shrusxaiken
New member
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- Nov 30, 2016
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Hi everyone!
This will be my very first forum post for this game, so please do correct me if I get something wrong here!
My experience, though limited up-to sol, in the game with it's items had been same-y and practically are just stat boosts from the base tech from the start. So, I have thought that to spice things up in the late game without adding new items to existing ship classes, why not put secondary attributes to the ship items?
For example:
So far, that's all I have thought. Feel free to discuss over the thread to correct and/or add on the subject matter!
Special thanks to A-LGM ClockWire for sharing me his idea for the rockets!
This will be my very first forum post for this game, so please do correct me if I get something wrong here!
My experience, though limited up-to sol, in the game with it's items had been same-y and practically are just stat boosts from the base tech from the start. So, I have thought that to spice things up in the late game without adding new items to existing ship classes, why not put secondary attributes to the ship items?
For example:
- Instead of shields being an addition to your armor, they have a chance to bounce back to the a certain percentage of the damage dealt to the player/npc.
- For rockets, once the target is dead, they can explode in mid-air (Though, I don't know if it should be triggered by the player/npc, surrounding enemies, and/or timed)[ acting like aggrobombs.
- Repair fields can give a little percentage boost to all ship items if they're within the area.
- For stun charge, it has a chance to damage the armor of the ship instead of just stunning it's systems. (This one is fairly boring because I haven't thought much about it)
So far, that's all I have thought. Feel free to discuss over the thread to correct and/or add on the subject matter!
Special thanks to A-LGM ClockWire for sharing me his idea for the rockets!