Rainbowdash
Member
- Joined
- Jul 10, 2013
- Messages
- 42
- Reaction score
- 1
Greetings,
so, this is one of the games I keep coming back to. I've been wanting to post a thread like this or make a video about it for a while now, but I found the former option to be better and less time consuming. And I know it won't hold much value or weight to most, but I still wanted to get this off my chest, especially since I have this... I would assume unique position. You'll know what I mean soon enough.
So yeah, I wanted to talk about a few points here and there. Mostly catered towards the early and mid-game.
Questionable progression / Story difficulty spike
Funny or sad as it is, even though I have been holding this particular account since 2013, I have been playing on and off ever since. Well, to be fair, back then I was still rather young - as it can probably be seen by the user name and past threads. Or be easily distracted or expecting that the first gear of every new system works into the end-game. Well, the last issue I could fix. But the missions I *have* to complete in order to progress are catered towards groups and as I was able to find out a while ago, even with 2 more experienced people who were sitting at level 70 each, certain missions in Gemini were... let's just say had to be attempted 4 times in order to complete. I'm in Mizar now, big shocker, I know, I must be terrible. But some of these missions can become very frustrating pretty quickly which makes me turn around and try again a few months later if I find the energy.
I get that the end-game is the current focus, as most players are in that stage who pushed through the story elements. And I have been semi-actively following the dev shack. But hear me out, I would bet there are still one or more new players coming each day, discouraged by the time they reach Aurora were I had most of my problems back then as well. Perhaps an update should be dedicated to fine-tune the missions to be not just be possible alone, but have a lower fail chance because you have to escort a target or something like that. I would love to reach at least half-way into the end-game, the drive is there, just not the patience to fail missions on a streak.
Outdated Mechanics
It's 2024. Some mechanics don't need to change. The need for collecting blueprints for example feels perfect for this game and gives it this particular charm I like about it. But some others feel unnecessary. We still have waiting times between system travel, something that should be instantaneous in nowadays times. It adds no particular value other than making dying to something particularly frustrating. Equally, we are still running on energy collection. It's not that you purchase your energy via Kryonite, you collect it by hand, one by one. On some planets that's a tedious task. I mean technically the collector isn't particularly needed either, all the drops could be directly distributed, although that's more of a tiny thing rather than a big concern.
I like to account this under the category "quality of life". Where you improve little mechanics of the game which make a huge difference. So if even just the travel time and the energy mechanic were changed or removed, it would make a huge difference. And there are probably more of these around I haven't accounted for. Maybe because the last time I played this game for a longer period was about 6 months ago or so. So if I come across more things, I'll put them here as well.
Balancing, ship classes, rare equipment
At least from the time I have been playing, I have been playing mostly tank. As this was claimed to be the most powerful class up to Sol, that's what I have been told. And well, it holds true to some extend as my previous attempt to switch to storm/DD failed kind of by dying more often. But that isn't the only factor I found to be weird. Gold equipment: Rare drops that you partially need 11 parts for, spending hours and hours grinding together that one component. Just to note: A singular component you still need to purchase for a large price. Only to notice that it isn't particularly good. It overperforms for the system, of course, but you'd expect a hefty boost that carries you well into the next system. But that doesn't seem to be the case, at least it doesn't feel like it. So I stopped grinding for gold equipment since Gemini.
I feel like certain ship classes should be re-evaluated. Why does a tank have better damage capabilities than a ship meant for damage, on top of being able to last longer? Perhaps gold equipment also needs some more fine tuning, but that's more of a nitpick rather than "it needs to be done"
Effort-to-payout
Last point is the effort you have to put into the game in order to receive a significant payout. Later-stage ship systems aren't cheap and partially require a hefty amount of kryonite to be optimized. But the amount of kryonite you receive over time is rather lackluster. Perhaps it changes in later systems, but up until now, I don't feel like the amount I receive is significant enough, meaning I have to be very conservative with my kryonite and choices. There are Kryonite refineries I can purchase for gold / Real life currency but shouldn't be the basis for a healthy progression.
That's just my opinion and only reflects the amount received up to my current system/knowledge, but to my feel, Kryonite needs to be dropped in lightly larger quantities. That can also be tested with a global 50% Kryonite dropped boost for a period of like 3 days or so.
----------------------------------
That's a bit more than I wanted to write at first, but I hope it receives some attention and thought. I'll be watching this thread and I'm obviously open for discussion.
Kind regards - Aldemar (or rainbowdash in terms of my forum name)
so, this is one of the games I keep coming back to. I've been wanting to post a thread like this or make a video about it for a while now, but I found the former option to be better and less time consuming. And I know it won't hold much value or weight to most, but I still wanted to get this off my chest, especially since I have this... I would assume unique position. You'll know what I mean soon enough.
So yeah, I wanted to talk about a few points here and there. Mostly catered towards the early and mid-game.
Questionable progression / Story difficulty spike
Funny or sad as it is, even though I have been holding this particular account since 2013, I have been playing on and off ever since. Well, to be fair, back then I was still rather young - as it can probably be seen by the user name and past threads. Or be easily distracted or expecting that the first gear of every new system works into the end-game. Well, the last issue I could fix. But the missions I *have* to complete in order to progress are catered towards groups and as I was able to find out a while ago, even with 2 more experienced people who were sitting at level 70 each, certain missions in Gemini were... let's just say had to be attempted 4 times in order to complete. I'm in Mizar now, big shocker, I know, I must be terrible. But some of these missions can become very frustrating pretty quickly which makes me turn around and try again a few months later if I find the energy.
I get that the end-game is the current focus, as most players are in that stage who pushed through the story elements. And I have been semi-actively following the dev shack. But hear me out, I would bet there are still one or more new players coming each day, discouraged by the time they reach Aurora were I had most of my problems back then as well. Perhaps an update should be dedicated to fine-tune the missions to be not just be possible alone, but have a lower fail chance because you have to escort a target or something like that. I would love to reach at least half-way into the end-game, the drive is there, just not the patience to fail missions on a streak.
Outdated Mechanics
It's 2024. Some mechanics don't need to change. The need for collecting blueprints for example feels perfect for this game and gives it this particular charm I like about it. But some others feel unnecessary. We still have waiting times between system travel, something that should be instantaneous in nowadays times. It adds no particular value other than making dying to something particularly frustrating. Equally, we are still running on energy collection. It's not that you purchase your energy via Kryonite, you collect it by hand, one by one. On some planets that's a tedious task. I mean technically the collector isn't particularly needed either, all the drops could be directly distributed, although that's more of a tiny thing rather than a big concern.
I like to account this under the category "quality of life". Where you improve little mechanics of the game which make a huge difference. So if even just the travel time and the energy mechanic were changed or removed, it would make a huge difference. And there are probably more of these around I haven't accounted for. Maybe because the last time I played this game for a longer period was about 6 months ago or so. So if I come across more things, I'll put them here as well.
Balancing, ship classes, rare equipment
At least from the time I have been playing, I have been playing mostly tank. As this was claimed to be the most powerful class up to Sol, that's what I have been told. And well, it holds true to some extend as my previous attempt to switch to storm/DD failed kind of by dying more often. But that isn't the only factor I found to be weird. Gold equipment: Rare drops that you partially need 11 parts for, spending hours and hours grinding together that one component. Just to note: A singular component you still need to purchase for a large price. Only to notice that it isn't particularly good. It overperforms for the system, of course, but you'd expect a hefty boost that carries you well into the next system. But that doesn't seem to be the case, at least it doesn't feel like it. So I stopped grinding for gold equipment since Gemini.
I feel like certain ship classes should be re-evaluated. Why does a tank have better damage capabilities than a ship meant for damage, on top of being able to last longer? Perhaps gold equipment also needs some more fine tuning, but that's more of a nitpick rather than "it needs to be done"
Effort-to-payout
Last point is the effort you have to put into the game in order to receive a significant payout. Later-stage ship systems aren't cheap and partially require a hefty amount of kryonite to be optimized. But the amount of kryonite you receive over time is rather lackluster. Perhaps it changes in later systems, but up until now, I don't feel like the amount I receive is significant enough, meaning I have to be very conservative with my kryonite and choices. There are Kryonite refineries I can purchase for gold / Real life currency but shouldn't be the basis for a healthy progression.
That's just my opinion and only reflects the amount received up to my current system/knowledge, but to my feel, Kryonite needs to be dropped in lightly larger quantities. That can also be tested with a global 50% Kryonite dropped boost for a period of like 3 days or so.
----------------------------------
That's a bit more than I wanted to write at first, but I hope it receives some attention and thought. I'll be watching this thread and I'm obviously open for discussion.
Kind regards - Aldemar (or rainbowdash in terms of my forum name)
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