S
Sayyadin
On Wednesday we will deploy another version onto the servers which mostly contain balancing changes.
The following values are current values and the plan but might be changes slightly before going live.
The cryonite values of drops allover the game will be increased by 75%. In Draconis we will increase it by another 50% on top of it.
The blueprint for Aggrobeacon in Draconis will now also be dropped by the Interceptors.
The dropchance at Interceptors for Afterburners in Draconis will be slightly lowered the needed parts overall (global) for Afterburnters will be reduced again.
The dropchance for rare blueprints will be decreased slightly and the amount accordingly.
The dropchance for blue blueprints will be decreased slightly and the amount accordingly.
Additionally we will do several changes in the relative steering (old steering):
The saving in the options for the relative steering did not work, this will be solved. At crashes and client restarts this lead to loading the new standard steering instead of the relative steering.
Additionally to this problem some changes in the relative steering will be made:
The automatic rotation to the game when the ship turns to it's target has no effect on the steering of the game anymore. Meaninig if you stop and want to start again the destination of the ship is not determined by the ship's position but by the camera's position.
On release of "w" the ship now will stop after several feet/meter, similar to before, but now with a complete stop.
If you now When you now hold "w" while rotating the camera with your mouse when you release "w" and press it again the ship switches destination to current camera position (as before).
Known Bug, Client freezes at the use of instant resurrect. This only happens if you press and hold a key for steering (like "w") while clicking on the resurrect button.
Splitscreen Studios
The following values are current values and the plan but might be changes slightly before going live.
The cryonite values of drops allover the game will be increased by 75%. In Draconis we will increase it by another 50% on top of it.
The blueprint for Aggrobeacon in Draconis will now also be dropped by the Interceptors.
The dropchance at Interceptors for Afterburners in Draconis will be slightly lowered the needed parts overall (global) for Afterburnters will be reduced again.
The dropchance for rare blueprints will be decreased slightly and the amount accordingly.
The dropchance for blue blueprints will be decreased slightly and the amount accordingly.
Additionally we will do several changes in the relative steering (old steering):
The saving in the options for the relative steering did not work, this will be solved. At crashes and client restarts this lead to loading the new standard steering instead of the relative steering.
Additionally to this problem some changes in the relative steering will be made:
The automatic rotation to the game when the ship turns to it's target has no effect on the steering of the game anymore. Meaninig if you stop and want to start again the destination of the ship is not determined by the ship's position but by the camera's position.
On release of "w" the ship now will stop after several feet/meter, similar to before, but now with a complete stop.
If you now When you now hold "w" while rotating the camera with your mouse when you release "w" and press it again the ship switches destination to current camera position (as before).
Known Bug, Client freezes at the use of instant resurrect. This only happens if you press and hold a key for steering (like "w") while clicking on the resurrect button.
Splitscreen Studios