I thought of this ages ago, why yes why must we just simple have like 4 different usable gears to use?
I know we already got many classes 6+hybrids+ clan classes. Is that everything, we got many classes, i wouldn't mind if another would come, but I think we got enough classes though, even though I'd love a new ship class.
My Idea is to remake all the ships and give special abilities to each ship, mantis, ancient, event, etc... I do not only armor bonuses but like abilities.
We could have 4-5 additional usable gear
This is my suggestion
Each class will have 2-3 abilities locked, the another 2 abilities will be of which system/ship type you got, is it a event ship, a mantis ship, yes something like that.
I can give a example. If I had a sniper, and my main 2-3 abilities would be damage dealing, and more speed from my sb, since it does lots of damage in short time.
If I had a storm my ships abilities would accuracy, and high damage dealing/ speed.
and so on for the rest of the classes... I got the idea and I'd also like to suggest what I'd like to happen if this really would be implanted to the game.
Mantis: Used by Engineer/Defender/Sniper/Shock/
1st. Phantom Calibrator:
They could deal more damage and increase slightly the chance to avoid hits
2nd. Void Buffing:
Ability would be range, this ability increases range of all weapons by 15%, and, increases buff by 15%, and healing gear by 35%, and gives 50% extra range for the engineer classes healing gear.
Methanoids: Used by Ships for tanking
1st. Endless Evasion:
Decreases the chance enemy to hit your ship, and gears like aim scrambler will be 15% more effective
2nd. Methanoid Void HP Increaser
Increases your hp by 30%
Imperial: Used by damage dealing ships
1st. Secondarily Aiming. Increases the accuracy of all weapons by 10%, gear for aiming is increased by 5%, increases the accuracy for Sniper blaster by 35% and range by 10%, and crit chance by 2%
2nd. Critical Aiming
Damage dealt by all weapons is increased by critical chance by 10%, and for sniper blaster critical chance by 20%
Ancient: Used by defensive ships and healing ships
1st. Power Boost
Increases AoE of all items by 15%, healing and buffs increased by 20%
2nd. Ultimate Defensive Shield:
Über protection for a certain amount of range, going away from the zone will make you get damage. While UDS is active for the 1st, you'll get 1/5 of all damage, after 4 sec you'll get 1/7 of all damage, and after 10 sec you'll get 10% less damage, while you're in the zone.
Colonial ships(V & A): Used by mostly in the starter planet's
1st. Colonial Fire Boost:
15% more damage on everything
2nd Colonial HP boost.
45% more hp
Fusion Units(G & M): used for all ships
1st Fusion Boost X1
7% more damage(healing) by all gear and hp
2nd Fusion Boost X2
10% more hp
Clan ship(CQ, feature more to come?):
1st. Epic Speed buff:
Increase your ships speed be 55%, and everyone near by with 50% higher speed
2nd. Power Buff:
increase all ships hp by 35% and damage by 15%, and healing by 25%
3rd. Epic Repair:
Repairs all your hp to 100%. Huge cool-down
Raider?
1st. Increases speed by 10%
Storm.
1st. Aiming Boost Increase accuracy by 5% and damage by 5%
2nd. Storm Boost (Able for ships lvl +30) :
Increases damage, critical chance by 5% and hp by 13%
3rd. AoE Thermo-Blast (Able for ships lvl +60):
Dealing huge damage near everyone, you need to select a target, and everything near it will get AoE damage, extreme short range, must be fairly close to use
Sniper.
1st. Sniping Boost:
Increases Accuracy by 10%, and critical chance by 5%
2nd. Deadly Aiming Snip:
Increases critical chance by 16%, all buff effect on you gives 25% better effect, hp increased by 10%
3rd. Droid Boost
Does 60% more damage, + AoE damage each 15th second, when near destruction, does it do a heavy amount of damage to the one attacking the master, AoE
Defender.
1st Deploy a Attack Turret:
Able to move it around, does move not move while the master is attacked.
2nd. A AoE Drone:
Follows master everywhere, does Fast Bombing effect AoE damage to everyone, low damage, but back rather quickly to reload.
3rd. Heavy Deflection Turret:
takes 10% damage everyone near it(allie, clan, buddies, sq)
Tank.
1st. Tanking Boost:
Increases Scrambling and hp by 10%.
2nd Heavy Tank Boost (Able for ships lvl +30):
Increases hp by 35%, scrambling by 15% and gives everyone 15% more hp and Scrambling effect by 7% to everyone near you (friendly players)
3rd Heavy Shield (Able for ships lvl +60):
receive 15% less damage by players and 50% less from NPC
Engineer.
1st Engineering Boost:
Increase yours hp, damage, repair effect, accuracy, critical chance, shielding by 20 and everyone friendly near you by 11%
2nd Epic Repair(Able for ships lvl +30):
Slowly repairing you by 3% each second, and everyone near you by 1.5%, able to stalk if there are multiple engineers Lasts fairly Long
3rd Support Ship (Able for ships lvl +60): This here got special engineer abilities(gear), it's first priority is to protect the master, then everyone in the squad, followed by buddies, clan m8's, then last alliance, will sacrifice her self for the master.
Shock
1st. Speedy Stun Boost:
Decreases cool-down by 10% on everything, hp increased by 10%, stuns last 2 sec longer. speed increased by 5%. Stun does 50% less on moving effect.
2nd. Special buff Droid (Able for ships lvl +30):
Gives you heavy speed boost by 30%, accuracy, stun effects 50% higher. this drone effect everyone near it
3rd. Heavy acceleration boost (Able for ships lvl +60):
Increases your speed by 180%, and reduces all cool-down by 20 sec, stops all stun effects. Heavy Cool-down
This is a small idea for the parsec units, since they cost so much, i know trophy ships, but still they need more power! you can't leave a constructor get 1-2 shoot by a sirius strong rocket and blaster hit, can you?
They should have more advanced abilities
Anln-Prototype Units (Additional Abilities) - since they're near lvl 35 does it count on there armor type to get the abilities
1st: Colonial Hp Boost: 7%
2nd: Fusion Damage boost: 3%
3rd: Imperial Aiming Boost: 10%
4th: Methanoid Evasion Increaser: 4%
5th Ancient AoE Boost(Everything, healing to): 10%
6th: ?????? Critical Aim Boost: 5%
If we had something like that people would spend more time getting those things...
Making like for each system you need to a find a special part for the abilities, so they work, and some you already got as the raider. and get's harder for each system, making them cost more for each system. also be able to buy a new type of booster to find those abilities, or simply just buy it... it could make the game more exciting. more time to waste, then just everyone flying in sirius trying to find something, Then getting bored and grind in lusta. not my thing, this could be much nicer. something nice....
I know we already got many classes 6+hybrids+ clan classes. Is that everything, we got many classes, i wouldn't mind if another would come, but I think we got enough classes though, even though I'd love a new ship class.
My Idea is to remake all the ships and give special abilities to each ship, mantis, ancient, event, etc... I do not only armor bonuses but like abilities.
We could have 4-5 additional usable gear
This is my suggestion
Each class will have 2-3 abilities locked, the another 2 abilities will be of which system/ship type you got, is it a event ship, a mantis ship, yes something like that.
I can give a example. If I had a sniper, and my main 2-3 abilities would be damage dealing, and more speed from my sb, since it does lots of damage in short time.
If I had a storm my ships abilities would accuracy, and high damage dealing/ speed.
and so on for the rest of the classes... I got the idea and I'd also like to suggest what I'd like to happen if this really would be implanted to the game.
Mantis: Used by Engineer/Defender/Sniper/Shock/
1st. Phantom Calibrator:
They could deal more damage and increase slightly the chance to avoid hits
2nd. Void Buffing:
Ability would be range, this ability increases range of all weapons by 15%, and, increases buff by 15%, and healing gear by 35%, and gives 50% extra range for the engineer classes healing gear.
Methanoids: Used by Ships for tanking
1st. Endless Evasion:
Decreases the chance enemy to hit your ship, and gears like aim scrambler will be 15% more effective
2nd. Methanoid Void HP Increaser
Increases your hp by 30%
Imperial: Used by damage dealing ships
1st. Secondarily Aiming. Increases the accuracy of all weapons by 10%, gear for aiming is increased by 5%, increases the accuracy for Sniper blaster by 35% and range by 10%, and crit chance by 2%
2nd. Critical Aiming
Damage dealt by all weapons is increased by critical chance by 10%, and for sniper blaster critical chance by 20%
Ancient: Used by defensive ships and healing ships
1st. Power Boost
Increases AoE of all items by 15%, healing and buffs increased by 20%
2nd. Ultimate Defensive Shield:
Über protection for a certain amount of range, going away from the zone will make you get damage. While UDS is active for the 1st, you'll get 1/5 of all damage, after 4 sec you'll get 1/7 of all damage, and after 10 sec you'll get 10% less damage, while you're in the zone.
Colonial ships(V & A): Used by mostly in the starter planet's
1st. Colonial Fire Boost:
15% more damage on everything
2nd Colonial HP boost.
45% more hp
Fusion Units(G & M): used for all ships
1st Fusion Boost X1
7% more damage(healing) by all gear and hp
2nd Fusion Boost X2
10% more hp
Clan ship(CQ, feature more to come?):
1st. Epic Speed buff:
Increase your ships speed be 55%, and everyone near by with 50% higher speed
2nd. Power Buff:
increase all ships hp by 35% and damage by 15%, and healing by 25%
3rd. Epic Repair:
Repairs all your hp to 100%. Huge cool-down
Raider?
1st. Increases speed by 10%
Storm.
1st. Aiming Boost Increase accuracy by 5% and damage by 5%
2nd. Storm Boost (Able for ships lvl +30) :
Increases damage, critical chance by 5% and hp by 13%
3rd. AoE Thermo-Blast (Able for ships lvl +60):
Dealing huge damage near everyone, you need to select a target, and everything near it will get AoE damage, extreme short range, must be fairly close to use
Sniper.
1st. Sniping Boost:
Increases Accuracy by 10%, and critical chance by 5%
2nd. Deadly Aiming Snip:
Increases critical chance by 16%, all buff effect on you gives 25% better effect, hp increased by 10%
3rd. Droid Boost
Does 60% more damage, + AoE damage each 15th second, when near destruction, does it do a heavy amount of damage to the one attacking the master, AoE
Defender.
1st Deploy a Attack Turret:
Able to move it around, does move not move while the master is attacked.
2nd. A AoE Drone:
Follows master everywhere, does Fast Bombing effect AoE damage to everyone, low damage, but back rather quickly to reload.
3rd. Heavy Deflection Turret:
takes 10% damage everyone near it(allie, clan, buddies, sq)
Tank.
1st. Tanking Boost:
Increases Scrambling and hp by 10%.
2nd Heavy Tank Boost (Able for ships lvl +30):
Increases hp by 35%, scrambling by 15% and gives everyone 15% more hp and Scrambling effect by 7% to everyone near you (friendly players)
3rd Heavy Shield (Able for ships lvl +60):
receive 15% less damage by players and 50% less from NPC
Engineer.
1st Engineering Boost:
Increase yours hp, damage, repair effect, accuracy, critical chance, shielding by 20 and everyone friendly near you by 11%
2nd Epic Repair(Able for ships lvl +30):
Slowly repairing you by 3% each second, and everyone near you by 1.5%, able to stalk if there are multiple engineers Lasts fairly Long
3rd Support Ship (Able for ships lvl +60): This here got special engineer abilities(gear), it's first priority is to protect the master, then everyone in the squad, followed by buddies, clan m8's, then last alliance, will sacrifice her self for the master.
Shock
1st. Speedy Stun Boost:
Decreases cool-down by 10% on everything, hp increased by 10%, stuns last 2 sec longer. speed increased by 5%. Stun does 50% less on moving effect.
2nd. Special buff Droid (Able for ships lvl +30):
Gives you heavy speed boost by 30%, accuracy, stun effects 50% higher. this drone effect everyone near it
3rd. Heavy acceleration boost (Able for ships lvl +60):
Increases your speed by 180%, and reduces all cool-down by 20 sec, stops all stun effects. Heavy Cool-down
This is a small idea for the parsec units, since they cost so much, i know trophy ships, but still they need more power! you can't leave a constructor get 1-2 shoot by a sirius strong rocket and blaster hit, can you?
They should have more advanced abilities
Anln-Prototype Units (Additional Abilities) - since they're near lvl 35 does it count on there armor type to get the abilities
1st: Colonial Hp Boost: 7%
2nd: Fusion Damage boost: 3%
3rd: Imperial Aiming Boost: 10%
4th: Methanoid Evasion Increaser: 4%
5th Ancient AoE Boost(Everything, healing to): 10%
6th: ?????? Critical Aim Boost: 5%
If we had something like that people would spend more time getting those things...
Making like for each system you need to a find a special part for the abilities, so they work, and some you already got as the raider. and get's harder for each system, making them cost more for each system. also be able to buy a new type of booster to find those abilities, or simply just buy it... it could make the game more exciting. more time to waste, then just everyone flying in sirius trying to find something, Then getting bored and grind in lusta. not my thing, this could be much nicer. something nice....