Changelog Draconis PTR
by Sayyadin "Wed Nov 10, 2010 6:37 pm
Improvements and changes
A purchase reminder for the friends lists Booster appears when the limit was reached
A reminder to purchase the clan sizes Booster erischeint the clan commander when the clan is at the limit
It is no longer necessary for entering the conquest of planets to make the pirate mode. The Pirate mode was automatically turned on during the landing and then turned off when you leave the planet
The Kryonitdroprate for crops has been increased since it was inadvertently too low
You can now set neukauf for each booster automatically, it offers you the opportunity as long as you have gold to keep the booster and not always to buy themselves new
The Mission Helper is now to be disabled in the default settings and must be active if you will not see him
The AI has been improved by towers, they now have weapons with greater range and respond earlier to players. This is a simple bedsores impossible (or at least much more difficult), as well of course it is harder to kill them
The AI has been improved by all computer-controlled opponents. The aggro range has been increased, this leads to which they respond earlier and more quickly on players. This modification has now been set so that if computer-controlled opponents have a goal in sight of any land is ignored (similar to fly back to its origin as in the area)
The color of the nozzle is now changing for clan commanders when they start a season, the color changes the color of the Season Guide
The nozzles of the attack drone is now the same as that of its owner
The balance of the player ships has been changed slightly
The speed of the opponent was changed Computergesteurten
The range of computer-controlled opponents several weapons has been increased
The Parsec ship class has been revised and is now Level 70
The Kryonitverlust and-drop when you get shot down now depends on player level instead of as before the ship level. This change will reduce the amount of players participating in high level systems to lower conquests, but also prevent exploits of the pirate mode 2.0
A click with the left mouse button and moving the mouse (dragging) rotates the camera now as in the past with the right mouse button
Fixed Bugs
Some small fixes on the server
Some minor bugs fixed in the client
The decay time of the beacons and the Aggro Sniper Angriffsdroide now starts as soon as the previous one has been shot down
New Features
New achievement system
New blueprint achievements
New ship achievements
New PVE achievements
New PVP achievements
New economic achievements
New achievement ranking system
Each pilot has a new tab in the Pilot's profile, there are achievements to play freely and to meet the needs. Achievements will unlock when a certain condition is met. Once an achievement was unlocked you can see what we still need to meet the achievement. The points for achievements are displayed in the hall of fame in the standings. These points have meaning if one bears in comparison with other players in the Hall of Fame the same. (The evaluation is currently daily)
New bounty system with new mechanism for the pirate mode
Now if the pirates mode is activated it remains active until the pirate shot down by another player. If you participate in a conquest of the Pirates will remain active mode. We do not pirate mode off when you leave the Erobunergsplaneten if you enter before the pirates had active mode. If you shoot another pirate so you get the PVP War standings. When you die you lose your PVP ranking war. Every week is automatically disabled the pirate mode, each player is assigned the PVP ranking the war was on his head, divided by your level and credited as a normal war rating
Old missions play again
It is now old missions you've already signed to play again unless of course one has to ensure the necessary equipment. However, yielded no second time the reward
New items for conquest ships
With these new Gegenbständen it is now possible to drive new strategies for conquest. Plans for conquest ships you can now see the star systems. The clan is the new tactical possibilities in their choice of equipment for ships conquest. If you find a plan he shall be automatically credited to your current clan
New Ranking System
Each player / clan start in the lowest division. You have to get points to get a promotion place to move into a higher division. When you reach the top division can be obtained as a medal winner. Players / clans with a large number of medals will be displayed in the hall of fame. Points finish on the missions to fight against Mantis and the new bounty system (pirate mode). A small icon with the Division appears next to the name of the player (with the exception of the lowest Division