Hey I'm back to game and I saw lots of new updates but don't know if this can come along with them:
In Conquests, the objective of a Conquests Ship is activating beacons, but I think with dividing its shield it could be more fun flying it, that means:
Front Shield, center shield, back shield
So the Conquest ship doesn't have any health, it relies on its shield.
Every Shield of course at beginning of CQ has 100% protection over the ship, and every shield is used to protect certain items, every 10% hurt on the shield it can affect the items it protects for 3% effect, less time ( if it's a buff) and more cool down
Front Shield is responsible of Ab - cannon
Center Shield is responsible of Buffs
Back Shield is responsible of Engine speed
So to completely destroy the Ship you have to destroy all the shields and finally giving hit the final death hit.
However the pilot of ship has the control of shields, that mean he can move % of shield to another to protect its items, the back shield for ex. is responsible of engine speed, and in battle where the ship pilot is obliged to run away while it's 50% damaged, that means 10% less speed, pilot can take 50% from another shield and add them to the ship making its speed back to normal.
Now, you would ask how an engineer can heal the Conquest Ship?
Well.. an engineer can't, but he can help its shielding by shielding the shields, giving them more % and if the % exceeded 100% it will give them for effect, and it's 5% a 10%, and it depends on the protector the engineer has,.. that means some can give 10% some can give 5 but others can give 20!
Max % is unlimited, the more shielding from engineers you get on your ship the stronger it gets! Giving role to more engineers, but it's not a smart tactic if you had lots of engineers and less fighters, so you have to find the balance in it.
I believe this idea makes CQ's more fun XD and it gives more reason to fly the "pig"
ElectroM
In Conquests, the objective of a Conquests Ship is activating beacons, but I think with dividing its shield it could be more fun flying it, that means:
Front Shield, center shield, back shield
So the Conquest ship doesn't have any health, it relies on its shield.
Every Shield of course at beginning of CQ has 100% protection over the ship, and every shield is used to protect certain items, every 10% hurt on the shield it can affect the items it protects for 3% effect, less time ( if it's a buff) and more cool down
Front Shield is responsible of Ab - cannon
Center Shield is responsible of Buffs
Back Shield is responsible of Engine speed
So to completely destroy the Ship you have to destroy all the shields and finally giving hit the final death hit.
However the pilot of ship has the control of shields, that mean he can move % of shield to another to protect its items, the back shield for ex. is responsible of engine speed, and in battle where the ship pilot is obliged to run away while it's 50% damaged, that means 10% less speed, pilot can take 50% from another shield and add them to the ship making its speed back to normal.
Now, you would ask how an engineer can heal the Conquest Ship?
Well.. an engineer can't, but he can help its shielding by shielding the shields, giving them more % and if the % exceeded 100% it will give them for effect, and it's 5% a 10%, and it depends on the protector the engineer has,.. that means some can give 10% some can give 5 but others can give 20!
Max % is unlimited, the more shielding from engineers you get on your ship the stronger it gets! Giving role to more engineers, but it's not a smart tactic if you had lots of engineers and less fighters, so you have to find the balance in it.
I believe this idea makes CQ's more fun XD and it gives more reason to fly the "pig"
ElectroM