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Sirius: The New Prison

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Today's “update” in Sirius is not an improvement, it's a declaration of war against new players. Doubling the prices of components overnight does not balance the game; it completely BREAKS it.
Sirius has become a veritable space prison for players who level up.

With this ridiculous increase, farming for basic components was already tedious, now it's torture.

They are forcing newbies to remain stuck for an absurd amount of time, delaying their progress and condemning them to frustration.

Instead of improving the system to encourage new pilots to progress and enjoy themselves, they have erected an impassable economic wall that achieves only one thing: players abandoning the game.

It seems that the sole purpose of recent updates is to unbalance, increase costs, and frustrate.

Instead of focusing on real gameplay issues, balancing PvP, or making the early zones more attractive, is their solution to squeeze the players who need help the most?

Your updates don't help, they ONLY slow down the “newbies.” They force them to invest extra hours and hours just to reach the same point they would have reached before in half the time. This is not a “farming challenge,” it is disastrous economic management.

If they really need to inject difficulty or readjust the economy, go to Tau Ceti!
Want to make it harder to obtain resources? Screw the Tau Ceti ships!
 

ben1982

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"new" you call it, honestly, when they increased the number of r5s from6 to 10 that was HUGE , MASSIVE Qol Improvement but then they went ahead and doubled the prices for sirius for NO REASON, and out of NOWHERE

Honestly i understand why you feel like they have only ever been hurting progression but when you say they "ONLY" slow down the "newbies" that is not strictly speaking necessarily true, they almost doubled the number of r5's this year which presumably increases the rate at which "newbies" can get r5 tech
so it might not really be correct to say that they have ONLY made sirius worse

but this most recent sirius price change is indeed completely illogical and mean spirited.

What really made sirius a problem to begin with was way back in 2018 when they added decryption into the game which made it such that you literally cannot progress until you get sirius ancient tech, if anything i would argue that increasing the rate at which new players can get sirius ancient tech by increasing from 6 r5s to 10 r5's is something that should not be ignored, we can all hate on the unjustified price hike but hey i guess we should give credit where its due
 

Highway

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Let me explain that sirius ancient items price increase:

While we working on the warscore/ladder update it was noticed that these BPs did not give the correct warscore (cryo price was initially used for the WS calculation) and the formula logic was checked. Unforunatly the pricing was incorrect for a long time, but we finally wanted to correct that to follow the proper pricing rules as all the other star systems.

Check out that chart from https://prelude-myzen.co.uk/
1761763004821.png

Under Price you can see that Sirius stepped out of the regular pricing and instead used the regular (blue) blueprint with a factor of 1.136. As there are not rare sirius items the which are 2x the best regular BP price this factor was lost on the ancient pricing for sirius. That makes around 2,72x of the price for ancients if you go from the regular best BP of the system.

Keep in mind that the rare BPs and the ancient bps are optional to progress the regular content. Only when you want to unlock the TC rares you need them.
 

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Keep in mind that the rare BPs and the ancient bps are optional to progress the regular content. Only when you want to unlock the TC rares you need them.
That would be true if not for the fact that you need Sirius ancient BPs from the very start of TC.
To make ancient tech truly optional it would have been better to make early TC techs require kenyte as dependencies, and only require Sirius ancient for TC rares.

So... even devs use this now? :p
 

ben1982

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Just remove blue BP decryption in TC, even Highway himself forgot that blue bps have decryption requirements in TC at this point, it has outlived its purpose
 

Highway

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Just remove blue BP decryption in TC, even Highway himself forgot that blue bps have decryption requirements in TC at this point, it has outlived its purpose
Ohh true I forgot that they are acually required to honor the time of veterans spend into the hard mode sirius before we added the new TC interation. It was also due to it that the TC rares where not available until part 4 was released with the mantis system.

From today perspective we could actually think about to change that the dependency from the regular blues in TC dont need rares or ancient items. But keep all the ancient and rare items as requirement for the TC rares and TC varians for later. The First TC item set would then need dependency of the best Sirius blue. That would also mean that ring5 would only be required if you want to obtain the best tech for each star system.
 

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That would also mean that ring5 would only be required if you want to obtain the best tech for each star system.
That would be fantastic, yeah.

Currently, players that want to progress in TC are hardstuck for several months in ring5 because of decryption. It would be so much better to require Sirius blues for TC blue techs, and Sirius ancients for TC golds/variants.
 

Jackal

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Imagine entering TC and being able to use the Ne0n you want instead of the only ship you can decrypt XD
 

GOTIL0N

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I hope they limit themselves to request Kenyte, because if they request clay, dolomyte, oolyte, that will truly be hell
 

LimitedHansen

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Devs must compensate in a way.

One solution is to make Sirius tech drop more frequent on R5 planets. There's hardly above 2 or even rarer 3 items dropping. To progress into Tau Ceti and Oort tech, you NEED sirius tech for Decryption. Just the Humpback that you get from the story is in total 23 sirius bp's that you need to be able to fully use it with Venar top tier tech and thats not even accounted for the Perceptron bps. EVEN MORE SO with higher tier tech when reaching Earth IU, Calon and Erebos.

Additionally there's so much tech in this game for different ships that the ratio for the ones you need to drop on a R5 planet is insanely slim.
The amount of ancient blueprints a player needs to even be able to use a ship and tech onforward is astonishing.

Give us Sirius tech more frequently on R5, even move some of it down to Strong Units. Or decrease the regular system ancient tech to make room for Sirius tech. Happy Hunting!
 

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I hope they limit themselves to request Kenyte, because if they request clay, dolomyte, oolyte, that will truly be hell
I'm not so sure about that, if ring5 loses that appeal to players fresh out of hive, we might see clans that focus on ring1-4 progression.
It's hard to predict how it will play out but I don't see it as a purely negative thing.
In any case, hunting for ring1-4 tech is so much faster than ring5 so it's always a win compared to current system.

You could have each ring match a tech tier in TC, so Oolyte>Symbolic, Dolomyte>Perceptron, etc...
Calon tech already requires Venar/EiU tech, Erebos tech requires all TC tech, then TC rares can require ring5 tech.
TC blue ships could either require only sirius ships (like n1) and/or all Symbolic tech for that ship. Then only n9/n10 would require ancient tech.
 

sergi211

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giving bps faster isn't gonna work on itself because players might find themself without crionite to install/buy them
 

hektor.barbossa

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After add x2 cryo to sir r5 i dont think is still pain see double price of top items there.
It is problem if player is fly solo but in sq cryo is really not problem for newbie.
Special when tc player help there ^^

If we are already on sirius topic .... me i ask why sirius strg stunes not effect on amarna but on giza work perfect ?
Is Ama have different resistance for stuns or it is just a bug ?
 

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If we are already on sirius topic .... me i ask why sirius strg stunes not effect on amarna but on giza work perfect ?
Is Ama have different resistance for stuns or it is just a bug ?
My stuns work fine on all boss units (Giza, Amarna, Soris). Maybe in the case of Amarna it looks like the Amarna isn't stunned, because the Orbital Strikes are based on hitpoint milestones like Soris Drones
 

GOTIL0N

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I'm not so sure about that, if ring5 loses that appeal to players fresh out of hive, we might see clans that focus on ring1-4 progression.
It's hard to predict how it will play out but I don't see it as a purely negative thing.
In any case, hunting for ring1-4 tech is so much faster than ring5 so it's always a win compared to current system.

You could have each ring match a tech tier in TC, so Oolyte>Symbolic, Dolomyte>Perceptron, etc...
Calon tech already requires Venar/EiU tech, Erebos tech requires all TC tech, then TC rares can require ring5 tech.
TC blue ships could either require only sirius ships (like n1) and/or all Symbolic tech for that ship. Then only n9/n10 would require ancient tech.
The idea is that while the new player progresses, it should be comfortable, not a struggle. If you make them go through the lower rings (clay, dolomyte, oolythe, it won't take them a month (or less) to reach Tau Ceti to farm, it will take longer. You might say, "but in a few months they can complete all the blue low-ring quests," and yes, that's true, BUT, that means being much more tied to Sirius, jumping jumpship much more frequently, doing many more missions, and let's be honest, let's not even talk about whether you or I like it or not, the vast majority of the game doesn't like doing Sirius clan missions (even that 75% reward increase is still a big meh), and many prefer to pay for a jump rather than do the missions

If you limit it to Kenyte, the new player's progress will be much faster because, no, the idea isn't to keep a player stuck on Sirius for months and constantly have them on high alert for everything that comes up in each ring and planet of the singularity, another advantage of keeping everything in Kenyte is that you'll also have access to the Ancients, although you won't complete everything at once, you can start obtaining some gradually, and at the end of the day we all know and all want the Ancients because they are the best BP in the game. Let's remember that what this thread is about is making the stay on Sirius more comfortable for the new player (or even for old players who return to play after having left the game for 5 years or more)
 

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Imo Sirius did already improve a lot (if we exclude the recent price change for Siri stuff) considering what a kind of terrible system Sirius was at the very start until it received an overhaul so that a JS only got destroyed when it stayed in orbit of a collapsed planet until it was replaced rather then just pop due the shield did run out.

What i lastly remember is that with the implementation of a proper rotation system and the other 2 bosses next t Giza that the time to get all R5 BPs was reduced to nearly 2-3 months IF you can explore every R5 and get the BPs before moving on and with the latest recent change even added more planets to reduce the rotation time even more.

The only thing they however never implemented for some reason is to "give alliances" in Siri a purpose so that for example clans can be at different planets and allied clains can fly to the JS of an alliance who is on another planet. I have seen it time and time again that players did jump from one clan to another as said clanw as orbiting an R5 of a BP that the player needed and would have been the best QoL update for Siri.

Thinking alone on Askone until the BP rotation was even a think Myst was truly a Myst as it only spawned at the start of Sirius and then not again until the rotation system was implemented properly what meant nearly 2 years iirc were no one was able to get the Myst at all aside from the players who did get the BPs at the very start and so had a pretty powerfull ship in their hands.

So i would say getting the BPs isn´t really that much of an issue anymore but the new cryo price is the new hurdle now and yes Cryo farming in Siri/TC is not really an issue as well but this mainly counts for us vets who normally don´t really need to farm anymore due of either already have bought anything possible or not want to buy any other ship with knowing to never going use it anyways
 

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The idea is that while the new player progresses, it should be comfortable, not a struggle. If you make them go through the lower rings (clay, dolomyte, oolythe, it won't take them a month (or less) to reach Tau Ceti to farm, it will take longer. You might say, "but in a few months they can complete all the blue low-ring quests," and yes, that's true, BUT, that means being much more tied to Sirius, jumping jumpship much more frequently, doing many more missions, and let's be honest, let's not even talk about whether you or I like it or not, the vast majority of the game doesn't like doing Sirius clan missions (even that 75% reward increase is still a big meh), and many prefer to pay for a jump rather than do the missions

If you limit it to Kenyte, the new player's progress will be much faster because, no, the idea isn't to keep a player stuck on Sirius for months and constantly have them on high alert for everything that comes up in each ring and planet of the singularity, another advantage of keeping everything in Kenyte is that you'll also have access to the Ancients, although you won't complete everything at once, you can start obtaining some gradually, and at the end of the day we all know and all want the Ancients because they are the best BP in the game. Let's remember that what this thread is about is making the stay on Sirius more comfortable for the new player (or even for old players who return to play after having left the game for 5 years or more)
A little struggle isn't bad either, but yes maybe for TC just Kenyte is enough.
Agree on the missions part, they are too repetitive and some are just painful (hello the cure) so it's usually skipped.

I just find it sad that players jump from hive straight to r4-r5, I just wish there was a way to make lower rings more attractive so that the progression is at least somewhat organic instead of being suddenly propelled into content 15 levels above yours and all you can do is wait to get helped... To me that's one of the main struggles that players are facing, suddenly you're not playing the game anymore.
 

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Let me tell you something. I understand that for many, the lower rings might seem to exist simply because they exist, and new players don't go there but I think it should be viewed this way:

New players rarely farm everything in a system, whether it's Vega, Antares, Gemini, etc, they usually look for the best technology, and if they get help from a higher-level player, that player won't help them get, for example, a Zero Point Blaster if the upgraded ZP version exists. I'd say the only ones who were able to experience that whole thing, including the Oolytes, etc., were the players who were there on the first day Sirius launched, and that's something that won't be repeated

It was the same with Tau Ceti. I'll talk about TC4, which was the closest I came to a launch. When TC4 was released, I saw many of my clanmates using, for example, Embodied Mind on their ships. I managed to get to TC4 two months after its release (thanks to the decryption system XD), and even after two months... I didn't need to hunt for the embodied minds, of course, I had to farm them because that's what the system requires, but I went straight for the sentients, in some cases straight to gold, and like me, many who arrived months after TC4
 

hektor.barbossa

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My stuns work fine on all boss units (Giza, Amarna, Soris). Maybe in the case of Amarna it looks like the Amarna isn't stunned, because the Orbital Strikes are based on hitpoint milestones like Soris Drones
What you mean it works ? if they stop them ? yes if they stop shoot blaster /rockets ? only giza rest shoot normaly without delay.
Sure i do not look on os but normal stuff use like speed actu or scramb rtc...
I try balanced and strg ones.
 

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What you mean it works ? if they stop them ? yes if they stop shoot blaster /rockets ? only giza rest shoot normaly without delay.
Sure i do not look on os but normal stuff use like speed actu or scramb rtc...
I try balanced and strg ones.
Did you measure the time between Amarna Stun Dome, Mines or Speed Acuator?
Like first without stunning and then with stunning?
Would be interesting to look at actual time in seconds.

E.g.
I would expect that the long stun is delaying better than the strong stun
 
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