If you would like to comment, please be constructive (either negative or positive)
----
So I had this idea for a few weeks now and didn't really know how to post it in a good manner so that people would understand and also like the redesigning.
The idea is to redesign current classes depending on the type of theme they have, this is my personal theme to ships and anyone can have different ideas on them and if so, please share those.
I have categorized the 6 current ship classes first:
Shock: Speedy and Shocky (1 speed weapon and 2 stun weapons)
Storm: Fire and Destruction (Most weapons based on destruction)
Tank: Slow, Heavy Tank (Very high armor, plus defensive abilities)
Engineer: Healer, Protector (Most abilities heal or protect)
Sniper: Sniper, Ranged Damage, Weak (Currently only Sniper Blaster fits to this)
Defender: Area Defender, Turret Deployer (Most abilities defend areas and it can place 2 turrets)
Taking this quick list of themes for classes, I wanted to redesign the ship classes and abilities with a good reasoning.
Shock: I think the shock has pretty nice abilities, except for 1: Aggrobeacon. Of course many would find this an iconic shock ability, I think it doesn't fit the theme, and tried to come up with an ability that would be a good replacement, Evasion: The Pilot on the ship focusses heavily on evading enemy fire and many of the shots of the enemy miss. Aka: Aim Scrambler - This is exactly the same, but has a different name to fit the theme of the shock betterr, speedy and shocky.
Tank: The Tank is also pretty iconic, but if I could I would delete the aim scrambler, it is a great ability, but I think it doesn't feel tanky. The tank is a master in taking punishment and able to withstand it. Aim Scrambler takes that away by making the tank harder to hit. To get an ability that is also defensive, just as the Aim Scrambler, I think Absorb would be great were 40% or some different % is taken away by the armor, a real damage taker, aka Tank.
Storm: Nothing really wrong with the storm except one thing: Rocket and Aim Computer, the Storm shouldn't be reliable on Aim Computer. I think the Storm should be able to fire and hit with rockets without aim computer. To give the Storm a buff back, I think Attack Charge would fit best, buffing the damage done, not be needed to do damage.
Engineer: Engineer is perfect
Sniper: I will probably get very angry people at me for changing the core abilities of the sniper. Just cut the Blaster, Orbital Strike and Attack Charge. They don't feel sniper, but more storm alike.
To give the sniper the feeling of the sniper, Sniper Blaster will be the number 1 weapon replacing blaster. On the ship, the sniper blasters will look slightly different then the blasters now and the old sniper blaster is cut. The animation will also be more like the blaster.
On 5 the Sniper gets Sniper Burst, an attack with the old sniper blaster that looks like the old and is graphically the same, but it has a long reload and does massive damage to 1 target at 1 moment.
On 6 the Sniper gets Aim Computer, the aim computer gets revamped to increase range, in this increase ranged it's just as normal, but when getting closer to the target, you have a higher chance on critical hits (2/3 or normal range).
On 7 The sniper gets the Attack Droid, the attack droid is still the same.
On 8 Option 1: The sniper gets Scatter Burst, this will use the same weapon as the Sniper Burst, but is an AoE attack that will first hit 1 target and then scatter and hit close by ships too.
Option 2: The sniper keeps Orbital Strike, but a changed version that actually sends out a signal to an Orbital Command Station which then fires a Orbital Strike wherever the sniper wants. Increased range, longer time to strike.
Defender: I think the defender is pretty good, except for maybe one thing, the sticky bomb doesn't feel area defending. Maybe the Defender could use a new turret: The Speed Turret, which increases speed as the speed actuator does.
Sirius Hybrids:
In Sirius we got a few new ship classes, which I think are a great way of re-using old weapons, but I think they should also get more advanced and have unique weapons.
Raven: The raven is a pure hybrid, has something of everything. I don't know if the weapons fit or not, if it's meant to be a hybrid it works pretty good.
Ghost: The current ghost has an aim scrambler, lets scrap that with the a cloak, a ability which makes the ship transparent like assassins. The Repair Field feels out of place on the ghost, I think it would be cooler to give it the new Sniper Burst (look at new sniper) making it a high burst damager and evasive ship.
Raider: With a raider, my mind thinks about a fast damage dealer, so scrap the shield and repair field and put some rockets on it and give it a crowd-control ability such as Stun Dome. (Btw, rockets that don't need an aim computer)
Those are my ideas. I would love to hear your feedback.
----
So I had this idea for a few weeks now and didn't really know how to post it in a good manner so that people would understand and also like the redesigning.
The idea is to redesign current classes depending on the type of theme they have, this is my personal theme to ships and anyone can have different ideas on them and if so, please share those.
I have categorized the 6 current ship classes first:
Shock: Speedy and Shocky (1 speed weapon and 2 stun weapons)
Storm: Fire and Destruction (Most weapons based on destruction)
Tank: Slow, Heavy Tank (Very high armor, plus defensive abilities)
Engineer: Healer, Protector (Most abilities heal or protect)
Sniper: Sniper, Ranged Damage, Weak (Currently only Sniper Blaster fits to this)
Defender: Area Defender, Turret Deployer (Most abilities defend areas and it can place 2 turrets)
Taking this quick list of themes for classes, I wanted to redesign the ship classes and abilities with a good reasoning.
Shock: I think the shock has pretty nice abilities, except for 1: Aggrobeacon. Of course many would find this an iconic shock ability, I think it doesn't fit the theme, and tried to come up with an ability that would be a good replacement, Evasion: The Pilot on the ship focusses heavily on evading enemy fire and many of the shots of the enemy miss. Aka: Aim Scrambler - This is exactly the same, but has a different name to fit the theme of the shock betterr, speedy and shocky.
Tank: The Tank is also pretty iconic, but if I could I would delete the aim scrambler, it is a great ability, but I think it doesn't feel tanky. The tank is a master in taking punishment and able to withstand it. Aim Scrambler takes that away by making the tank harder to hit. To get an ability that is also defensive, just as the Aim Scrambler, I think Absorb would be great were 40% or some different % is taken away by the armor, a real damage taker, aka Tank.
Storm: Nothing really wrong with the storm except one thing: Rocket and Aim Computer, the Storm shouldn't be reliable on Aim Computer. I think the Storm should be able to fire and hit with rockets without aim computer. To give the Storm a buff back, I think Attack Charge would fit best, buffing the damage done, not be needed to do damage.
Engineer: Engineer is perfect
Sniper: I will probably get very angry people at me for changing the core abilities of the sniper. Just cut the Blaster, Orbital Strike and Attack Charge. They don't feel sniper, but more storm alike.
To give the sniper the feeling of the sniper, Sniper Blaster will be the number 1 weapon replacing blaster. On the ship, the sniper blasters will look slightly different then the blasters now and the old sniper blaster is cut. The animation will also be more like the blaster.
On 5 the Sniper gets Sniper Burst, an attack with the old sniper blaster that looks like the old and is graphically the same, but it has a long reload and does massive damage to 1 target at 1 moment.
On 6 the Sniper gets Aim Computer, the aim computer gets revamped to increase range, in this increase ranged it's just as normal, but when getting closer to the target, you have a higher chance on critical hits (2/3 or normal range).
On 7 The sniper gets the Attack Droid, the attack droid is still the same.
On 8 Option 1: The sniper gets Scatter Burst, this will use the same weapon as the Sniper Burst, but is an AoE attack that will first hit 1 target and then scatter and hit close by ships too.
Option 2: The sniper keeps Orbital Strike, but a changed version that actually sends out a signal to an Orbital Command Station which then fires a Orbital Strike wherever the sniper wants. Increased range, longer time to strike.
Defender: I think the defender is pretty good, except for maybe one thing, the sticky bomb doesn't feel area defending. Maybe the Defender could use a new turret: The Speed Turret, which increases speed as the speed actuator does.
Sirius Hybrids:
In Sirius we got a few new ship classes, which I think are a great way of re-using old weapons, but I think they should also get more advanced and have unique weapons.
Raven: The raven is a pure hybrid, has something of everything. I don't know if the weapons fit or not, if it's meant to be a hybrid it works pretty good.
Ghost: The current ghost has an aim scrambler, lets scrap that with the a cloak, a ability which makes the ship transparent like assassins. The Repair Field feels out of place on the ghost, I think it would be cooler to give it the new Sniper Burst (look at new sniper) making it a high burst damager and evasive ship.
Raider: With a raider, my mind thinks about a fast damage dealer, so scrap the shield and repair field and put some rockets on it and give it a crowd-control ability such as Stun Dome. (Btw, rockets that don't need an aim computer)
Those are my ideas. I would love to hear your feedback.