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'Pirates' Voice' Strawpoll: Gravitons at Conquests

Poland

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Hello everyone!

As you have already heard in Dev Shack #9: Tau Ceti Part 3 & Conquest Rework, gravitons will stay in Conquest with some increased cooldown. To be honest, I don't really like this idea, because first of all gravitons are going to be really rare in the future, because victory at Conquest planets will not provide gravitons to clan anymore. In the other side, people who gathered a lot of them in the past and these who are paying gold to get them will be in quite big advantage in the battle comparing to casual players. So now, there is a poll I have created about it. Post me some feedback below as well and vote in the poll. That will be the true Pirates' Voice game is requesting in this topic!

Link to the poll: https://www.strawpoll.me/18792798

 

Vesperion

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Highway said:
[...]
But what we have planned in addition is to limit their usage on the conquest planet so that they can not be spammed.[...]
The thing is that this comment from Highway is pretty vague cus he don´t really say what that limitation will be + if it affects the gravs in PvE as well.

Limitation could either mean that Gravs get an increased CD before they can be used again OR it could mean you can use X Gravs/CQ (like maybe 1 of each for the entire CQ).

The thing is that it needs to stay seperated from the CQ cus if Split only plans to increase their CD it won´t really solve the issue during CQ rounds cus it´s not a full remedy. Imo Gravs should be an PvE only thing that should help you in a tight situation for the very moment cus during PvP parts the "skill" gets pretty much obsolete if everyone just spams their gravs to prevail in the situation AND with the removal as CQ reward pilots that either have a ton of them by finding/purchase have an advantage so that Gravs could move into the "P2W" section.
 

Rajaa

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I think Gravitons should be removed from Conquest since "New Conquest System" will be based on dynamic team sizes which means even smaller groups of players can win. So based on that , if 2v2 one team of 2 wins , it goes around and cleans enemy. With that dynamic team sizes splitting players on more spots , there is no need for gravitons. And since reward for both teams is cryonite , i don't think there should be increase of coldown and keeping gravitons there.
If there is keeping to Gravitons , there should be just allowed 1 set of gravitons to be used on conquest. And also as RavenPL ( Poland ) suggested , to make gravitons drop each 8h ( not 12h) , so in 24h we have chance at least 1 or 2 gravs to get , since we don't have source of gaining them and they will be rare.
 

Darkos

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Hello,

Let's define the use of the graviton : it's meant to give you a super power to change the fate of the fight.

Today, people seems to be spamming it, i can agree with that , but there is a class of people you miss : people who really need it.

I've always been a player who played in 1v5 or 2v5 or 2v10, even 4v25 in Conquest.

Gravitons helped me to kill a lot of people, and to have very intense fights and in the end, a lot of fun.

I can understand that Gravitons spamming can be an issue in Conquest but i think the cooldown should be influenced by the number of people of the same fleet on the planet. The more people in the same fleet you have, the more cooldown the gravitons will have --> this can force people to use their skill and to play together ( having everyone taping the button 1 is not skill) and allow the other to have a good fight.

If there is an equal number on the two sides, then Gravitons cooldown stay normal or a bit slower for both (or limiting one use for X minutes).

Remember : it's not the object the problem it's how you use it.

In others fights than conquest , i don't think graviton cooldown should be changed, it really helps a lot beginners in sirius for example.

PS : Sorry for bad english.
 
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