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Tired of mantis auto healing up(bug?)

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Razzorkill

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As the title says I am really tired of this, especially sirius mantis..
trying to shoot a rank77 pirate terrorizer, I use parsec and it is down to 1 bar left and it starts fleeing, I even have thermoblast on and shooting blaster and all of a sudden it auto heals? what is this, if this is supposed to be like this means I cant shoot them alone then.... Please fix this, it also same on other mantis but especially this mantis..
 

ridoi

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when mobs flee, as I like to kill it, they auto-repair after going edge of there zone, I think it's just stupid, instead give them a repair droid to the, this has happened to me several times, and I like, who came up with that idea -.-?
 

Razzorkill

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Not sure about it, but happened to me again today and it repped after 3 seconds of fleeing it had barely moved away from me or the zone so must be a bug...
 
A

Adrana

Or you were on the edge of Terrorizer zone so it just had to flee a little bit to heal.

This has always been like this specifically with this mentioned mantis, same thing with Rocketeer, and Parasite.
These are the ones that mostly start to flee when they are almost dead.
But I also agree with this, it heals too fast it's just one blink of an eye and it's fully healed.
 

Razzorkill

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Adrana said:
Or you were on the edge of Terrorizer zone so it just had to flee a little bit to heal.

This has always been like this specifically with this mentioned mantis, same thing with Rocketeer, and Parasite.
These are the ones that mostly start to flee when they are almost dead.
But I also agree with this, it heals too fast it's just one blink of an eye and it's fully healed.

I think I was in middle of the zone actually but anyway it should not be able to heal up so quick and when shooting it the auto rep should be canceled, just stupid when it is thermoblasted and it regains health while on fire lol.. Lets hope they fix it :)
 

handsanitizer

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yeah.. good game lol, they should stop adding new things, i mean, this is an old add on, but it wasnt like this when i first started playing, you could randomly find almost dead mantis, now if u run bairly far away they heal also. kinda dumb, they honestly need to stop adding new updates like this.
 
R

Ramirez

Hm... maybe the pilots should also get this function and get healed full when they flee from Sirius units :LOL:

But joke by the side the absolute Problem is when these units leave their "area" they fall back in standby-mode and it is for them as if is no pilot in near or shooted down. That is the reason why i don´t kill any of these fleeing units alone, just cause i don´t can kill them mostly in time. An trick (which depends on the location) which works relative good is to steer them into walls or corners where they can´t choose any other directions.

But what is the most strange thing on this bug is that it only happens in sirius. In all lower systems i could hunt an fleeing unit over the whole planet if i want it and it does not fall back into standby-mode. So it wonders me why only sirius is hited by this bug which is more then one time an anoying feature... The most times we "killed" such an unit was 5 times of autorepairing mode :sneaky:
 

ridoi

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Ramirez said:
Hm... maybe the pilots should also get this function and get healed full when they flee from Sirius units :LOL:

But joke by the side the absolute Problem is when these units leave their "area" they fall back in standby-mode and it is for them as if is no pilot in near or shooted down. That is the reason why i don´t kill any of these fleeing units alone, just cause i don´t can kill them mostly in time. An trick (which depends on the location) which works relative good is to steer them into walls or corners where they can´t choose any other directions.

But what is the most strange thing on this bug is that it only happens in sirius. In all lower systems i could hunt an fleeing unit over the whole planet if i want it and it does not fall back into standby-mode. So it wonders me why only sirius is hited by this bug which is more then one time an anoying feature... The most times we "killed" such an unit was 5 times of autorepairing mode :sneaky:
if this was a bug it should have been corrected 2-3 years ago... it's just a feature to make it harder for us ;P
 
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