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Sirius System

pbhuh

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This is my attempt to bring a few good ideas for Splitscreen Studios to implent in the Sirius System. However, I will be adding a total system in here in which Splitscreen Studios can pick out some good ideas that they like.

Please stop reading if you do not want to be spoiled in anyway. And this idea will never come into the real game as it will spoil too much and will not make Sirius and suprise anymore.

My story begins in Antares.

A newly developed Antares maybe,

You head over there when you hear of an massive meteorite hitting the surface. Ofcourse this atracts the attention of the remaining mantis. The mantis regroup once again. But why? Why do the mantis protect this meteorite?

You and the bravest pilots you have met in your journey will be there to fight the mantis. What you can expect is the strongest mantis you have ever seen. Think of rank 70 mantis and then behemoths and every final force thats there.

Once you have destroyed them or atleast have been able to get to the meteorite, you find some interesting gravitons. Not normal onces, but with all the colors of the rainbow. You have to collect them and use them to fight the mantis. You will get overpowered, with a lot of boosters that last for 5 minutes. Basicly all the graviton boosters in one. But the mantis are strong and aren't that easy to kill. Think of having to kill 5 behemoth's at the same time.

After finally doing this, you find one giant graviton, a black one, 4 times bigger then the normal one. You can collect it. After that you bring it to the Carl Sagan Lab. You do some other research on the meteorite. But find nothing. In the same time you get the news that the lab hasn't been able to find out what it does. Then you bring it to Isaak, who figures out with the latest news of the Carl Sagan lab to bring it to Draconis.

What happens there is that the Unstable Wormhole doesn't exist yet. However, when in starmap you get a message from Isaak that something very bad happend, but his message get disrupted. In a cutscene you see that a giant wormhole appears.

You soon learn how to use it with the artifact and the black graviton and you fly to Sirius.

But not everything is what it looks like...

When using the black graviton you get another cutscene in which you enter the other way of the wormhole, only to relize that you are under arrest by the Ancient Democraty. They put you in jail for live, but after 3 years something happens, you are rescued by the Liberty Party... (this all happens in one cutscene.)

more to spoil... ( ^^ )
 

ridoi

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it's a nice idea of yours, I think not SS gonna use it btw... but still nice idea.
 

pbhuh

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Chapter 2, Playing Sirius

After you are rescued, you are brought to the first planet. You are brought to a rebellious camp with a lot of guns, turrets, all those things. This will be an interactive place, the Ancient Democracy as I call the first faction keeps attacking this area. This area is from the Liberation Party, a banned political party that doesn't think the same way as the Ancient Democracy, and you soon learn that the Ancient Democracy isn't that Democrate...

The Ancient Democracy attack the Liberation Party once an hour. And will try to pod you, so you will have to fight back. But how do you fight back?

Here it comes interesting. You will receive a rank 1 ship. A temporary ship. It has 10% less armor of the draconis ship and 10% worser weapons then the normal draco ones.

In this ship you have to rescue your draconis ship and then you loose your rank 1 ship.

more to come...
 

Ace3811

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Wow, pbhuh! It gives inspiration to Pirate Galaxy! ;) I can't wait until the Sirius System comes out, especially the storyline...
 

pbhuh

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Ace3811 said:
Wow, pbhuh! It gives inspiration to Pirate Galaxy! ;) I can't wait until the Sirius System comes out, especially the storyline...
remember this is not the sirius storyline, and I highely doubt that SS will implent it, but I hope they atleast take a look at the smaller versions of the idea or the whole theme and adjust it a little to their wishes.
 

Ace3811

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Oh yes, got ahead of myself...still, I hope they do implement your ideas into the storyline anyways. :mrorange:
 

pbhuh

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So what I have done, I have drawn a fast map with important locations with my ideas. This map is under control of the Ancient Democracy, but there are a lot of small rebel bases, not only one as Tharsis.

So, to say more about the planet you are on and where you are enprisont on, here is part 3.

You come out of the wormhole and are arrested of creating a dangerous wormhole. Whats seen in the cutscene. However, the cutscene continues with you being landed on a darkblue/purple planet where you see a lot of turrets that seem pretty dangerous. You are brought to a big prison complex.

Then a 3 Years later thingy comes up and a rebel force comes to rescue and you are brought to another base on the same planet.

This base is one of 6 that can be found on the planet. Furthermore, these bases also have turrets. These are controlled by the Liberation Party. But the Ancient Democracy has 5 very large bases. 3 Mines, 1 Prison and 1 Station. This station is where all the resources are gathered and it's highely protected.

A new blueprint system will also be introduced. Not major changes, but it will work differant then you know.

Instead of buying a blueprint with cryonite you will receive the weapon. And here it is, you won't receive it normally, but strange. You first have to find all blueprints. If you find all of them, you can't do anything with it. You must first finish missions in order to get enough trust so you can get them for free. All the missions will be rewarded in trust if you reach high trust, it's for free. Otherwise you won't be able to get it.

The blueprints are also dropped differant, enemies will get harder and will drop often 4-5 differant bp's. Don't worry. The drops will often be from differant kind of enemies, you might get the blaster from 1 enemy and 2 others too. Some enemies will carry unique blueprints, like mines and aggrobeacon bp's that are pretty uncommon and hard to make it logically drop out of an enemy. Also, you have a high chance of getting 2 bp's at once. That chance is around the same as now when you get 1 bp. This way it will be a little bit easier to get blueprints while the enemies have gone a lot harder, but they are also more rare, give more xp etc.

The story is pretty much, get your old ship back, blow up some enemy turrets, collect data, do more rebellious stuff, attack the mines, protect transporters etc. you know the deal. All in order to get enough trust that you are able to buy your new ship.

A special ship. I am not sure how, but I want it to be like this:

Every faction of the rebels, yes rebel factions, will have it's own ship with 2 extra-standard weapons and then the additional 5-6 weapons. A little like this, this also might become one of them:

5, Speed Actuator, (extra)
6, Stun Charge, (extra)
7, Attack Droid (extra-standard)
8, Repair Target (extra-standard)

this will become a rank 75 ship that is once again free, if you have completed enough missions and found blueprints for the ship too.

Then on rank 80 I was thinking to use the same system, except finally using the 9th slot or even the 10th by having this:

9, Aggrobeacon (extra)
10, Stun Dome (extra)

or

9, Materializer (extra-standard)

this is pretty much what I think is better, as you won't be sad for wasting all your cryonite into your draconis rank 70 ship, while a rank 75 ship might also be very expensive or very cheap,
 
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