S
sir-vivol
radar is like gps system now and thats ok...
but for the piratemode <pvp/cq> people it is no fun..
i suggest u see players on radar after u encountered them and then for the time when they are within radar range.
meaning: i wont see players <only buddies n clanmember are an exception> untill i clicked on them ingame/on planet.. and will continue to see them untill they are out of radar range and i have to click on them again,once close again, to make them visible on radar.
the way it is set up now it cuts down pvp tactics big time.
i hope u understand the options in pvp when u change the system like i suggested.
ps: u could make so that u only dont see ppl in PM untill u click on them ingame.
but for the piratemode <pvp/cq> people it is no fun..
i suggest u see players on radar after u encountered them and then for the time when they are within radar range.
meaning: i wont see players <only buddies n clanmember are an exception> untill i clicked on them ingame/on planet.. and will continue to see them untill they are out of radar range and i have to click on them again,once close again, to make them visible on radar.
the way it is set up now it cuts down pvp tactics big time.
i hope u understand the options in pvp when u change the system like i suggested.
ps: u could make so that u only dont see ppl in PM untill u click on them ingame.