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PvP clan members and friends

dirtycopgangsta

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Wouldn't it be nice to be able to train with your own clanmembers or friends without having to remove them from your friendlist or the clan ?

The squad could be used for this. Simply add the the option "Turn Friendly Fire on" at the squad creation window.
 
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sir-vivol

good one

but sqaud was made so u dont shoot eachother <not able> so now to make an option that u can will be immense time consuming for them <SS> and this could be buggy.
i suggest they make 1 of the non finished planets into a pvp planet where u sign up and or challenge other players <no matter what they are to you>
also options for squad pvp too off course..

if u challenge n challenging gets accepted a seperate instant will be made only for this <hopefully SS servers can handle a few dozen extra instances> so there will be no interferances what so ever.

:mrorange: :mrorange:

it's easier to make a planet that lifts up all excisting rules <like v3> then rebuilding the squad mechanics for the whole game imo
 

dirtycopgangsta

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sir-vivol said:
but sqaud was made so u dont shoot eachother <not able> so now to make an option that u can will be immense time consuming for them <SS> and this could be buggy.
I have no knowledge of Java whatsoever, but i do believe it wouldn't be too hard to simply adjust the pirate mode code into a friendly fire mode code.

sir-vivol said:
i suggest they make 1 of the non finished planets into a pvp planet where u sign up and or challenge other players <no matter what they are to you>
My whole point was to give the possibility for fun pvp's, having to fly to a specific planet and sign up is time consuming and takes away the freedom to pvp on any other planets.

sir-vivol said:
if u challenge n challenging gets accepted a seperate instant will be made only for this <hopefully SS servers can handle a few dozen extra instances> so there will be no interferences what so ever.
About those interferences, the whole friendly fire mode (FFM) thing was meant to keep you safe from players in pirate mode, while it gave you the ability to attack friends in FFM. the only interferences would be from Mantis.
 
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sir-vivol

I have no knowledge of Java whatsoever, but i do believe it wouldn't be too hard to simply adjust the pirate mode code into a friendly fire mode code.
u would think but a simple thing as removing energy usage on v3 cant be done coz it's baked into the basecode...
no matter how simple it looks1 change of line in the code might effect the whole game.

My whole point was to give the possibility for fun pvp's, having to fly to a specific planet and sign up is time consuming and takes away the freedom to pvp on any other planets.
nonsense.. we all fly across the whole galaxy for certain fun stuff.. thats part of the game

About those interferences, the whole friendly fire mode (FFM) thing was meant to keep you safe from players in pirate mode, while it gave you the ability to attack friends in FFM. the only interferences would be from Mantis.
once again u dont know how that change in code would result in which bugs..
i see conflict in all sorts of ways.. like: during missions or during cq..
it has been proven before that some simple chages have the strangest effects on other parts of the game.

keeping pvp's on a certain planet and different instances i suggested to prevent a lot of bugs appearing.

i have seen many n done suggestions in this past year..
i have seen many modifications n how that can effect the rest of the game structure.
i'm just trying to help ^^
 

dirtycopgangsta

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sir-vivol said:
I have no knowledge of Java whatsoever, but i do believe it wouldn't be too hard to simply adjust the pirate mode code into a friendly fire mode code.
u would think but a simple thing as removing energy usage on v3 cant be done coz it's baked into the basecode...
no matter how simple it looks1 change of line in the code might effect the whole game.

My whole point was to give the possibility for fun pvp's, having to fly to a specific planet and sign up is time consuming and takes away the freedom to pvp on any other planets.
nonsense.. we all fly across the whole galaxy for certain fun stuff.. thats part of the game

About those interferences, the whole friendly fire mode (FFM) thing was meant to keep you safe from players in pirate mode, while it gave you the ability to attack friends in FFM. the only interferences would be from Mantis.
once again u dont know how that change in code would result in which bugs..
i see conflict in all sorts of ways.. like: during missions or during cq..
it has been proven before that some simple chages have the strangest effects on other parts of the game.

keeping pvp's on a certain planet and different instances i suggested to prevent a lot of bugs appearing.

i have seen many n done suggestions in this past year..
i have seen many modifications n how that can effect the rest of the game structure.
i'm just trying to help ^^

I guess you're right about the code. You never know what might go wrong.
 
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