I have a question about the Stun charge and the Stun Dome. Why does Stun weapons not deal dammage. If someone stun me or a car it would be dammaged, so why not in P.G.? It would be handy for players who's only fly in stun ships. So why?
I agree i fly in a mizar stun and i dont have stun charge and stun dome but i would like if they did damage not only make the other pilot not move.pbhuh said:I have a question about the Stun charge and the Stun Dome. Why does Stun weapons not deal dammage. If someone stun me or a car it would be dammaged, so why not in P.G.? It would be handy for players who's only fly in stun ships. So why?
Shocks are made PvP, they not always been.defacto said:well shocks are pvp based!
storms are more grinding like. Tose thermoblast, aims and rockets of yours can incinerate mantis very fast.
In the beginning players barely pvp'd... only in conquests. Everyone was focusing on missions. They started pvping once they finished their missions of antares. We had to wait months for gemini (just like Sol now, but Sol takes longer)pbhuh said:Shocks are made PvP, they not always been.defacto said:well shocks are pvp based!
storms are more grinding like. Tose thermoblast, aims and rockets of yours can incinerate mantis very fast.
I dint read everything here but...Dark_Lord said:A bad idea for me.U saying that stun should stun ships and even damage them?I dont like this.We should know that the sun ships are PvP based ships, means that are created for PvP.A full rare stun can even beat a full rare storm if the pilot is skilled.And a non rare one can defeat a non rare storm.If stun charge and dome would do damage it would be very dangerous and overpowered.
Regards
DarkLordADP
if the beacon has high heaqlth and aggro, why upgrade it?pbhuh said:Maybe they can make something that it only works on mantis, because that's the problem of stuns, they are really bad against mantis.
The disadvantage of stuns with Mantis:
- No protection
- Beacon sucks
- No hit against a group of mantis
- Stun dome loads too long
We can't solve all this problems cause the stun would be to strong in PvP, but you could change the beacon, because this one only works on mantis.
Changes what would be handy:
- More health!!
- All mantis attacks it!!
- A very short loading time!!
Also we can change the stun dome,
- bigger range, how longer the range how worser the stun
- hit against mantis
- shorter loading time
i like the idea, maybe more damage dealt with more taken.defacto said:Aggrobeacons should be detonated using a detonate button next to scan.
I think that something like that will make Aggrobeacon and Stun ships a little too much overused.. If an idea of one of ours came into the game i would rather just the scan detonate thingdefacto said:Alos, if you deploy a agrobeacon, all players would be forced to attack it if the beacon is from the system or higher