Tau Ceti Part 4 Update
We expect the update to arrive on Tuesday, July 26, between 9:30 AM and 11:30 AM UTC+2.
The game servers will shut down briefly for the update to be deployed.
New Features
New Star System
- Added new system "Oort" to the star gate network (complete a new story mission in Calon orbit for access).
- Added a large number of story slides that help with telling this new, exciting chapter in the Pirate Galaxy saga!
- Includes a new soundtrack piece composed especially for planet orbits in the Oort system by Michael Schnorbach.
- New planet "Erebos" in the Oort system has new missions taking place, new enemies must be confronted, and new equipment can be gathered.
- Added 9 new and extensive story missions.
- Mission progress is non-linear. Completing some of the new story missions has a direct effect on the starting conditions of other story missions.
- Added 194 new white missions to the orbit of Erebos.
- Added 72 new regular blueprints.
- Added 36 new rare blueprints.
- Added new achievements for planet Erebos.
- Includes two new soundtrack pieces composed especially for planet Erebos by Michael Schnorbach.
Asura Cortex
- Added the brand-new "Asura" Cortex that decreases incoming damage by 25% while in combat and no more than three of your ship's items are in cooldown.
- Added brand-new Reactor Challenge stage "Reactor Bay" that can be accessed after completing a certain amount of story missions of the new story planet.
- Includes a new soundtrack piece composed especially for the Reactor Bay challenge by Michael Schnorbach.
- Added the "ne0n-9 Flying Fox" -- The expression "you won't know what hit you" seems apt for this light ship: Its speed and Scope Shifter tech provide talented pilots with a surprisingly long range for deploying Magnet Traps and Corruption Clouds on unsuspecting opponents!
- Added the "ne0n-10 Gorilla" -- You would rather not encounter this powerhouse by chance: At the same time, it's very good at taking damage and hard to shake off. Did we mention that it also comes with Lightning Chain tech?
- Added a button labeled "decryption track" to the shop view of previously decrypted blueprints; clicking the button reopens the decryption window, with the intention of enabling pilots to review a decrypted blueprint's decryption dependencies.
- Added Tau Ceti Advanced ship armor which can be installed in all ne0n, RDX and parsec-class ships.
Changes to existing achievements
- Exploration
- Tau Ceti explorer
- Added planets
- Grand Wanderer
- Now includes "Tau Ceti Explorer" achievement
- Tau Ceti explorer
- Missions
- Pro Racer
- Added planets
- Pro Team Racer
- Added planets
- Mission Finalizer
- Now includes "Tau Ceti History" achievement
- Mission Pirate
- Now includes "Tau Ceti Pirate" achievement
- Mission Squadron
- Now includes "Tau Ceti Squadron" achievement
- Pro Racer
- PVE
- Mantis Murderer
- Now includes Mantis-related PVE achievements from Tau Ceti
- Mantis Murderer
- PVP
- Galaxy Terror
- Now includes "Tau Ceti Terror" achievement
- Galaxy Terror
- Ship & Items
- Ultimate BP Collector
- Now includes "Tau Ceti BP Collector" achievement
- Ultimate Rare Collector
- Now includes "Tau Ceti Rares" achievement
- Ultimate Rare Ship Collector
- Now includes "Tau Ceti Rare Ships" achievement
- Ultimate BP Collector
Reactor Challenge
- Made sure that the order and path taken of the spawned units is now 100% identical per evaluation period.
- All spawned units are now always visible on the Reactor Challenge maps regardless of distance.
Conquest
- All fleet members are now always visible on the Conquest maps regardless of distance.
Items
- Mizar/Sol Defender and Sniper Rares, previously only available through in-game events, will now drop in Mizar and Sol respectively.
- Significantly increased the damage reduction effect of Allies Cover.
- Improved application of the Taunt effect (now applies over time instead of just through a single burst at the beginning).
- Improved usage of the range boost from drones and Scope Shifter buff for several items:
- Fixed Quantum Leap distance check after the item skill was triggered.
- Implemented range bonus & malus for several items; listing the affected properties:
- Materializer, Collector: use distance
- Attack buff field/speed buff field: effect distance (not on launched turrets)
- Repair field: range (not on launched turrets)
- Corruption Cloud: effect distance
- Stun Dome: range
- Allies Cover/Lightning Chain: connect distance
- Aggro Bomb: blast range (does not affect Orbitals or Sticky Bombs)
- Updated visual effects to represent changes in their range for field effects, if being hit by Scope Shifter or if a range buff / drone runs out
- Corruption Cloud
- Speed Buff
- Stun Buff
- Attack Buff
- Repair Target
Other Improvements
- Raised the maximum pilot level to 99.
- The blueprint decryption window is now able to decrypt multiple blueprints in one go, if there are yet to be decrypted blueprints required in the selected blueprint's decryption track.
- 3D Zoom windows now show the correct materials for the displayed objects.
- Several smaller fixes and improvements.
Bug fixes
- Fixed a potential crash issue that could occur when the remaining lifetime of running boosters was displayed in the shop window.
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