Jackal
Well-known member
- Joined
- Feb 24, 2010
- Messages
- 684
- Reaction score
- 74
- Server
- Aurora
- Main Pilotname
- Jackal
- Rank
- 99
This is a post in response to the new update and my general thoughts about the game right now.
Since the introduction of the Cortex Asura (the first highly valuable cortex in the game with a 14-day rotation) people were talking about how difficult is to install it in several ships, even squads that keep top scores every time can only obtain 26 cortex per year.
The size of the hangar of many players far exceeds 100 ships, this leaves you with a 4-8 years of continuous winning to gain all the cortex you want. Now imagine being part of others squads that rarely get the 1st or 2nd place, and usually only receive parts for positions 3rd/4th... they will need between 3 to 4 times more rotations to accomplish the same rewards as the first example.
Obviously people don't need to install cortex in all ships, that's correct, but it is an important part of the customization options you have as a player to make a ship your own, focusing on a specific playstyle (like the new eagle eye for example).
This affects new accounts even more because other players will have already done so many reactors before even these new accounts were created, making it really hard to keep up against veterans.
Right now reactor challenges are done twice a month for every reactor you want, usually Asura and occasionally Nephilim cortex are demanded so that's like 2-4 reactor a month, not that bad, but now with the introduction of the new update, this will double the amount of reactors we would want to do and not only that, now eagle eye is useful so you have to add another rotation into the mix.
The final result is that now we would want to do 8-12 reactors a month from 2-4, and yes obviously we are not forced to do this amount of reactors but I don't see the point of boring some players to death till the point they don't play reactors, I don't think that's a good idea, specially considering that competition was the main point behind them.
And yes, the parts you can get will be increased by 20%, having 30 parts instead of 25 every 2 weeks, but for twice the effort.
I prefer to do reactors in a montly basis or two-week basis because it's better for the players to have more time to organize themselves (in the end 5 players are needed), and it's a pitty this new system will alter what it used to be just perfect.
This change will hurt even more if more cortex types are added, since the week only has 7 days to fit all the reactor runs you will want to do.
There will always be two types of players, players who want to compete in these modes and players who don't, the latter can be for many reasons like no interest, no friends to do it, poor results leading to discouragement thinking they will never get any parts, etc. I think it's better to promote the content we already have, giving more rewards to everyone, like twice the amount of parts to significantly reduce the amount of time needed to install those cortex to your favorite ships, giving enough rewards even for squads in low positions. This will also encourage players to try new cortex if the old ones are being reworked or they just want to try new things.
In summary, reactors should give a reward that allows you to customize your ship to its fullest extent (Asura is not fun in my opinion, but that's another topic) in a reasonable amount of time, so making this option available to accounts of all types is healthy for the game in the long run.
Giving more generous rewards and increasing the maximum amount of parts you can have stored will give players more incentives to compete and enough flexibility to install them when they want.
PS: Please, take this post as a community thought, I'm not crying about doing the reactors twice as much as before, I'm in a privileged position because I have enough friends with compatible schedules to do these reactors and I have already installed plenty of them (50+ Asuras for example), but I'm worried about other players, even new ones could simply give in to the idea of getting parts, since this system can be really overwhelming for them.
Since the introduction of the Cortex Asura (the first highly valuable cortex in the game with a 14-day rotation) people were talking about how difficult is to install it in several ships, even squads that keep top scores every time can only obtain 26 cortex per year.
The size of the hangar of many players far exceeds 100 ships, this leaves you with a 4-8 years of continuous winning to gain all the cortex you want. Now imagine being part of others squads that rarely get the 1st or 2nd place, and usually only receive parts for positions 3rd/4th... they will need between 3 to 4 times more rotations to accomplish the same rewards as the first example.
Obviously people don't need to install cortex in all ships, that's correct, but it is an important part of the customization options you have as a player to make a ship your own, focusing on a specific playstyle (like the new eagle eye for example).
This affects new accounts even more because other players will have already done so many reactors before even these new accounts were created, making it really hard to keep up against veterans.
Right now reactor challenges are done twice a month for every reactor you want, usually Asura and occasionally Nephilim cortex are demanded so that's like 2-4 reactor a month, not that bad, but now with the introduction of the new update, this will double the amount of reactors we would want to do and not only that, now eagle eye is useful so you have to add another rotation into the mix.
The final result is that now we would want to do 8-12 reactors a month from 2-4, and yes obviously we are not forced to do this amount of reactors but I don't see the point of boring some players to death till the point they don't play reactors, I don't think that's a good idea, specially considering that competition was the main point behind them.
And yes, the parts you can get will be increased by 20%, having 30 parts instead of 25 every 2 weeks, but for twice the effort.
I prefer to do reactors in a montly basis or two-week basis because it's better for the players to have more time to organize themselves (in the end 5 players are needed), and it's a pitty this new system will alter what it used to be just perfect.
This change will hurt even more if more cortex types are added, since the week only has 7 days to fit all the reactor runs you will want to do.
There will always be two types of players, players who want to compete in these modes and players who don't, the latter can be for many reasons like no interest, no friends to do it, poor results leading to discouragement thinking they will never get any parts, etc. I think it's better to promote the content we already have, giving more rewards to everyone, like twice the amount of parts to significantly reduce the amount of time needed to install those cortex to your favorite ships, giving enough rewards even for squads in low positions. This will also encourage players to try new cortex if the old ones are being reworked or they just want to try new things.
In summary, reactors should give a reward that allows you to customize your ship to its fullest extent (Asura is not fun in my opinion, but that's another topic) in a reasonable amount of time, so making this option available to accounts of all types is healthy for the game in the long run.
Giving more generous rewards and increasing the maximum amount of parts you can have stored will give players more incentives to compete and enough flexibility to install them when they want.
PS: Please, take this post as a community thought, I'm not crying about doing the reactors twice as much as before, I'm in a privileged position because I have enough friends with compatible schedules to do these reactors and I have already installed plenty of them (50+ Asuras for example), but I'm worried about other players, even new ones could simply give in to the idea of getting parts, since this system can be really overwhelming for them.