Yep, the worst imo were Venar harvs. That only was enough to ruin the game for me. Everything else just adds up to the list of negative things. Now simply everything takes longer to kill, hell it was too long before the "update".-theshark- said:okay
im getting fed up with this, if there was a competition how to mess up a game within the least number of patches, u would probably win
really, what are these changes to drop rate? hello? it just seems impossible to get bps for new players- it takes way more time to get them... this leads new players to get stuck somewhere and then they would most likely leave the game coz of not getting any success -1 point
now there are still players who like to do thier stuff solo, obviously u put us in disadvantage, uve managed to mess up venar harvs pretty good, the sirius drop rate is just ridiculous both for bps and cryo so yh, rip grinding -1point
if the drop rate wasnt enough u took away the power from ships, it takes even more time to kill stuff now, u kill less units and u get even fewer loot. -1 point
to be fair i dont think that the fact that sol obsi can 100-0 a sirius punisher is alright, thats not called balance -1point
one more thing to pvp, u disable speed boosters alright, do so, but then disable gravitons and drones too. -1point
and yh, U DEVS SHOULD PLAY THE DAMN GAME FROM THE BEGINING TILL SIRIUS AND FLY THERE FOR ATLEAST MONTH IN ORDER TO UNDERSTAND IT, the way it looks like is u play the game for the first time in sirius whithout understanding the actaul game.
lets point of something positive too, i like the idea of being protected from getting lz-camped +1point
imho overall the game has became more frustrating due to sirius drop rate and mission ''rebalance'' and the drop rate ''balance''
like hell it is an actaull balance.
oh and yes... this bothers me for ages.. u pay for 100% membership and u still have to fill the drones? please, fix this finally, it doesnt take that much time
if u want to lose even more players keep up the good work
cant wait for the sirius update part 2. kappa
Sirius is like playing lottery, on venar harvs i could grind 70k/hour before updates. Sirius could be the same but mostly never get 70k/hour in sirius.The_Ghost said:If you can grind those harvs you can grind on r4-r5 which can give you more cryo than venar inters
yo dude, have u ever grinded on those harvs ? u stable income per hour unlike in sirius.The_Ghost said:Venar harvs.. never got what made them so attractive. If you can grind those harvs you can grind on r4-r5 which can give you more cryo than venar inters
Enemies taking longer to kill? i have not noticed any difference
except for soloing gts can't really use ifrit like I used to and timing between aim scram and keops buff has been messed up
still annoyed at the aim scram duration nerf as it really hurts PvE but still doable to solo everything... should really start paying more attention to how PvP "balancing" affects PvE
C_D said:When can we expect Part 2 to come out?
anthony.navas said:For when will the test server test part 2 of sirius
Yes, its the next one in the list.Heavy artillery said:So will Tau ceti be the next one after you've finished the part 2 update?
To better understand it i suggest reading up the other devshacks as well. Its all to lay a foundation to build future updates on them. Otherwise we would not be able to properly integrate new systems.tonyikego said:Don't understand why nerfing everything in the game is more important to you than adding new content.
xxKampfzwergxx said:Wie kann es sein, dass eine Giza keinen Satz Bp´s mehr schmeißt? Normal sollte doch jede Giza immer mindestens einen Bp von den drei haben.
Teaspoon said:So giza does not drop all 3 bp anymore, this can be a big problem.
Currently to benefit from the drop boost you need more players participating in the combat. After the update was live some aspects surfaced where it still needs some adjusting. We are already on this and hoping to the get the update live very soon resulting in more drops as intended .tonyikego said:Killed 3 gizas today.
Giza 1: 3 in squad; 1 bp
Giza 2: 4 in squad; 2 bp
Giza 3: 4 in squad: 6 bp
So 9 bp from 3 giza. same as before when you average, but only one of the bp we were actually looking for.
How is this better? We killed 3 gizas with 3 to 4 in squad and only dropped one of the bp we were looking for. Before, one player could kill 2 gizas and drop a full set of all 3 bps. If you really want to make the drop better, then a giza should still drop a minimum of 3 bps and a minimum of one of each bp.
And maybe if we dropped and killed three more gizas, we would find the bp we were after, and maybe not.
Is this really what you intended? I would appreciate an honest reply.
The required Intel will be drastically reduced to be able to respawn the giza at faster rate than currently farming khons. In addition there will be alternative ways to find and lure out new and different giza bosses.Green said:How can i understand thisReduce time required to unlock a Ring 5 boss through intels.
How much reduce of intel? 50%?
Or is there another plan to collect Intel?
1. Sure all the feedback is read and questions are answered by the devs besides working on the updates.K/T said:1. I was wondering if someone was reading these posts, because nobody answered my questions
I wrote about Sirius, so I don't know what is a problem.
2. Kenyte blaster has 82nd lvl and Sirius ancient strong blaster also has 82nd lvl at the moment, so kenyte blaster = Sirius ancient strong blaster.
3. Units on r5 has 82nd lvl now. 82nd lvl was from Tau Ceti.
So we have weaker ships against stronger units after last updates.
I am not sure from where this feeling comes from but we are communicating more than ever with the community and listening to your feedback. Make sure to use the forum "Quick Links" button on the top left of the forum to find latest posts easily to not miss posts from devs etc. Keep in mind that we are only handful of devs here are splitscreen getting all activities under the hood and none is dedicated to just work on the communication part.flyfighter said:I think you lack serious communication between us and you. We hardly get any reply on other forum posts besides the dev shack. And even the dev shack knows its highs and lows. When a update is about to launch or just after it has been launched you show your face but besides that i don't see much activity.
This change was required because the effort based drop system would otherwise allow high level players to steal a big part of the effort from lower level players. Effectively the effort of a high level player is reduced when he destroy low level units resulting in lower effort/loot reduction.flyfighter said:Why even change cry reduction loss in lower systems to Loot reduction loss? Like bp hunting was not hard enough. See this is yet another example of lowering the "Fun factor". Like even bps dropped good before update...
No need to directly contact me. I recommend to set up a new topic where your ideas can be discussed with the community.Lex said:Highway i dunno how to contact u im new to this forum, id like to present an idea...
Lex said:Highway i dunno how to contact u im new to this forum, id like to present an idea...
There is already a topic for this called Feedback, i hope u know it exist?: http://forum.pirategalaxy.com/viewforum.php?f=253Highway said:No need to directly contact me. I recommend to set up a new topic where your ideas can be discussed with the community.
The feeling comes from the gaps between replies. I know ur a small team and u can't reply each day eventhough that would be great. So i don't expect u to reply each day, but weekly would be greatly appreciated. Currently we get gaps of 3 weeks without any sign of life. We are currently all used to modern communication facility's with direct if not daily feeback. But sometimes this forum feels like im sending a pigeon with a message in the hope he will reach his destination and does not get caught in some dangerous storm. And after that he also has to flies back home with ur replies.Highway said:I am not sure from where this feeling comes from but we are communicating more than ever with the community and listening to your feedback. Make sure to use the forum "Quick Links" button on the top left of the forum to find latest posts easily to not miss posts from devs etc. Keep in mind that we are only handful of devs here are splitscreen getting all activities under the hood and none is dedicated to just work on the communication part.
People need time to get used to changes. And communication can be the factor in love or hate aswell. I personally would like to see some detailed explanation why stuff got changed and why some stuff did not receive changes. Maybe then we can better understand things and accept how they are. And its good to see updates again but i think most people are questioning why you did not prioritize creating new content instead of changing game balances. I can't wait to see what new system you create and what new ships there will be. And i think most of us are waiting for those update even many veteran players that are currently doing other games will come back when they hear the news that new bps and ships can be found. Im hoping that these updates had to be done and that without them tau ceti would not be great. That this foundation had to be made.Highway said:Our intentions for every update for Pirate Galaxy are good and with the focus on improving the game. Sadly we can never make every player happy, because some don't like changes at all . But I guess it how it is when a game is changed after its release and players got already used to the game mechanics. Still we are really trying to find a good balance for the updates and hope that this is noticed by the community.
I have read all the dev shacks and you have provided no plausible reason why nerfing everything in the game is necessary. We have to nerf everthing and make current (really old) content more difficult and time consuming before we can add new content is not a plausible explanation. You have not explained why ship armors have changed not only in the ship armor adjustment update but in every update afterward. You have not explained why the pvp overhaul affected pve throughout the game after you specifically said that it would not. You have not explained why you think the game is better with nerfed tech and armor. I think the game is less fun due to some of these changes.Highway said:To better understand it i suggest reading up the other devshacks as well. Its all to lay a foundation to build future updates on them. Otherwise we would not be able to properly integrate new systems.tonyikego said:Don't understand why nerfing everything in the game is more important to you than adding new content.
"Deal with it" response it probably the worst thing you can do now. Your intentions are good for what? Because it's definitely not for players. Not for company's bank account because less players = less money. You can't just nerf things and say "deal with it".Highway said:Our intentions for every update for Pirate Galaxy are good and with the focus on improving the game. Sadly we can never make every player happy, because some don't like changes at all . But I guess it how it is when a game is changed after its release and players got already used to the game mechanics. Still we are really trying to find a good balance for the updates and hope that this is noticed by the community.
There's something calling "increase". You could balance between high and low level player's effort and create something in between. Raise the effort of player who shoots "correct level and above" enemies. But you just straight nerfed everything. It would be correct way if all enemies dropped the same cryo everywhere based on player level, for example playerlevel*1,5 cryo on vega and playerlevel*1,5 cryo on draconis, then straight nerfing the cryo drop without a cap would be reasonable. Previous 20% penalty was always bad, you just made it even worse because now penalty is everywhere. Why should we get penalty for having better equipment in the first place? Isn't a point of a game to get better equipment to get things done faster?Highway said:This change was required because the effort based drop system would otherwise allow high level players to steal a big part of the effort from lower level players. Effectively the effort of a high level player is reduced when he destroy low level units resulting in lower effort/loot reduction..flyfighter said:Why even change cry reduction loss in lower systems to Loot reduction loss? Like bp hunting was not hard enough. See this is yet another example of lowering the "Fun factor". Like even bps dropped good before update...
In devshacks you wanted to make game easier for new and current players so they don't need to spend months just in Sirius before getting to Tau Ceti. But you just nerfed everything and said "goodbye" to many old players and all new players that could play the game. Normal devs don't nerf everything to add content as strong as previous one before nerf.Highway said:To better understand it i suggest reading up the other devshacks as well. Its all to lay a foundation to build future updates on them. Otherwise we would not be able to properly integrate new systems.tonyikego said:Don't understand why nerfing everything in the game is more important to you than adding new content.
i am very supportive of changes that make the game more fun. I am strongly opposed to changes which make the game less fun.Highway said:Our intentions for every update for Pirate Galaxy are good and with the focus on improving the game. Sadly we can never make every player happy, because some don't like changes at all