Adrana said:
Whatever, that is just ironic guessing of your part. When you have the real facts, then speak what is real, and not just based on guesses please.
I guess you didnt understand my point, so I'll elaborate thoroughly why people who do not have R50 ship should not get one in SOL:
Reason 1 - USABILITY: It's restricted to DRACO system as it's now regarded as R70 ship (
real fact). If people cannot use it in SOL where you get to R50 why bother getting it - they can buy it alright at R50 but since it's not usable for SMs/WMs with deluvian and SOL tech then it's pretty much useless until they unlock DRACO).
So players in SOL would actually buy R50 ship and have it as decoration in hangar, go back to grind, rank up to R60, buy R60 ship, finish SOL SMs, grind for meth armor (which is btw almost as expensive as ship itself) and by that time SIRIUS system would open and R50 ships would be again "balanced" as sirius ships which means more grinding to buy DRACO ship and finish DRACO system and even more grind for 4th sirius armor, hence the only thing that is constant about R50 ship is grinding and useless sitting in hangar.
Reason 2 - PRICE: price of the ship is not an issue. it costs a lot so if one wants it one has to put a lot of effort to get it. now problem is ARMOR price. till DRACO system it even may have been somewhat logical, (now I realize it's not since for fully rared and armored R50 ship you can almost have all 5 DRACO ship classes with top blue bps, difference is some 20k (
real fact - fully rared R50 ship cost 2,838 809 cryo while draco storm, tank, shock, engi and sniper with top blue bps cost 2,856 545cryo ) )
in SIRIUS system 4th armor price can only go up and be higher than the price of ship itself - this in my view is illogical and stupid but you may call it "ironical guessing". two reasons that do not instill hope to me are:
- if it's restricted once to highest system i.e. DRACO it's safe to assume that it will be restricted to sirius once it's open
- the fact that 4th armor will be more expensive than a ship is totally illogical . Think of it this way: is the casing of your computer more expensive than the motherboard, hard drive, CPU, graphics card etc. - of course not; hence the armor should never exceed ship price.
Reason 3 - ARMOR: 20% more HP (as V-hyper tests show) is simply not worth grinding 614 000cryo. advantage is insignificant and time period you invest in grinding is just too high. this of course is related to grinding without membership/cryo booster but even with those to grind 614 000 will take quite some time with current poor cryo drop from mantis. people do not need those 20% extra HP to finish draconis mission (I completed draco in sniper) so all those who think that "having R50 ship will make their stay on hive a walk in the park" i've got a message for you "it wont". at rank 70s on hive you just need to be careful and observe DS routes, memorize minefield places and e-fields, dont engage multiple mantis if you're alone, kill one mantis at a time and you wont pod.
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now with that explained and backed up with real facts, here is what needs to be done (in my opinion) in order to keep R50 ships alive and worth buying:
OBLIGATORY:
1. Make them usable for SMs/WMs judging by ARMOR and GEAR installed on them not by restricting them to highest system. example:
-make R50 ship with deluvian armor and sol gear can be used in SOL system for SMs/WMs
-keep current restriction for DRACO if R50 ship is equipped with methanoid armor.
-when 4th armor is installed it becomes SIRIUS system ship and can be only used there for SMs/WMs.
if they dont do this then people in SOL system who choose to go for R50 ship should really understand the meaning of trophy ship. it will only be a trophy in a garage for them, nothing more. that is if they are to have patience to finish them...
OPTIONAL (but would be nice to have this)
2. In Sirius system (once it's out) give them class specific boosts so they actually are worth investing in. example:
parsec +5% damage output (it has 3 blasters - so make it actually mean more firepower)
domi +5% HP (make them durable as "flying fortress". all that armor needs to mean something)
engi +5% to item cooldown (rep field, rep target, protect, resurrect) bigger area of effect of rep field.
shock +5% to flight speed.
3. or they should introduce new currency/resource specifically for 4th armor in sirius. let's say it's dark-matter. so there should be cryonite-to-dark matter converter in hangar, then using dark matter to forge 4th armor at "stellar combat engineering" outposts which could give 4th armor and/or specific class upgrades mentioned above for dark matter only.
I rest my case.
~W