nice idea but i would change the idea into a variable system.
Ok, first, everyone gets his cry back for the cq-ships, then, they're removed from the Clan.
The CQ-Ships have the following items (behind them the part, you need to install the items):
1: Blaster -------------------------------- high front hull-part (heard the Blaster is equipped at the front)
2: Repair -------------------------------- low rear section-part
3: Afterburner -------------------------- Engines
4: Protector ----------------------------- low mid section-part
5: Repair Field -------------------------- high mid section-part
6: Speed-Actuator ---------------------- part below the engines (can't think of a good name in the moment)
7: Attack-Buff --------------------------- high rear section-part
8: CQ-Beacon-Activator ---------------- low front-hull-part
For each, you recieve the Sub-Standard-Version, with -20% stats (behind them the Sub-Standard Version of the par, you need to install the items; with the specific worse stats):
Sub-Standard Blaster 20% weaker ------------------------------- High front Hull-Part 10% less Armor
Sub-Standard Repair 20% weaker ------------------------------- Low Rear Section-Part 10% less manoeuvrability
Sub-Standard Afterburner 20% slower -------------------------- Engines 10% slower
Sub-Standard Protector 20% weaker ---------------------------- Low-Mid Section-Part 10% less Lifepoints
Sub-Standard Repair Field 20% smaller ------------------------- High Mid Section-Part 10% less Lifepoints
Sub-Standard Speed-Actuator 20% less effective -------------- Part below the engines 10% slower
Sub-Standard Attack-Buff 20% less effective ------------------ High Rear Section-Part 10% less manoeuvrability
Sub-Standard CQ-Beacon-Activator 20% less range ----------- Low Front-Hull-Part 10% less Armor
These are Sub-Standard-Versions, the Standard-Versions have neutral stats, without good or bad aspects.
I am speaking now about the Ship-Parts, not about the Equipment.
The Parts which belong to each other (Low/High- Mid Section-Part) have the equal effect to the stats.
The Parts can have effects on the following aspects: Armor, Lifepoints, Manoeuvrability, Speed
I am speaking now about the Equipment, not about the Ship-Parts.
The Parts here have single aspects, it doesn't belong together. These are the stats, which can change:
(Speed means Duration, Cool-Down and Warm-Up)
1: Blaster: Range, Strength, Speed,
2: Repair: Speed, Power,
3: AB: Speed, Velocity
4: Protector: Speed, Strength, Range,
5: Repair Field: Speed, Strength, Range,
6: Speed-Actuator: Speed, Velocity of the ship, Speed of the other items, Strength in general
7: Attack-Buff: Speed, Strength,
8: CQ-Beacon-Activator: Speed, Range,
Every part can have a special effect:
1: Blaster: Makes damage not only to the attacked ship, but also to the ships around the one
2: Repair: Repairs the other ships directly besides the ship
3: AB: Makes the ships besides the ship a little bit faster
4: Protector: Resistance against explosions and fire (not rockets)
5: Repair Field: Repairs the Ship, which makes the field, too
6: Speed-Actuator: Makes the ships besides the ship faster, too
7: Attack-Buff: The ships besides the ship have a better attack.
8: CQ-Beacon-Activator: The Beacon-Activator now can shoot on the enemys and give a bit damage.
Ok, that's my Suggestion. ^^
Greetings
Silverman