Ok. I may not have been playing all that long. I have noticed however. The pain that it is getting a new ship outfitted. My Idea is simple. Making it easier to get a new ship into the fight by letting a player transfer tech between ships of the same general type (I.e. between two "engineer" types. I just got a newer one, and it has nothing worth a darn). This could cost say a base 150 cryo pluss 25 cryo for every level of tech over the "Noob" level of tech.
It would be simple to program (so all of my computer nerd/geek housemates say. Hey we have a server stack in the livingroom, and a the next step down from a t1 line. Complete with 2 housmates being programming specialists, and the other being a I.T. dept head, and hardware specialist. Funny thing is... I am a chef.)
This would increase the playability, and enjoyment factor by making it easier to get out there in a newer ship right away. instead of having to sit on a new ship until a player is able to outfit it with tech enough to survive.
Thankyou for producing this game. I hope to play it for a GOOD long while.
It would be simple to program (so all of my computer nerd/geek housemates say. Hey we have a server stack in the livingroom, and a the next step down from a t1 line. Complete with 2 housmates being programming specialists, and the other being a I.T. dept head, and hardware specialist. Funny thing is... I am a chef.)
This would increase the playability, and enjoyment factor by making it easier to get out there in a newer ship right away. instead of having to sit on a new ship until a player is able to outfit it with tech enough to survive.
Thankyou for producing this game. I hope to play it for a GOOD long while.