What's new

#11 Golden Skull Level

Sebasti0n

Member
Joined
Feb 24, 2010
Messages
51
Reaction score
20
New Blueprint Type "Remnant Blueprints"
This new kind of blueprint has a distinctive behavior: Remnant blueprints are consumed on construction!

  • Remnant blueprints require a certain Skull Level to be constructed.
  • Excess blueprint parts can be collected for Remnant blueprints, up to the equivalent of five complete blueprints per item. These are visualized in the form of a small golden counter next to the usual collection status.
    • Example: You have four parts of a blueprint that requires five parts, and then collect another one? Then the collection status will change from (4/5) to (0/5) ×1.
    • A display of e.g. (5/5) ×5 signals that no further parts for this blueprint can be stored; if another part was collected in this situation, it would be converted into energy.


Does this mean , if you install a Remnant Rapid BP, and you want to change it to a Balanced Remnant BP, you loose the Rapid bp and you have to Hunt and collect all the Rapid parts again if you want to re-install it ????
 
Last edited:

Rajaa1

New member
Joined
Jun 25, 2026
Messages
1
Reaction score
0
Server
Askone
Main Pilotname
Rajaa
Rank
99
New Blueprint Type "Remnant Blueprints"
This new kind of blueprint has a distinctive behavior: Remnant blueprints are consumed on construction!

  • Remnant blueprints require a certain Skull Level to be constructed.
  • Excess blueprint parts can be collected for Remnant blueprints, up to the equivalent of five complete blueprints per item. These are visualized in the form of a small golden counter next to the usual collection status.
    • Example: You have four parts of a blueprint that requires five parts, and then collect another one? Then the collection status will change from (4/5) to (0/5) ×1.
    • A display of e.g. (5/5) ×5 signals that no further parts for this blueprint can be stored; if another part was collected in this situation, it would be converted into energy.


Does this mean , if you install a Remnant Rapid BP, and you want to change it to a Balanced Remnant BP, you loose the Rapid bp and you have to Hunt and collect all the Rapid parts again if you want to re-install it ????
Exactly as it says, a complete blueprint is destroyed after installing it on the ship.

However, for an instance, you can collect up to x6 complete blueprints (5/5 + x5 displayed which is 6 complete parts ready) of the same type as defined in the changelog.

That way you can have duplicates of the same blueprint ready.

The only question that I would ask here is about the drop rotation that was mentioned, how much time it would need for the blueprints to drop again by that rotation schema.
 

Highway

Splitscreen Studios
Joined
Feb 23, 2010
Messages
1,835
Reaction score
1,447
Yes this is correct that a skull Blueprint is destroyed after construction. But overall the amount needed to complete a Bps is less that usual (6 parts) and the drop rate from the carriers is very good with the new drop system in place. The more dangerous carriers marked on the intel board will even drop a max of 3 bps per player for a single blueprint.

Bp rotation will be about 1-3 days depending on the current possible rewards the carriers will drop.
 

Sebasti0n

Member
Joined
Feb 24, 2010
Messages
51
Reaction score
20
I think that is completely ridiculous...... considering, most of the Remnant BP, are super hard to drop and you need multiple players to help shoot the Carriers..... For Christ sake they have basically made them into Cortex's .... Also,,, sometimes you need to test which variant is better on your ship for different scenarios.... For Instance,, you may want a Strong Blaster for OTB, but the Balanced blaster for SMS & Grinding..... so Basically they are forcing you to make even more Configs in that case, costing more cryo,,,,,, Rather than swapping out BP's as we do at the moment.... ( agreed for a small cryo loss)

Additionally if you need multiple players to shoot the Carriers to deliver the fire power to defeat them , how are we meant to do this while in RED mode...... this is going to start a war and more hatred in the community as players will be podding each other while trying to shoot the carriers..... Have you really thought about all the implications this is going to cause ?
 
Last edited:

Fission

Community Manager
Joined
Feb 22, 2019
Messages
2,063
Reaction score
671
Main Pilotname
Fission
Rank
99
Hello @Sebasti0n ,

While we appreciate the feedback on how hard they are to obtain, you have not yet had the chance to test whether Remnant BPs are actually that difficult to obtain. We sincerely invite you to try it out once the update reaches the live servers and let us know what you think!

We have carefully considered what Pirate Mode implies, including its possible consequences. We are aware that it may lead to some hunting, but it should also encourage players to add each other as friends and be more careful about which units they choose to fight. Some units can be destroyed much faster than others, which should give players who do not want to engage in PvP a chance to defeat them before any hunters arrive. Additionally, it should create PvP wars in lower systems with a clear objective in mind, which is something that has not really happened before.

Our goal is to maintain a balanced mix between PvE gameplay and PvP interaction, similar to what currently exists with the leaderboard update we added back in November.

Regarding what you mentioned about “testing variants,” I have a suggestion. While it is not a perfect solution, you could test variants using Mizar blueprints, which are relatively inexpensive for a Sirius+ player, before equipping a Remnant item. Remnant items function in the same way as other variant items, so it is an apples-to-apples comparison. Of course, they are more expensive because they are the variant items for the Tau Ceti system, but the same principle should still apply.

I hope this clears up some doubts on the matter.

Best regards,
Fission
 

Sebasti0n

Member
Joined
Feb 24, 2010
Messages
51
Reaction score
20
Hello @Sebasti0n ,

While we appreciate the feedback on how hard they are to obtain, you have not yet had the chance to test whether Remnant BPs are actually that difficult to obtain. We sincerely invite you to try it out once the update reaches the live servers and let us know what you think!

We have carefully considered what Pirate Mode implies, including its possible consequences. We are aware that it may lead to some hunting, but it should also encourage players to add each other as friends and be more careful about which units they choose to fight. Some units can be destroyed much faster than others, which should give players who do not want to engage in PvP a chance to defeat them before any hunters arrive.

Our goal is to maintain a balanced mix between PvE gameplay and PvP interaction, similar to what currently exists with the leaderboard update we added back in November.

Regarding what you mentioned about “testing variants,” I have a suggestion. While it is not a perfect solution, you could test variants using Mizar blueprints, which are relatively inexpensive for a Sirius+ player, before equipping a Remnant item. Remnant items function in the same way as other variant items, so it is an apples-to-apples comparison. Of course, they are more expensive because they are the variant items for the Tau Ceti system, but the same principle should still apply.

I hope this clears up some doubts on the matter.

Best regards,
Fission
Thanks for your reply back Fission... However I strongly disagree on some of your points......


Testing Variant's on lower systems......

Tech itself is imbalanced between systems

If you attend OTB you would know that some BP's are more stronger or weaker on different systems.... for example Aim scram on Mizar can more OP that an Aim scram on Gemini so this is not a fair comparison.

As for making more Buddy's to help shoot units, I feel this will actually have the opposite affect, where players that may currently be buddy's, due to alliance etc.... will de-buddy players because they want the BP's first.....

Askone is currently quite well balanced , compared to Gaia....... Gaia has always been a more PvP oriented server, however even Gaia numbers are declining, as more and more Spanish Gaia players are leaving and coming over to Askone as its a less toxic environment.
 
Last edited:

space mercenary

Active member
Joined
May 24, 2017
Messages
170
Reaction score
18
Server
Aurora
Main Pilotname
.Loxus.
Rank
99
Thanks for your reply back Fission... However I strongly disagree on some of your points......


Testing Variant's on lower systems......

Tech itself is imbalanced between systems

If you attend OTB you would know that some BP's are more stronger or weaker on different systems.... for example Aim scram on Mizar can more OP that an Aim scram on Gemini so this is not a fair comparison.

As for making more Buddy's to help shoot units, I feel this will actually have the opposite affect, where players that may currently be buddy's, due to alliance etc.... will de-buddy players because they want the BP's first.....

Askone is currently quite well balanced , compared to Gaia....... Gaia has always been a more PvP oriented server, however even Gaia numbers are declining, as more and more Spanish Gaia players are leaving and coming over to Askone as its a less toxic environment.
This behavior from many players has existed since the first days of this game, and back in the day it was way worse because you could technically steal the drop. Now you don't have that anymore. Also, if you find it difficult to kill without having any other conditions or debuffs against this new threat, it's more of a skill issue or bad organization from your teammates. Yes, it is true that there are fewer players now, but I think it's a matter of gaining respect with other players. If you play just for bullying, you get what you deserve: people equal or worse
 
  • Like
Reactions: leo

Sebasti0n

Member
Joined
Feb 24, 2010
Messages
51
Reaction score
20
Space mercenary...... this behaviour may be normal in Gaia, but its not how we play on Askone..... You have not been on Askone for long, so maybe after you have been here longer, you will have a better understanding of Askkone game play.... me entiendes ?
 

space mercenary

Active member
Joined
May 24, 2017
Messages
170
Reaction score
18
Server
Aurora
Main Pilotname
.Loxus.
Rank
99
Space mercenary...... this behaviour may be normal in Gaia, but its not how we play on Askone..... You have not been on Askone for long, so maybe after you have been here longer, you will have a better understanding of Askkone game play.... me entiendes ?
I have visited all the servers in this game, and even if someone leaves the others behind because they complete first, technically they are not breaking the rules. You can't assume that everyone is going to be friendly or respectful with every player in the server, even if they are your allies. It's just human nature; you can't expect to control such things. If you find it toxic, go play single-player games. There are always bad players here and there, or they find it funny to be the bad guys.
 

Vesperion

Well-known member
Joined
Feb 24, 2010
Messages
1,844
Reaction score
604
Server
Askone
Main Pilotname
Vesperion
Rank
99
This behavior from many players has existed since the first days of this game, and back in the day it was way worse because you could technically steal the drop. Now you don't have that anymore. Also, if you find it difficult to kill without having any other conditions or debuffs against this new threat, it's more of a skill issue or bad organization from your teammates. Yes, it is true that there are fewer players now, but I think it's a matter of gaining respect with other players. If you play just for bullying, you get what you deserve: people equal or worse
Well the reason why "BP stealing" was disabled via PM was simply as players started to abuse it once Gold BPs were a thing and when you only needed 1 BP to install the item.

Thing is people were willing get poded to drop BPs until the Gold BP was droped that someone needed so devs were forced to remove this feature from PM.

What i find a bit funny is the comment from Fission ala "add each other as friend" what kinda implies "In order to not get shot by others cus the mission can only be played in PM add each other as friend so you can´t shot and kill each other by "accident""

Makes this PM then not kinda... "pointless"? I mean the idea is to give PM more focus but at the same time for remnants just be friends to kill the carrier... in this hinsight the mission could also be accepted with or without PM as is basically gets nullified when when you are friends.

But i´m way to out of the loop of PG at this point + still haven´t beaten the last Mission on Calon to continue at Erebos and so may never get any experience of this part of the endgame so i will not say more then this in this topic then i can.
 

space mercenary

Active member
Joined
May 24, 2017
Messages
170
Reaction score
18
Server
Aurora
Main Pilotname
.Loxus.
Rank
99
Well the reason why "BP stealing" was disabled via PM was simply as players started to abuse it once Gold BPs were a thing and when you only needed 1 BP to install the item.

Thing is people were willing get poded to drop BPs until the Gold BP was droped that someone needed so devs were forced to remove this feature from PM.

What i find a bit funny is the comment from Fission ala "add each other as friend" what kinda implies "In order to not get shot by others cus the mission can only be played in PM add each other as friend so you can´t shot and kill each other by "accident""

Makes this PM then not kinda... "pointless"? I mean the idea is to give PM more focus but at the same time for remnants just be friends to kill the carrier... in this hinsight the mission could also be accepted with or without PM as is basically gets nullified when when you are friends.

But i´m way to out of the loop of PG at this point + still haven´t beaten the last Mission on Calon to continue at Erebos and so may never get any experience of this part of the endgame so i will not say more then this in this topic then i can.
I mean, back in the day, I used to see fleets of more than 20-vs-20 fighting each other just for 3 useless BPs from the Giza. You only had two options: cooperate or face mutual destruction. For me, it's the same in this situation: you can either cooperate or fight your way through. It's entirely up to the pilots how they want to handle it.
 

Sleep

Active member
Joined
Nov 7, 2018
Messages
117
Reaction score
122
Server
Aurora
Main Pilotname
Sieep
Rank
100
Clan
ㄒ乂 $ (逸けゝ)
I think that is completely ridiculous...... considering, most of the Remnant BP, are super hard to drop and you need multiple players to help shoot the Carriers..... For Christ sake they have basically made them into Cortex's .... Also,,, sometimes you need to test which variant is better on your ship for different scenarios.... For Instance,, you may want a Strong Blaster for OTB, but the Balanced blaster for SMS & Grinding..... so Basically they are forcing you to make even more Configs in that case, costing more cryo,,,,,, Rather than swapping out BP's as we do at the moment.... ( agreed for a small cryo loss)

Additionally if you need multiple players to shoot the Carriers to deliver the fire power to defeat them , how are we meant to do this while in RED mode...... this is going to start a war and more hatred in the community as players will be podding each other while trying to shoot the carriers..... Have you really thought about all the implications this is going to cause ?
Oh no! they are doing something different
Quick, make it 2/2 to complete so i never have to pvp against anyone once i complete the blueprints and i get to hide in Sirius, stack cryonite and build new ships as always

1782812425422.png



It's called changing the gameplay loop, think why possibly they could have done it before complaining
 

Sebasti0n

Member
Joined
Feb 24, 2010
Messages
51
Reaction score
20
Oh no! they are doing something different
Quick, make it 2/2 to complete so i never have to pvp against anyone once i complete the blueprints and i get to hide in Sirius, stack cryonite and build new ships as always

View attachment 55306



It's called changing the gameplay loop, think why possibly they could have done it before complaining
You clearly didn't read this post properly or unable to comprehend the point I was making....

It's got nothing to do with making it 2/2 bps ... Its to do with loosing the BP if you switch to another variant of the BP... For example switching from rapid to balanced .. you would have to re hunt the BP.... And to make matters worse the BP is on 1- 3 day cycle now , so they have basically created another Sirius, which is what killed the game for years on Askone...

And for your Information no one on Askone sits and hides in Sirius making cryo.... For one , you make more cryo in Tau Ceti,,, and secondly everyone hates Sirius. We only go there because we have to hunt BP for Decryption,,, so please get your backs right next time.... Hope you understand this 🤔😀
 

Rey Brujo/Sauronx36

Well-known member
Joined
Jun 7, 2016
Messages
266
Reaction score
191
Server
Aurora
Main Pilotname
Rey Brujo De Angmar
Rank
99
Clan
Agressive Expansion
Hi, first of all, after reading everything related to this and eagerly awaiting tomorrow’s update on the Remnant content, I’d like to thank you for all the great work you’ve been doing on previous updates. I think these are excellent changes for the game’s future progress, and I hope you continue down this path.

A while back, Highway posted that 25 skulls would be needed for all the upcoming content around October 2025. Since this is Part 2 of 3, I guess you wouldn’t need all 25—it would be more of a halfway point.

I really like the changes to both the Erebos Sentinel and the Sirius bosses (Giza, etc.). Lately it’s been taking us longer to take down the Sirius bosses due to the low blueprint drop rate that I’ve personally experienced. The patrols in the systems will also be added to this new feature?. Thanks in advance, and I’m eagerly awaiting the Remnants update.

Best Regards;)
 

Sleep

Active member
Joined
Nov 7, 2018
Messages
117
Reaction score
122
Server
Aurora
Main Pilotname
Sieep
Rank
100
Clan
ㄒ乂 $ (逸けゝ)
You clearly didn't read this post properly or unable to comprehend the point I was making....

It's got nothing to do with making it 2/2 bps ... Its to do with loosing the BP if you switch to another variant of the BP... For example switching from rapid to balanced .. you would have to re hunt the BP.... And to make matters worse the BP is on 1- 3 day cycle now , so they have basically created another Sirius, which is what killed the game for years on Askone...

And for your Information no one on Askone sits and hides in Sirius making cryo.... For one , you make more cryo in Tau Ceti,,, and secondly everyone hates Sirius. We only go there because we have to hunt BP for Decryption,,, so please get your backs right next time.... Hope you understand this 🤔😀
Son, who gonna change variants? they are functionally identical to Ancient tech, i think we had this clear?
If they get rid of the ''blueprint disappearing function''
Then you get to complete blueprints once and never pvp again, you understand where i'm going with this? or is it too complex? you are asking for them to roll back the only feature that makes this system loopable and incentivizes people to play it instead of completing once then never doing it again, if u want all ur ships with this tech, or in the future with rewards from this, you will have to play multiple times, not just once and call it a day

And before you say ''but i wanna experiment''
something that's been around for 10 years, different colour, just in tau ceti, so same flavour
then get to grinding, that's the way u will be able to experiment

Hope i was clear this time
 

DiangelionN

New member
Joined
Jun 13, 2024
Messages
6
Reaction score
7
Server
Gaia
Main Pilotname
Emptiness.
Rank
99
Clan
Old School
Bp rotation will be about 1-3 days depending on the current possible rewards the carriers will drop.
I have a question. Today, one of the Remnants in Gaia dropped the Strong Remnant Orbital. Does that mean the next Strong Remnant Orbital won't drop again for another 1-3 days?
 
Top