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possible improvements to Pirate mode and Bounty system

littlegreenman

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iv been thinking of ways of making pirate mode and bounty more appealing to other pilots and this is what i came up with

as bounty is collected from pvp's maybe we should be able to cash it in for 'bounty coins' which can be used to purchase special pvp gear gear but make the coins only attainable from fair pvp's so as making everything fair for all pilots and not just lvl 85 noob podders.
the types of gear with which these can be exchanged for go as follows:

blasters/rockets/sniper blaster= increased critical hit chance than that of normal blasters
Rep droid= the lower the health of the pilot the more vigorously the droid replenishes health but make it not last as long the more vigorous it is
ab= make the pilot 'jump' forward a few paces befor giving them the speed boost required but not giving as much of a boost as normal ab bp's

aim pc= speeds up cd of rockets for a short while so can be fired quicker while aim pc active built have the active time less of a normal aim pc
perforator= instead of negating an enemies shield it transfers a portion of the shields damage to yourself giving you a small shield
thermoblast= can be 'paused' by clicking the image again and restarted once (so for instance if u thermo a pirate and they start to repair u can pause it and continue it again when rep has finnished)

Shield/protect= increased cooldown of rep droid as well as shileding target
Aim scram= instead of making attacks miss more it reflects the damage back to the pirate
taunt= stops the use of enemies Rep droid as if sent into a rage by the taunt (enemaies can only attack)
aggrobomb/mine= stuns enemy sahip for a couple of seconds so as to make sure blast gets target

stun charge/stun dome+ if any active equipment instantly sets them to cooldown as well as stuns target ( for instance aim scram is active stundome them and instantly gets put on cooldown no longer active)
aggrobeacon= even if enemy is attacking the pilot a proportion of the attacks get 'sucked' to aggrobeacon
speed actuator= instantly resets cooldown of one item of support gear (aim pc, aim scram, perf etc)

rep target/ rep field= can be used on self as an extra rep droid but obviously isnt as strong as own rep droid
matt= makes pilot feign death for a short while so as enemy cant attack them (good for waiting for CD's to finnish up)

orbital strike= serts off 3 subsequent OS strikes in a row dealing less damage but going off quicker than normal one
attack buff= slight increase of armour while buff is up but doesnt last as long
attack droid= has rockets as well as blasters

sticky bomb= not only sticks to pilot but stick to you also so as to keep you in attack range (not too sure bout that one lol)
attack turret/rep turret= follows the defender rather than staying in one spot

and i think thats everything let me kno what you guys think :)

oh and maybe have different system 'bounty coin' to buy different levelled gear for instance vega bounty coins for vega pvp tech antares bounty coins for antares pvp tech etc etc
 

WRAITH1

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there is no "fair" pvp..and no real pvp in this game..only the option to try ur ship+ equipment aginst anothers.
even colosus event swhich state 1v1 area improvised event where whoever wants gangs up on others with their friends.
there is no real controlled enviroment to do a "fair" 1v1 or many v many battle.

(nvm u can use speed boosters in battles and other problems)

u must b new here so its good to dream.....

also wht u proposing as trade for equipment is useless cause everyone can arange battles to obtain everything very easy
(cryo vaults make battles even more useless..used to b players risked loosin a random bp in battles...made them think 2x about going red..nowadays all bored kids turn red and chat tough in public cause their mommys credit card covers everyhing + there never really was a reason to turn red besides itching anus of boredom)
 
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