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Redesigned Ship Classes

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pbhuh

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If you would like to comment, please be constructive (either negative or positive)

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So I had this idea for a few weeks now and didn't really know how to post it in a good manner so that people would understand and also like the redesigning.

The idea is to redesign current classes depending on the type of theme they have, this is my personal theme to ships and anyone can have different ideas on them and if so, please share those.

I have categorized the 6 current ship classes first:
Shock: Speedy and Shocky (1 speed weapon and 2 stun weapons)
Storm: Fire and Destruction (Most weapons based on destruction)
Tank: Slow, Heavy Tank (Very high armor, plus defensive abilities)
Engineer: Healer, Protector (Most abilities heal or protect)
Sniper: Sniper, Ranged Damage, Weak (Currently only Sniper Blaster fits to this)
Defender: Area Defender, Turret Deployer (Most abilities defend areas and it can place 2 turrets)

Taking this quick list of themes for classes, I wanted to redesign the ship classes and abilities with a good reasoning.

Shock: I think the shock has pretty nice abilities, except for 1: Aggrobeacon. Of course many would find this an iconic shock ability, I think it doesn't fit the theme, and tried to come up with an ability that would be a good replacement, Evasion: The Pilot on the ship focusses heavily on evading enemy fire and many of the shots of the enemy miss. Aka: Aim Scrambler - This is exactly the same, but has a different name to fit the theme of the shock betterr, speedy and shocky.

Tank: The Tank is also pretty iconic, but if I could I would delete the aim scrambler, it is a great ability, but I think it doesn't feel tanky. The tank is a master in taking punishment and able to withstand it. Aim Scrambler takes that away by making the tank harder to hit. To get an ability that is also defensive, just as the Aim Scrambler, I think Absorb would be great were 40% or some different % is taken away by the armor, a real damage taker, aka Tank.

Storm: Nothing really wrong with the storm except one thing: Rocket and Aim Computer, the Storm shouldn't be reliable on Aim Computer. I think the Storm should be able to fire and hit with rockets without aim computer. To give the Storm a buff back, I think Attack Charge would fit best, buffing the damage done, not be needed to do damage.

Engineer: Engineer is perfect

Sniper: I will probably get very angry people at me for changing the core abilities of the sniper. Just cut the Blaster, Orbital Strike and Attack Charge. They don't feel sniper, but more storm alike.
To give the sniper the feeling of the sniper, Sniper Blaster will be the number 1 weapon replacing blaster. On the ship, the sniper blasters will look slightly different then the blasters now and the old sniper blaster is cut. The animation will also be more like the blaster.
On 5 the Sniper gets Sniper Burst, an attack with the old sniper blaster that looks like the old and is graphically the same, but it has a long reload and does massive damage to 1 target at 1 moment.
On 6 the Sniper gets Aim Computer, the aim computer gets revamped to increase range, in this increase ranged it's just as normal, but when getting closer to the target, you have a higher chance on critical hits (2/3 or normal range).
On 7 The sniper gets the Attack Droid, the attack droid is still the same.
On 8 Option 1: The sniper gets Scatter Burst, this will use the same weapon as the Sniper Burst, but is an AoE attack that will first hit 1 target and then scatter and hit close by ships too.
Option 2: The sniper keeps Orbital Strike, but a changed version that actually sends out a signal to an Orbital Command Station which then fires a Orbital Strike wherever the sniper wants. Increased range, longer time to strike.

Defender: I think the defender is pretty good, except for maybe one thing, the sticky bomb doesn't feel area defending. Maybe the Defender could use a new turret: The Speed Turret, which increases speed as the speed actuator does.

Sirius Hybrids:

In Sirius we got a few new ship classes, which I think are a great way of re-using old weapons, but I think they should also get more advanced and have unique weapons.

Raven: The raven is a pure hybrid, has something of everything. I don't know if the weapons fit or not, if it's meant to be a hybrid it works pretty good.

Ghost: The current ghost has an aim scrambler, lets scrap that with the a cloak, a ability which makes the ship transparent like assassins. The Repair Field feels out of place on the ghost, I think it would be cooler to give it the new Sniper Burst (look at new sniper) making it a high burst damager and evasive ship.

Raider: With a raider, my mind thinks about a fast damage dealer, so scrap the shield and repair field and put some rockets on it and give it a crowd-control ability such as Stun Dome. (Btw, rockets that don't need an aim computer)

Those are my ideas. I would love to hear your feedback.
 

ridoi

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the shock, and it's aggrobeacon is pretty nice, since you can make it so another npc attacks it instead of u, or takes some splash damage from any enemy, aggrobeacon... Well it kinda fits the shock, the stuns the shock ship got, makes npc not be able to move hit u, right? Same with beacon npc shoots it instead of u... u can either use it to shoot them down or escape ;)
 

pbhuh

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ridoi said:
the shock, and it's aggrobeacon is pretty nice, since you can make it so another npc attacks it instead of u, or takes some splash damage from any enemy, aggrobeacon... Well it kinda fits the shock, the stuns the shock ship got, makes npc not be able to move hit u, right? Same with beacon npc shoots it instead of u... u can either use it to shoot them down or escape ;)
If you bring it like that, but still I feel a beacon who taunts enemies not fit to a class which is very vulnerable and has totally different purposes. I do believe the shock needs 1 defense ability, which I thought evasion could fit. And with the fact that shots will now hit you a lot less, it kinda makes up for having no beacon.

Anyway, it's a point of view problem and if the developers ever look into redesigning the classes, their opinion counts, but we can always help them with ideas.
 
U

Uriel

Hum, first why would you change basic abilities of ship? they're perfectly fine atm and a good mix of them in a squad is the key to victory ;)

Shock is perfectly fine, maybe a little more faster would be logical

Tank perfectly fine too, aim scrambler is the main core of a tank.

Sniper is fine too, sniper blaster as a long range and can be used in many way, OS is the most effective AOE weapon.

Storm,without aim computer?!! what about critics hits? a rocket can still hit his targer without aim computer, of course with it you're sure of it and can count on a nice critics hit. So manage your items well ;) ( thermo is Awesome btw :eek: )

Engi, yep fine, but repair fields should work on itself
 

pbhuh

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Uriel said:
Hum, first why would you change basic abilities of ship? they're perfectly fine atm and a good mix of them in a squad is the key to victory ;)

Shock is perfectly fine, maybe a little more faster would be logical

Tank perfectly fine too, aim scrambler is the main core of a tank.

Sniper is fine too, sniper blaster as a long range and can be used in many way, OS is the most effective AOE weapon.

Storm,without aim computer?!! what about critics hits? a rocket can still hit his targer without aim computer, of course with it you're sure of it and can count on a nice critics hit. So manage your items well ;) ( thermo is Awesome btw :eek: )

Engi, yep fine, but repair fields should work on itself
I don't know if you get the point of what I am trying to tell,

If not, let me explain, today I think the ship classes are OK, they are well balanced (not always), but they don't live up to their name quiet much. When I think sniper, I get a different picture then the ship class in PG called sniper, a sniper should be a guy aiming from a very long distance and being a roque. And I know the OS is a very effective AOE, but if we want a sniper AOE weapon that fits to a sniper, then SS has to or change OS range and really make is a long distance weapon as it names says or replace it by something else.
And then we got attack charge, great (not). It buffs your damage output, if you really wanna give the sniper a good buff, give it a buff that fits it's name, like an aim computer, as a Sniper could really use a aim computer to enhance it's range and have a higher crit-count.
That's the problem I have with the sniper and it's name.

But as I said, there are many more of these things, ships that could better use some other weapon then the ones they have now, because the ones they have now don't feel like their name although everyone is used to them and they work really well.
 
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