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[SUGGESTION] Population-Based CQ Balancing

flyfighter

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Hi, looking forward to new playable content. But i am also wondering if there will be some new things i can buy with gold. Updating a game does not only mean updating the free to play content. You should also upgrade ur wallet and make some nice things that ppl can buy. I would suggest looking in some ways to earn money aswell. As i see currently things are to overpriced or just not attractive to buy. Many opportunity's lay here :p. For example valentine blaster, would like to buy it but 500 gold for 3 hours eh.. i want something permanent.

Psst
  • permanent blaster projectile styles, not 3 hours.
  • Special colored skinns
  • Player emotes, like in l.o.l. (they rise above ur ship)
  • Small additional visual changes on ur ship so it becomes a bit personal and special
  • Pets
  • etc. etc
 

ObliviousGarden

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TL;DR: Look for the cyan text.
Arriving at CQ planet, where a battle will begin in 5 minutes
"Alright, let's have some fun at this week's conque-"
Noticing only 7 people online in entire alliance and in orbit
"Oh."
Noticing at least 15 people online in enemy alliance and in orbit
"... Oh."
Totally looking forward to getting stomped into the dirt now, wew
Conquest in Pirate Galaxy has a number of glaring issues, one of which is the experience described above. Nobody who participates in CQs wants to walk into impossible odds and then be forced to swallow their complaints and pretend to have fun. From an Admiral's standpoint it's a waste of logfiles and from a Member's standpoint it's a waste of time, cryo, and self worth. So in this post I want to present a possible way to eliminate wanting to walk away and do something else because the enemy alliance has significantly higher numbers.

My idea to eliminate fighting impossible odds is to base the planet's population limit on the number of players online in the alliance with the lowest number of players online, plus a small arbitrary number. This would mean that, in a conquest between a alliance with 25 people online and a alliance with 10 people online, the maximum number of players per alliance that can land on the planet would be at least 10, but could be 11, 12, or even more. I suggest the additional few allowed landings so a alliance with superior numbers doesn't lose the benefit of having more people to conquer a planet with, and to incentivize smaller alliances to grow more.

Additionally, to prevent single-person-alliance conquests, I suggest that a minimum of 10 people per alliance be allowed to land by default.
 
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