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Sirius (Clan and SP)

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pbhuh

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Currently, You buy a Jumpship and you explore Sirius with your own ship, you upgrade your own ship to do missions for your clan and get better...

Not a good idea in my eyes..

The whole thing from Clan Missions is a great idea, but should have been seperated in two parts and the clan part needed some work.

I am suggesting getting a Clan Based Sirius Singularity in which you advance further with your clan into the singularity and one in which you play the storyline of PG and have some follow up in Draconis after the death of the Queen.

Lets start with the first seperation in the storyline where there are Pirates conquering planets to start illegal graviton mines, that is very bad for Carl Sagan, maybe Economical and Safety wise. In my eyes, something about that could have been added to the Antares Storyline where you meet another Pirate that learns you how to join a clan and also have these tactics, aka Tutorial: Joining a Clan. Maybe you should have Bruno Pain saying it. But it should learn you how to work with your clan, donating Cryonite, Log-Files and Gravitons, capturing conquests all that good stuff. There should be no problem with clans untill the end of Draconis where you start to experiement with these gravitons and where you learn that it has two sides, a Pirate being side and a Good-Guy finishing the storyline and helping the human race side.

After your clan bought the Jumpship you should be able to buy Clanbased Fighter Ships, These could be manned like the Conquest ship and a Buff-Ship that follows a Fightership that is NPC controlled and gives of area based Buffs.

The Fighter ships can be equiped with blueprints, not normal blueprints, but a system of blueprints we already know, the Cyan ones, but with higher droprate and the same names as the bp's in Sirius got now, ZP Roaster etc. The ZP Roaster could be pretty strong and can only be bought per ship, for more ships to have one you need to find more.

The Clan missions should pay out 10K-15K for the clanfund not players.

The Buff ship is a ship that gives off buffs such as the 25% extra health from Methanoid Armor and Ancient Armor to help the battle, however it gives also Firepower buff, Repair BUFF, (not actual repairing, but increases speed and health gained from your own) and can also use Repair Field if scanned by Fighter Ship.

With this you go onto the planets and fight along side your clan, the missions are not squad related but can only be accepted by officers & + and are for the whole clan to participate that are on the planet.

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The Single Player Sirius will be storymissions, storymissions, storymissions, grinding cryonite, getting ships, better tech, just as we are used to. But the story will already start from the death of the mantis queen and will not directly lead to Sirius, first you need to do more stuff in the lower systems to be able to get there.
 

eggyboffer

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The Fighter ships can be equiped with blueprints, not normal blueprints, but a system of blueprints we already know, the Cyan ones, but with higher droprate and the same names as the bp's in Sirius got now, ZP Roaster etc. The ZP Roaster could be pretty strong and can only be bought per ship, for more ships to have one you need to find more.

The Clan missions should pay out 10K-15K for the clanfund not players.

The Buff ship is a ship that gives off buffs such as the 25% extra health from Methanoid Armor and Ancient Armor to help the battle, however it gives also Firepower buff, Repair BUFF, (not actual repairing, but increases speed and health gained from your own) and can also use Repair Field if scanned by Fighter Ship.

With this you go onto the planets and fight along side your clan, the missions are not squad related but can only be accepted by officers & + and are for the whole clan to participate that are on the planet

I definatly agree with this but i wud say this shud be avaialble in all systems as cq ships.
 

CapnSanta

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Yeah, hey, let's just make it even MORE complicated ! The ideaas above are ok in one sense, however, the great appeal about PG is its SIMPLICITY to play! It works off of very basic principals that makes it easy to enjoy. The moment you go making it more "complicated" the more you move away from this simplicity .

There are many games out there now that have more complicated playing structures and I suggest that if PG is not challenging enough for you then seek out a different game. This one should keep its basic structure of : find better technology and install it!

That is all this game is about really. Some simple "story" to advance with obtaining new tech the MAIN goal!! Weaved into game play is CQs and achievements! That's it!

It is simple ego driven concept that works! Let's not change that also!!
 

pbhuh

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CapnSanta said:
Yeah, hey, let's just make it even MORE complicated ! The ideaas above are ok in one sense, however, the great appeal about PG is its SIMPLICITY to play! It works off of very basic principals that makes it easy to enjoy. The moment you go making it more "complicated" the more you move away from this simplicity .

There are many games out there now that have more complicated playing structures and I suggest that if PG is not challenging enough for you then seek out a different game. This one should keep its basic structure of : find better technology and install it!

That is all this game is about really. Some simple "story" to advance with obtaining new tech the MAIN goal!! Weaved into game play is CQs and achievements! That's it!

It is simple ego driven concept that works! Let's not change that also!!
True, but understand my point, it won't get more complicated if you do not want to, but it will introduce a sense of teamplay in big scale with your clan and the simple way of playing will still be there and be an option instead of now that it's forced to be hard.
 
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