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Tau Ceti Conquest Planet Contest Design

Poland

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Askone
Main Pilotname
JustaRavenPL
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Death Watch
Hello mighty Pirates.

I'm not a really good painter but I'd like to present You some of my planet concepts. More will be posted as i get more time as work doesn't let me to... Never mind xD

Here are them:

#1:



Description:

As we can see, here we got one landing zone on the right down corner of the map with a little possibility to land at the control zone's area up to it. You will not be 100% able to basically control the landing zone since it's too big for 25 people to camp it all.
On right top corner there is a maze. It significally slows down the pilots to get to the control areas, so if you want to control them, you will need more time to get to them. This construction of the map prevents from fast changes of control areas' occupiers. Atleast, at this one that is at the end of maze.
Going at second direction from the landing zone will make us get to left bottom corner, where we got next control zone. Occuping this area will let us to collect energy there. There's no other way for it. This alliance, who got the area, can collect energy right there. If it's not good idea (I'll let Splitscreen that thing to discuss), then there's a possibility to move the energy zone in front of the control point as there's much place for this operation.
In the middle of the map, there are two more control zones with one energy field inside with few rocks as well. Part of the map is mostly made this way to make more space to run from the fight and take some energy meanwhile.
My primary target of the map was to prevent camping on LZ, letting the leaders to think of ultimate strategy for the conquest (strategy is everything here) and to make pilots THINK as well when they want to win it. The map itself is a little bit misleading, as there are a lot of long dead ends, that can cause even of losing the conquest.

#2:



Description:

Easy, not that big and making people think like previous one. Quite huge landing zone comparing to the map itselves on the center with asteroid field inside. Three ways to go out the field so it already prevents of camping on it. Straight from the openings we've got energy fields inside the rocks. Control zones are far away outside the landing zone with two ways of escape from them. Not much to describe to be honest.
My primary target of the map was to make easy, chill map to focus on PvP without abusing camping or such.

#3:



Description:

Map with a lot of energy fields, control zones and even landing zones. We can count 3 green areas, that already prevent from camping (if it's not possible to implement more landing zones into one planet, then this map is out of the question). Near any of the control zone there's an energy field (Mostly max. 4k of distance) in the spots that are mostly "excluded from the main battles". That let's people without membership to participate more into the conquest. Furthermore, they can get fast to control zones. If still collecting energy on these spots are prevented by enemies, you can do it on 2 landing zones at the top corners of the map. Again the strategy map, but I think it's easier for regular pilots than the first one of the topic post, as there's no really misleading way to go.

#4:



Description:

I think I made too much energy fields on such a small map xD We've got 5 control zones: one in the center of landing zone and four outside the middle of the map. The landing zone, as said before, is placed in the middle BUT if there's a possibility to make more landing zones than one, then to unload the most of the fights from the center, we can place 2 landing zones outside, where the 2 energy fields per each side are. It's fast map, whose control areas can be fast gained back on. Playing here will make gravitons less important as it got much cooldown. If we choose the way presented on the picture instead of two landing zones one that I described here, then we got double safe energy zones at the top and double energy zone at the bottom of the map that is again basically big advantage for pilots without membership bought. So as I wrote up on the description: fast, smooth map, where you need to think fast and kill fast to win.

That's mostly the end for now. Hoping for good feedback :) Soon more maps to upload :)
 
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