overpowered. It could be as easy as, oh emperor is not being played at all in Clan vs Clan (because it's a mediocre ship) lets buff the armour by 5-10% and see if it sees some more use!
- Colossus changes, I think 2 hours is too much time commitment for most players, I think changing to to 1 hour would be better and perhaps host colossus on an extra day for more PvP - Also, please make vega/antares/sol 55 show up less often as they are really terrible and to my knowledge no one enjoys playing them
Item balance / Tweaks
Drones: Has been suggested many times but from the once limited amount of drones, there are now so many more, I think a 4th active drone slot could be good.
Scope shifter - Complete joke item, 0 counter play and makes you unable to play for the entire duration has an ABSURDLY long up time. Suggested fix: Cut uptime in half and tweak accordingly
Aim scrambler - Strong aim scrambler being the only viable option in PvP due to long/balanced being complete garbage also is just a worse damage inverter
Damage inverter (PVP ONLY) - This item does not need to heal you in a PvP scenario it makes you invincible...
Stun dome - After the changes this item has become the best item in conquests, I do not hate that it takes some amount of skill to time your ability correctly and you can make big plays however it is defiantly too strong and the power should be tweaked by around 20%
Bomb/OS - I think the burst on these items especially bomb might be a little high and could be tweaked a bit, a lot of the gameplay is just whoever gets their bombs or orbitals off first/better, would be nice to see other ships like veiled quartz not get 1 shot instantly and see more ships on the battle field
Ship Balance / Tweaks:
Black granite OP: Insane burst, good dps with beacon, unkillable. Should not be a tank ship and also put out this much damage / area control
Griffon: Highest HP in the game whilst also providing the highest DPS in the game?
VQ: needs more hitpoints it just insta dies if it tries to bomb
Locust: more hitpoints too squishy as a ship that needs to bomb, has prot so not as bad
Generally stun are also just too op as covered before, I don't want to spend more time covering every ship thats too OP or weak but these are some thoughts.
I would be happy to discuss or give more suggestions regarding the game, especially in the PvP/Conquest department or give a more detailed list on what could be buffed, nerfed, changed or added to give more variety and an enjoyable experience.


