What's new

The "Stuck in Space at Zero Time" Bug

Status
Not open for further replies.

HGus

Well-known member
Joined
May 17, 2011
Messages
939
Reaction score
190
Server
Aeria
Main Pilotname
HGus
Hi, I know the devs are already tracking this bug (when you fly to a planet you get stuck in space when EAT timer gets to zero).

I have seen a strange behaviour that I think is related to the bug, and maybe can give some clues about it.

Sometimes I detect a fail in synchronization when playing with my buddies and flying to a same target from the same place. I will give you an example:

Player A sees the target X far away, then it starts flying and he sees an EAT of 6 mins.
Player B sees the same target close, and in flight he sees an EAT of 2 mins.

When player B gets to zero, he must wait 4 mins (or use hyperjump). If he waits both players arrive at same time. Player A doesnt get stuck.

I tried in different scenarios (sometimes I get the longer path, then switch the roles). The player that sees the planet closer always got stuck, but not the other. So I think that the bug is originate by a fail in synchro between the client and the server. Maybe the client get the planets position from a delayed database, but actually only the server can autenticate the correct times.

What do you think about? :eek:
 

passenger8

Well-known member
Joined
Feb 24, 2010
Messages
437
Reaction score
1
-you probably got a point there, hgus:)
-i mostly use to be stuck in space when i have a short distance to a planet.
 
H

Hefesto

This may be happening basically by one or mix of any or all of the following points:
-Network issue: Number of connetions in the same line can generate a high lag if you are playing PG (Poor Network or disconnect), internet wolrd wide status in certain time
-Hardware & software: sometimes your PC can cause this issue without you have noticed about it (Ram, Procesor speed, Videado card (Drivers or discontinued) java, OS and updates.
-Server: workload on the servers in a certain time and others.
Anyway thanks for tell us about this we will look into this to give you all better game experience
 

HGus

Well-known member
Joined
May 17, 2011
Messages
939
Reaction score
190
Server
Aeria
Main Pilotname
HGus
I found nobody get stuck in Planet-Moon flights. If you note, those flights have fixed times no matter the actual position of the planets. Flight from Terasa to Antares Stargate is always 18 secs. Same case for Colossus-Lyris and Earth-Moon.
I do not remember the issue happens at Antares (not for me). Only at Vega (always flying Aurora-Stargate) and in Gemini (all planets). Sometimes you can fix the problem relogging, sometimes not. Maybe the client get a fresh planets position after relogging in some cases.
What happens when Player B (out of synchro in previous example) sees the planet at longer distance than Player A? Well, A comes to planet in 2 mins, but B still sees a flying time of 6 mins, and comes 4 mins after A without stuck. I guess that the server still awaits for confirmation from client to accept the arrival (maybe that is a king of anti-lag technique) Remember that the server awaits for the client to load all the system/orbit/surface info before showing the ship to other players in jumps/landings. :confused:
 
Status
Not open for further replies.
Top