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New Ship Type: Stealth

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Silverman

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Ok, first of all, i don't know whether this was posted before, but i don't find anything with Searching.
Second thing, this idea isn't completely mine, it was posted before in german board but the ship i'll describe is completely mine.
Ok, the ship is a Stealth as it says in Subject. It has very few armor and just can use blaster to shoot directly. Yet it's a very strong ship.
Equipment is:
1: Blaster
2: Collector
3: Repair
4: Afterburner
5: Cloak (description see below; all other descriptions also)
6: Cloakfield
7: Mantis-Cover
8: Weaponsplatform
(9: Shield Charge)

5: Cloak
Ok, this cover makes you completely invisible, on the sitemap, on the radar and on the screen itself. It's very good if you have to come trough a Mantis-Field where very strong Mantis fly. Warm-Up: 1 Minute. Cool-Down: 10 Minutes. Duration: Infinite
Ok, you can stay as long as you want invisible. If you want to be visible, you'll have to reactivate the item. You will be visible after 10 seconds then. See below other methods to become visible again (-> other players). You need MUCH energy to activate the cover. You can't use any other item when invisible, except AB and Repair.
6: Cloakfield
Ok, you make a field like the Repair field of the Engineer. Everyone in this field becomes invisible. You stay visible until you activate your cover. After 30 seconds the guys in the field will become invisible to people outside. In the field everybody can see each other, even the cloaked Stealth. You'll have to look for other people not to come into the field. Only the Stealth can see this field. Methods to uncloak the field: -> other players.
7: Mantis-Cover
The most interesting feature of the stealth. You go to a Mantis-Field, and then activate the Mantis-Cover. You'll change into the nearest Mantis. Warm-Up: 2 Minutes. Cool-Down: 30 Minutes. Duration: Infinite.
The Mantis-Cover changes your Name, your Rank and your Ship-Looking into the one of the Mantis. The Items will remain the same. So you should take care of collecting something. The armor will remain the same, so you're as difficult to destroy as usual. The biggest problem is that you're attackable by ALL players, careless whether they're in PM or not.
When flying into Orbit, the Mantis Cover will automatically be deactivated.
You'll have to look for Mantis Harvester. It's not fun to be them, because they're easily detected.
8: Weaponsplatform
Very small armor but contains a shield (activate trough scanning), a blaster, a rocket.
(9: Shield-Charge
explains itself.)

If i forgot something, i'll put it here, too.
Greetings
Silverman
 

Firebrand1

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not bad, though it would be funny to go to a noob planet and use mantis-cover and watch them try to destroy you..lol
 

Silverman

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yeah, that's maybe the weak point. But now i know what i forgot.
To 7 (Mantis Cover):
You need to be in PM to attack Players, which want to kill you. If you aren't, you can't shoot back. You still are able to mislead the Mantis except the one that you use to cover yourself.

Ok, when reading this, i think, this is a bad way. Maybe this:
The Mantis-Cover changes your Name, your Rank and your whole Ship (includes: Design, Armor, Weaponery) into the one of the Mantis. You still have an AB, a Repairdroid and a Collector. This way is bad against good ships. But you won't get it fair enough that noobs have a chance against you AND the good players aren't able to one-hit-kill you. I would prefer the bad armor one, because then not every player would use it to kill noobs. The weapons would be bad enough that the noobs have a fair chance against experienced players.

I forgot another thing: The methods other players can use to uncloak you. This is to 5, 6 and 7:
The storm can use the rocket with (?) area-damage (?) (It's one rocket in Antares which first can damage more Mantis than one). When coming into this area, the cloak will deactivate immediately, no matter, whether nobody, one or both persons are in PM. The Stealth will get the certain amount of damage, the damage, which is recieved trough this area-damage.
The tank can use his aggrobomb. Again this "area-damage", in this field the cloak will uncloak.
The shock uses his Stundome. The Stealth will be shocked and uncloaked.
The Engineer uses his Repair Field. It won't repair the Stealth, but get him uncloak. Beware: Even the Mantis Mender-Repair Field can uncloak the Stealth.
The Sniper can use the Orbital Strike.
The Defender: don't know, which Items, will post when i have the anwser.
The Mantis: Only the Mantis Behemoths, Menders, and the Commanders will have the ability to uncloak the Stealth. So beware for them. The Mantis-Cover will last, because it's irritating the Mantis. But even the Mantis will be alert, when a Lvl 12-Commander flies to Lvl-15-Harvesters. They are not stupid.

The last thing i forgot (yeah, i forgot quite much ^^): The cool-down is a long for every of the Cloaking-Devices. To avoid "restarting" systems by flying in the orbit: This won't work. The cool-down still remains, even if you change the ship. This is to let the Stealth be a balanced fighter.
Greetings
Silverman
 

pbhuh

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I would say:

Equipment is:
1: Blaster
2: Collector
3: Repair
4: Afterburner
5: Cloak
6: Cloak Field
7: Mantis-Cover
8: Assasin*

* Scare your enemy when going quickly for 10 seconds in cloak to strike havock. Your enemy will be scared for 5 seconds and unable to attack.

I would say a minelayer for the defender to uncloak.
 

Silverman

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Ok, i think, the Defender has:
5: Mine
6: Sticky-Bomb
7: Attack-Turret
8: Repair-Turret

Is that right?
If yes, i would say, the explosion of the mine uncloaks the Stealth.
Greetings
Silverman
 

pbhuh

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Silverman said:
Ok, i think, the Defender has:
5: Mine
6: Sticky-Bomb
7: Attack-Turret
8: Repair-Turret

Is that right?
If yes, i would say, the explosion of the mine uncloaks the Stealth.
Greetings
Silverman
The defender has a differant order,

5, Repair Turret
6, Attack Turret
7, Sticky Bomb
8, Minelayer
 

Silverman

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Order doesn't matter ^^
Ok, then it's the Minelayer ^^
 

HyDroxYl

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this has already been suggested and many other ships had been suggested... but why didnt they add 1 single suggestion in draconis? who ever suggested the defender ship with the turrets and the mines?
 

CtMurphy

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Silverman said:
Ok, first of all, i don't know whether this was posted before, but i don't find anything with Searching.
Second thing, this idea isn't completely mine, it was posted before in german board but the ship i'll describe is completely mine.
Ok, the ship is a Stealth as it says in Subject. It has very few armor and just can use blaster to shoot directly. Yet it's a very strong ship.
Equipment is:
1: Blaster
2: Collector
3: Repair
4: Afterburner
5: Cloak (description see below; all other descriptions also)
6: Cloakfield
7: Mantis-Cover
8: Weaponsplatform
(9: Shield Charge)

5: Cloak
Ok, this cover makes you completely invisible, on the sitemap, on the radar and on the screen itself. It's very good if you have to come trough a Mantis-Field where very strong Mantis fly. Warm-Up: 1 Minute. Cool-Down: 10 Minutes. Duration: Infinite
Ok, you can stay as long as you want invisible. If you want to be visible, you'll have to reactivate the item. You will be visible after 10 seconds then. See below other methods to become visible again (-> other players). You need MUCH energy to activate the cover. You can't use any other item when invisible, except AB and Repair.
6: Cloakfield
Ok, you make a field like the Repair field of the Engineer. Everyone in this field becomes invisible. You stay visible until you activate your cover. After 30 seconds the guys in the field will become invisible to people outside. In the field everybody can see each other, even the cloaked Stealth. You'll have to look for other people not to come into the field. Only the Stealth can see this field. Methods to uncloak the field: -> other players.
7: Mantis-Cover
The most interesting feature of the stealth. You go to a Mantis-Field, and then activate the Mantis-Cover. You'll change into the nearest Mantis. Warm-Up: 2 Minutes. Cool-Down: 30 Minutes. Duration: Infinite.
The Mantis-Cover changes your Name, your Rank and your Ship-Looking into the one of the Mantis. The Items will remain the same. So you should take care of collecting something. The armor will remain the same, so you're as difficult to destroy as usual. The biggest problem is that you're attackable by ALL players, careless whether they're in PM or not.
When flying into Orbit, the Mantis Cover will automatically be deactivated.
You'll have to look for Mantis Harvester. It's not fun to be them, because they're easily detected.
8: Weaponsplatform
Very small armor but contains a shield (activate trough scanning), a blaster, a rocket.
(9: Shield-Charge
explains itself.)

If i forgot something, i'll put it here, too.
Greetings
Silverman
only thing is you can only have 8 Sub-systems on a ship at once
 

Silverman

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yeah i know
because of that i made "Shield charge" in brackets
 

CtMurphy

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Silverman said:
Ok, first of all, i don't know whether this was posted before, but i don't find anything with Searching.
Second thing, this idea isn't completely mine, it was posted before in german board but the ship i'll describe is completely mine.
Ok, the ship is a Stealth as it says in Subject. It has very few armor and just can use blaster to shoot directly. Yet it's a very strong ship.
Equipment is:
1: Blaster
2: Collector
3: Repair
4: Afterburner
5: Cloak (description see below; all other descriptions also)
6: Cloakfield
7: Mantis-Cover
8: Weaponsplatform
(9: Shield Charge)

5: Cloak
Ok, this cover makes you completely invisible, on the sitemap, on the radar and on the screen itself. It's very good if you have to come trough a Mantis-Field where very strong Mantis fly. Warm-Up: 1 Minute. Cool-Down: 10 Minutes. Duration: Infinite
Ok, you can stay as long as you want invisible. If you want to be visible, you'll have to reactivate the item. You will be visible after 10 seconds then. See below other methods to become visible again (-> other players). You need MUCH energy to activate the cover. You can't use any other item when invisible, except AB and Repair.
6: Cloakfield
Ok, you make a field like the Repair field of the Engineer. Everyone in this field becomes invisible. You stay visible until you activate your cover. After 30 seconds the guys in the field will become invisible to people outside. In the field everybody can see each other, even the cloaked Stealth. You'll have to look for other people not to come into the field. Only the Stealth can see this field. Methods to uncloak the field: -> other players.
7: Mantis-Cover
The most interesting feature of the stealth. You go to a Mantis-Field, and then activate the Mantis-Cover. You'll change into the nearest Mantis. Warm-Up: 2 Minutes. Cool-Down: 30 Minutes. Duration: Infinite.
The Mantis-Cover changes your Name, your Rank and your Ship-Looking into the one of the Mantis. The Items will remain the same. So you should take care of collecting something. The armor will remain the same, so you're as difficult to destroy as usual. The biggest problem is that you're attackable by ALL players, careless whether they're in PM or not.
When flying into Orbit, the Mantis Cover will automatically be deactivated.
You'll have to look for Mantis Harvester. It's not fun to be them, because they're easily detected.
8: Weaponsplatform
Very small armor but contains a shield (activate trough scanning), a blaster, a rocket.
(9: Shield-Charge
explains itself.)

If i forgot something, i'll put it here, too.
Greetings
Silverman
Hmm, in that case then.

1. The cloak:
I kinda like the concept of the idea, but I absolutly don't think it should be indefinate. Why not make it the same sort as a Romulan cloaking device. But again you can't cloak for as long as you might want... AKA forever. I think a fair amount of time for it to be active would be 3-4 minutes. That at least gives you enough time to get past a large area of mantis alive. The cool down period should be about 2-5 minutes AND, just like a Romulan cloaking device you have a moment of weakness when you're going in and out of cloaking. So when you switching from visible to invisible or visa versa then you can't shoot repair or use any other sub-sytem AND you remain a target for about 3 seconds until you're fully cloaked. You can't shoot whilst you're cloaked but are still able to use your support systems.

2. The cloaking field:
Dunno about this one, I kinda like it but I don't think it'll fit with the game at all, maybe you could replace it with a speed actuator field instead to increase the recharge speed of other ships around you.

3. Mantis Cover:
Absolute no. Don't like it and it would cause a stupid amount of bugs just trying to intro it into the game.

4. Weaponsplatform:
Just stick an attack droid on it and call it a defence droid...

5. Shieldcharge:
Love it but maybe stick this one on an Engie to replace that repair field, it could better support a tank then :D the counter to it though should probably be a a longer lasting perforaor like a rare one or something.

and on top of that the ship if brought into the game should have only +10% the HP of an Engie.
 

Silverman

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to the first point: i don't like cloaks, which have a specific time, where you are cloaked. I hate this idea that you are cloaked at CQ, fly to the enemy CQ-ship to say where they are, and uncloak suddenly. This would be awful for you and would cause a fast death. This is the main reason, why i want infinite cloak. This infinite cloak doesn't bring much either. You can fly with your suggestion trough the whole map, too, and for story-missions you mustn't be cloaked, because otherwise the ships (Vendetta, ... ) can't follow you.
 

peck

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every ability has advantages and disadvantages. Your focusing on disavantages
 

CtMurphy

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Silverman said:
to the first point: i don't like cloaks, which have a specific time, where you are cloaked. I hate this idea that you are cloaked at CQ, fly to the enemy CQ-ship to say where they are, and uncloak suddenly. This would be awful for you and would cause a fast death. This is the main reason, why i want infinite cloak. This infinite cloak doesn't bring much either. You can fly with your suggestion trough the whole map, too, and for story-missions you mustn't be cloaked, because otherwise the ships (Vendetta, ... ) can't follow you.
A smart pilot would time it so that he doesn't decloak right next to the enemy CQ ship and indefinate cloaking puts your opponant at a huge disadvantage, how can you beat something you can't see or target? The concept of your idea is ok but I don't think it's right to put it indefinate, it would kinda kill the thrill of hide and seek in CQs, though if you add a ship to counter your idea then maybe it's ok. Ya know if ya add this ship idea in you could probably replace that useless tanks taunt with something to detect a cloaked ship.. hmm
 
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