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Thermo Blaster and agro bomb

GEIRRHAFA

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Askone
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GEIRRHAFA
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Sweat Box
Hello!
after playing dps and tank for a while i realized two things
first the thermos blaster feels wasted on fragile targets and in group pve since the target dies way too fast so i was thinking of a small rework that won't make it that crazy but at the same time make it a bit of a useful tech the idea is this:

when defeating a target that is on fire , the fire jumps to the closest enemy that way players won't hesitate on using it

second thing is agro bomb , it's cool down is way too high and it's effect is not that good in pve , in fact almost useless on none hybrid tanks in my opinion it feels annoying and slow to use so i was thinking of this idea:

each hit that the ship tanks reduces the cooldown of the agro bomb by a lil bit , that way players will have to choose between taking damage to increase their own damage or using their tank abilities to avoid the damage , and since tanks get ignored in pvp it won't make it that broken while helping tanks be playable in pve
 

Alinoe

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Alinoe
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Thermoblast shouldn't be used on fragile target on the first place, the DoT is supposed to make more damage than a orbital stike at the end (based on HGG damage values)... But you're right, this module lack polyvalence due to mono-target aspect and the time to deal damage, if you don't deal with big enemies like boss or anything it's mostly useless...

Even if you can play through entire game alone, the game try to encourage you to play with people (encourage is not the best word because playing solo is painfull but you can try the challenge, it's possible to achieve), and the basic class reflect that intent, the tank is supposed to take hits instead of other member of the team, not to be a damage dealer, that's litterally not your job as a tank, so the cooldown of the module make sense even if it can be frustrating especially if you're solo.
And bomb does almost the same damage than orbital stike as a bonus.

tanks get ignored in pvp
Except if you play on server like Kalgan when people never focus the support unless it has repair field active and prefer to waste damage and modules on tanks... Like there is a Sable on oposite team and 2 Quartz is your team prefer to waste the perforator + aggrobomb combo on a Granit...
 

space mercenary

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.Loxus.
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This was already discussed in the previous rework of some components. The Termoblast is already a very strong component, especially on Griffons, which can obliterate single targets just with the Termoblast and its taunt ability. If you want a ship for a better PvE experience, there are already options like the Gneis or the Chromian in the current Christmas event.

Regarding the Agro Bomb, its damage was buffed in the last rework. Also, keep in mind that it is the component with the least damage reduction against groups of enemies. So in PvP, you can devastate groups of enemies if the bombs are well-coordinated. In PvE, it might not seem like much, but the fact that you can control agro with that type of ship makes it work because the tank's purpose is to attract NPCs' attention, not to destroy them faster.
 
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