V1-Hyper
Well-known member
- Joined
- Feb 25, 2010
- Messages
- 309
- Reaction score
- 0
Hello everyone!
Gravitons are becoming more and more desirable; their powers truly are amazing.
As it stands now, if you are not lucky to be a member of a strong and conquest-winning alliance/clan, you are unlikely to ever experience the potential of gravitons. Even if you are such member, there is no garantor for you to possess one as there are only 15 gravitons to be won in a CQ.
I wish to be wrong, but I feel envy and grudge among PG players may grow in the future. That's because over time an alliance may become rather specialized in winning a particular CQ by optimizing a winning strategy for a specific planet. In the past, this did not matter so much (I'm talking about the cry bonus the winner got) because cryonite was availale to all players, with or w/o bonus. Nowadays, Gravitons remain restricted to a handfull of CQ winners. While, of course, cryonite is essential to game-play whereas Gravitons are not, they provide benefits in all aspects of the game, be it PvP, PvE, story missions, ect. Gravitons are very powerful, and thus, very desirable. But I suppose, only future can tell about the real impact of Gravitons to the game-play.
General Graviton Access
Therefore, in addition to CQ awards I propose the opportunity to purchase Gravitons in hangars, similar to BPs or ships. (This ought to also be compatible with the story line: Graviton smugglers open up their illegal businesses throughout the planet systems.)
Conditions
In order for the Gravitons to remain very exclusive stuff a Graviton must be made very very expensive indeed! I propose to not fix the Graviton price but to scale it with a pilot's rank so as to not keep the purchase totally out of reach for low rank players or make purchase too easy for wealthier high rank players. I would suggest: price = constant * your Rank, with the constant in the range between 10'000 and 50'000, but leave the pricing to Splitscreen, of course.
In order to provide for the extraordinary exclusivity of Graviton possession, additional conditioning might be applied if need be. Such requirements could be: minimum player rank, minimum kills/missions/BPs in your profile, only 1 Graviton purchase per time interval, ect. ect. you name it.
No gold payments please, 'coz then it's not a real player's effort any more and the 'more economic' gamers among us would be disadvantaged as well.
Bottom line
The aim of this proposal is to offer the principal but hard to achieve possibility for every player to get hold of a graviton purely through one's own effort and without the need to be a CQ-winner and actually being assigned a Graviton. (There also are people who choose to be solo-players)
Just my 2 cent. What do you think?
Best wishes
V1
Gravitons are becoming more and more desirable; their powers truly are amazing.
As it stands now, if you are not lucky to be a member of a strong and conquest-winning alliance/clan, you are unlikely to ever experience the potential of gravitons. Even if you are such member, there is no garantor for you to possess one as there are only 15 gravitons to be won in a CQ.
I wish to be wrong, but I feel envy and grudge among PG players may grow in the future. That's because over time an alliance may become rather specialized in winning a particular CQ by optimizing a winning strategy for a specific planet. In the past, this did not matter so much (I'm talking about the cry bonus the winner got) because cryonite was availale to all players, with or w/o bonus. Nowadays, Gravitons remain restricted to a handfull of CQ winners. While, of course, cryonite is essential to game-play whereas Gravitons are not, they provide benefits in all aspects of the game, be it PvP, PvE, story missions, ect. Gravitons are very powerful, and thus, very desirable. But I suppose, only future can tell about the real impact of Gravitons to the game-play.
General Graviton Access
Therefore, in addition to CQ awards I propose the opportunity to purchase Gravitons in hangars, similar to BPs or ships. (This ought to also be compatible with the story line: Graviton smugglers open up their illegal businesses throughout the planet systems.)
Conditions
In order for the Gravitons to remain very exclusive stuff a Graviton must be made very very expensive indeed! I propose to not fix the Graviton price but to scale it with a pilot's rank so as to not keep the purchase totally out of reach for low rank players or make purchase too easy for wealthier high rank players. I would suggest: price = constant * your Rank, with the constant in the range between 10'000 and 50'000, but leave the pricing to Splitscreen, of course.
In order to provide for the extraordinary exclusivity of Graviton possession, additional conditioning might be applied if need be. Such requirements could be: minimum player rank, minimum kills/missions/BPs in your profile, only 1 Graviton purchase per time interval, ect. ect. you name it.
No gold payments please, 'coz then it's not a real player's effort any more and the 'more economic' gamers among us would be disadvantaged as well.
Bottom line
The aim of this proposal is to offer the principal but hard to achieve possibility for every player to get hold of a graviton purely through one's own effort and without the need to be a CQ-winner and actually being assigned a Graviton. (There also are people who choose to be solo-players)
Just my 2 cent. What do you think?
Best wishes
V1