SkyLord1
Member
- Joined
- Aug 16, 2022
- Messages
- 51
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- Gaia
- Main Pilotname
- - D R A K K O N -
- Rank
- 99
- Clan
- Imperio Antrax
I wanted to open this conversation because I believe that, as a community, we could give the game we all love a crucial push by finding a way to bring it to Steam.
The game is genuinely great, with huge potential and a unique identity, but let's be realistic about the current landscape: nowadays almost nobody discovers free games by browsing the internet the traditional way anymore. The vast majority of gamers look for content through official, established distributors, Steam above all. If you're not there, you practically don't exist for the mainstream audience.
The current problem: retention and funding
The current referral link system isn't working very well. New players show up, but since they get stuck right at the start without rewarding incentives to keep progressing, they lose interest fast. The game urgently needs a steady stream of income and a fresh flow of users. At this rate, we're going to keep losing the player base needed to keep it alive.
My guess is that if the developers haven't put the game on Steam yet, it's for economic reasons: Steam will take a cut of every gold purchase players make on the platform. That's an understandable concern, but it needs to be looked at long-term: once the game slowly dies off, where is the money going to come from then? It's better to give up a percentage of revenue in exchange for thousands of new players buying gold than to keep 100% of the income from a player base that keeps shrinking.
The benefit for everyone: making the game's model more flexible
If the game received more passive, steady income through a bigger community on Steam, the developers would have the financial room to reconsider mechanics that currently push players away.
Let's be honest: the membership requirement to use abilities and shoot at all is a massive barrier. I have friends who quit the game, or won't even start it, because it bothers them deeply to have to pay a subscription just to fight normally. If more money came in thanks to a bigger user base on Steam, the developers could remove the energy membership entirely. The game could keep generating revenue perfectly well through blueprint upgrades, kryonite boosters, cosmetics, and so on, without scaring off newcomers with such restrictive energy limits.
The proposal: two ways to open that door
To solve this and give the game real visibility, I propose we look for a way to bring Pirate Galaxy to Steam through two possible routes:
Option 1 (Community donation): if we pool together at least 300 to 600 dollars, that amount could be enough to cover the initial costs of getting the game onto the platform. It's not a huge sum for an entire community, but it would be exactly the push needed to give the game a presence there.
Option 2 (Paid game on Steam): sell the game on Steam at a low, accessible price (like 10 dollars) so it generates steady financial support for the company. It's worth noting that the idea isn't to change the current model: the option to play for free through the website would remain exactly as it is now. Steam would simply be a new entry point and an extra source of financial support.
I firmly believe that if we come together and make the developers see this, we can pull it off. It would be the perfect opportunity for people to give Pirate Galaxy a real chance and for the project to be sustainable over time.
What do you all think? I'd like to know if there's real interest in the community before proposing something more concrete or starting to organize a fundraiser. Looking forward to hearing from you!

The game is genuinely great, with huge potential and a unique identity, but let's be realistic about the current landscape: nowadays almost nobody discovers free games by browsing the internet the traditional way anymore. The vast majority of gamers look for content through official, established distributors, Steam above all. If you're not there, you practically don't exist for the mainstream audience.
The current problem: retention and funding
The current referral link system isn't working very well. New players show up, but since they get stuck right at the start without rewarding incentives to keep progressing, they lose interest fast. The game urgently needs a steady stream of income and a fresh flow of users. At this rate, we're going to keep losing the player base needed to keep it alive.
My guess is that if the developers haven't put the game on Steam yet, it's for economic reasons: Steam will take a cut of every gold purchase players make on the platform. That's an understandable concern, but it needs to be looked at long-term: once the game slowly dies off, where is the money going to come from then? It's better to give up a percentage of revenue in exchange for thousands of new players buying gold than to keep 100% of the income from a player base that keeps shrinking.
The benefit for everyone: making the game's model more flexible
If the game received more passive, steady income through a bigger community on Steam, the developers would have the financial room to reconsider mechanics that currently push players away.
Let's be honest: the membership requirement to use abilities and shoot at all is a massive barrier. I have friends who quit the game, or won't even start it, because it bothers them deeply to have to pay a subscription just to fight normally. If more money came in thanks to a bigger user base on Steam, the developers could remove the energy membership entirely. The game could keep generating revenue perfectly well through blueprint upgrades, kryonite boosters, cosmetics, and so on, without scaring off newcomers with such restrictive energy limits.
The proposal: two ways to open that door
To solve this and give the game real visibility, I propose we look for a way to bring Pirate Galaxy to Steam through two possible routes:
Option 1 (Community donation): if we pool together at least 300 to 600 dollars, that amount could be enough to cover the initial costs of getting the game onto the platform. It's not a huge sum for an entire community, but it would be exactly the push needed to give the game a presence there.
Option 2 (Paid game on Steam): sell the game on Steam at a low, accessible price (like 10 dollars) so it generates steady financial support for the company. It's worth noting that the idea isn't to change the current model: the option to play for free through the website would remain exactly as it is now. Steam would simply be a new entry point and an extra source of financial support.
I firmly believe that if we come together and make the developers see this, we can pull it off. It would be the perfect opportunity for people to give Pirate Galaxy a real chance and for the project to be sustainable over time.
What do you all think? I'd like to know if there's real interest in the community before proposing something more concrete or starting to organize a fundraiser. Looking forward to hearing from you!

