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Proposal: Buying Gravitons

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V1-Hyper

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Hello everyone!

Gravitons are becoming more and more desirable; their powers truly are amazing.
As it stands now, if you are not lucky to be a member of a strong and conquest-winning alliance/clan, you are unlikely to ever experience the potential of gravitons. Even if you are such member, there is no garantor for you to possess one as there are only 15 gravitons to be won in a CQ.

I wish to be wrong, but I feel envy and grudge among PG players may grow in the future. That's because over time an alliance may become rather specialized in winning a particular CQ by optimizing a winning strategy for a specific planet. In the past, this did not matter so much (I'm talking about the cry bonus the winner got) because cryonite was availale to all players, with or w/o bonus. Nowadays, Gravitons remain restricted to a handfull of CQ winners. While, of course, cryonite is essential to game-play whereas Gravitons are not, they provide benefits in all aspects of the game, be it PvP, PvE, story missions, ect. Gravitons are very powerful, and thus, very desirable. But I suppose, only future can tell about the real impact of Gravitons to the game-play.

General Graviton Access
Therefore, in addition to CQ awards I propose the opportunity to purchase Gravitons in hangars, similar to BPs or ships. (This ought to also be compatible with the story line: Graviton smugglers open up their illegal businesses throughout the planet systems.)

Conditions
In order for the Gravitons to remain very exclusive stuff a Graviton must be made very very expensive indeed! I propose to not fix the Graviton price but to scale it with a pilot's rank so as to not keep the purchase totally out of reach for low rank players or make purchase too easy for wealthier high rank players. I would suggest: price = constant * your Rank, with the constant in the range between 10'000 and 50'000, but leave the pricing to Splitscreen, of course.
In order to provide for the extraordinary exclusivity of Graviton possession, additional conditioning might be applied if need be. Such requirements could be: minimum player rank, minimum kills/missions/BPs in your profile, only 1 Graviton purchase per time interval, ect. ect. you name it.
No gold payments please, 'coz then it's not a real player's effort any more and the 'more economic' gamers among us would be disadvantaged as well.

Bottom line
The aim of this proposal is to offer the principal but hard to achieve possibility for every player to get hold of a graviton purely through one's own effort and without the need to be a CQ-winner and actually being assigned a Graviton. (There also are people who choose to be solo-players)

Just my 2 cent. What do you think?
Best wishes
V1
 

ridoi

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V1-hyper, you got a very good point here mate, but I feel kind of sad for the solo pilots, cus now if they want gravitons, they need to join a clan...
 

V1-Hyper

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ridoi said:
V1-hyper, you got a very good point here mate, but I feel kind of sad for the solo pilots, cus now if they want gravitons, they need to join a clan...
Yes that's why I made this proposal so that a Solo pilot could earn a graviton, as well :)
 

godman

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and if they want they need to grind for it (alot) but they get a reward out of it too
 

DivineWind

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Good idea V1. Perhaps they could incorporate the collection of log files with the ability to get your own gravitons. Say, collect log file from each mantis type and rank within a system to unlock gravitons. Perhaps even make log files mantis/graviton specific (eg for speed graviton then log file would need to come from inter/pyro and faster mantis types). I know this seems like another blueprint system, but with the current pirate mode seeming out of favour with a lot of players, the games emphasis has switched to collecting (outside of story/white missions).
 

pbhuh

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I rather have some kind of trade with players so that rare gravitons are much more pricey.

And then I can just maybe buy some micalite gravitons for a less high price then maybe a yellow one.
 

WRAITH1

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many aspects of the game channel the play style to ask for help.lol nowadays ppl even begging to b shot down to turn off pm its gotten tht ridiculous.lol
cqs are monopolised by these game mechanics even since after beta.
there was warning about steering the game in a clan monopoly direction but noone cared it seems(tht is noone tht matters)
its a game and i dont see why any of its players should b denied overall access to the game be it cqs gravitrons or whtever its the same thing.
imo a good game balances whenever it offers something for teamplay it offers something similar for solo play to. (same for pay to play and free to play)
not to get confused, i personally like teamplay am just not pro clan monopolised game. much nicer when u do something tht u choose to do and not forced to do.lol
and btw i dont think a new clan has a realistic chance of being able to participate successfully (not even in noob systems)in clan minigames (as i know so far sadly only cqs).
(ive tested the game recently as totally new player starting from scratch and i see many problems and many because of the clan systems and lack of minigames tht incourage diversity/individuality/originality)

>>> btw just an top of the head idea to solve 2 problems at once the excess of already owned gold bpps and gravitrons. make the surplus gold bpps tradeable for gravitrons, b it 1:1 or x:1
>also they may add easter egg similar bosses tht could randomly drop these gravitrons they seemed soloable and if not make it fair for squad participants to get gravitrons
(btw i must admit the forum and splitscreens general lack of info dont make me any wiser wht gravitrons do or wht they good for so basing arguments on partial info)

(sry for long text server was off and was bored enough to write.lol)
 
A

Adrana

(btw i must admit the forum and splitscreens general lack of info dont make me any wiser wht gravitrons do or wht they good for so basing arguments on partial info)
http://pirategalaxy.com/

Gravitons:

http://pirategalaxy.com/changelog-april-the-20th-2011
 

pbhuh

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Adrana said:
(btw i must admit the forum and splitscreens general lack of info dont make me any wiser wht gravitrons do or wht they good for so basing arguments on partial info)
http://pirategalaxy.com/

Gravitons:

http://pirategalaxy.com/changelog-april-the-20th-2011
or: http://wiki.pirategalaxy.com/index.php/Gravitons#Conquest

much more informatic.
 

WRAITH1

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ty i will chk into tht .
fact remains info is scarce especially when a server drops or something ppl look for info and nothing there or need surf many web pages to find where (or maybe its just me)
btw found out more with a testing clan .lol
kida silly gravitrons cant b seen by players not in clans but are pilot bound and must b donated probably also keep to the pilot as they change clans.
(many assumptions much testing cause lacking detailed info)
 

WRAITH1

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pbhuh said:
or: http://wiki.pirategalaxy.com/index.php/Gravitons#Conquest

much more informatic.
obviously ur definition of "much more" is another.

(ive found no real aditional infos on ur posted link just a list of gravitron types )

the pirate galaxy link was more informative but still leave questions unanswered.
and bit hard to b fully visualized in my mind.

says something about all cq planets but one closed down so wht tht mean wht tech used??!! like i said before many questions open.
 

pbhuh

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WRAITH1 said:
pbhuh said:
or: http://wiki.pirategalaxy.com/index.php/Gravitons#Conquest

much more informatic.
obviously ur definition of "much more" is another.
maybe.

however, it's much more easier to read then to read it trough the patchlog.
 
W

Whatever

idea is good but the pricing should be revised. i mean no matter how "desirable" the gravitons are if this idea gets implemented they should be priced less. why? cause they last for 60seconds and that aint much. if pilots are to be allowed to buy them for cryonite then price between 10 and 50k would be way too high - for example, i can certainly do without 200% firepower for 60seconds thus i'd never buy one at this price. well no one who calculates the time they spend in the game would buy them at that price because grinding 10-50k cryo takes way too more than 60 seconds ^^
 

Nanopizza

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Perhaps you could even get them as a drop from killing mantis, but make them very rare, maybe 25% more rare than a gold bp
 
W

Whatever

Nanopizza said:
Perhaps you could even get them as a drop from killing mantis, but make them very rare, maybe 25% more rare than a gold bp
a very good idea and constructive solution. now if only SS dev team would take notice of this... ^^
 

V2-Hyper

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pbhuh said:
or: http://wiki.pirategalaxy.com/index.php/Gravitons#Conquest
I think u got some wrong infos about gravitons on u page.
There u has written gravitons increase by 50% and 200% but is not right, the gravis increase always by 80% the armor, firepower and speed!

Maybe an other idea....what about if we can find gravitons by mantis? It should be more seldom than gold rare BP!
And all Mantis can give any Gravi.
E.g.
Powerful Mantis like Rocketeers can give red Pyrope, strong armored Mantis like Deto can give yellow Citrine, fast Mantis like Pyro and Interc can give blue Micalite and Sniper with own repair or Mender can give green Beryl....
 

peck

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sounds good. maby they could also, have gravitons randomly spawn at e feilds as gravitons are a form of energy.
 

pbhuh

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peck said:
sounds good. maby they could also, have gravitons randomly spawn at e feilds as gravitons are a form of energy.
not the power/cq ones, maybe the ones from terasa, the normal yellow, blue, green and red.
 

Tyrannus

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pbhuh said:
peck said:
sounds good. maby they could also, have gravitons randomly spawn at e feilds as gravitons are a form of energy.
not the power/cq ones, maybe the ones from terasa, the normal yellow, blue, green and red.
What's the point of spawning normal Yellow, Blue and Red Gravitons if they don't even do anything?
 

pbhuh

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Tyrannus said:
pbhuh said:
peck said:
sounds good. maby they could also, have gravitons randomly spawn at e feilds as gravitons are a form of energy.
not the power/cq ones, maybe the ones from terasa, the normal yellow, blue, green and red.
What's the point of spawning normal Yellow, Blue and Red Gravitons if they don't even do anything?
well, since you obviously don't remember the antares storyline, you need to pick up yellow gravitons of high energy, think about them as a energy package above your normal energy cap which you can activate while in combat or something, a little bit of special gravitons that boost your energy. And then you have the Blue, Green and Red gravitons that might also spawn and can be activated, but with a little twist, you have to activate blue, green and red in that order, if you do blue and blue, well, a small explosion happens 25%, green and green a bigger, 33%. Red and Red 50% damage.

They are just to carry a few small energy safety packages if you suddenly run out.

And ofcourse you could give it a sell/buy system with cryonite. Low ranks can sell their gravitons and get cryonite, high ranks can buy much more of these because they can make more cryonite.
 
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