Last Martyr Elixz
Well-known member
- Joined
- Apr 8, 2012
- Messages
- 216
- Reaction score
- 0
I thought it was annoying 1 guy randomly comes and steals yer loot, after some hard work trying to annihilate that mob.
It's so annoying let's say I try kill a 3rd ring CU alone in Sirius, I nearly killed it, and out of nowhere some guy comes and steals my loot. You would get angry to wouldn't you? This is pirate galaxy you steal and stuff, but with all the rules and restrictions you can't anymore call is piracy, it's more about us stealing from the mobs, we can't swear like real pirates would do, or rather said space pirates would say, because I got no clue what language they speak ^^.
It's very simple we steal from mobs, but we can't talk bad about each others nor harass each others, if i got it right? So why not just do a basic system loot drop system...
This is how it would work If I for example, shoot a mob and do more damage then the others I'll see the loots, but wouldn't this be troubling? What if we need to help clan m8's or even allies to buddies?
It's fairly simple the SQ with the most damage get's the cryonite and bps, but if you're in a clan it doesn't matter you'll all was see the bp's even if the other sq does more damage then yours...
Make it more advanced? Why not just calculate to damage/1st shoot/ time used/ protecting, all these key factors would be really helpful.
Well just a small idea which could help.
Cheers Elixz
It's so annoying let's say I try kill a 3rd ring CU alone in Sirius, I nearly killed it, and out of nowhere some guy comes and steals my loot. You would get angry to wouldn't you? This is pirate galaxy you steal and stuff, but with all the rules and restrictions you can't anymore call is piracy, it's more about us stealing from the mobs, we can't swear like real pirates would do, or rather said space pirates would say, because I got no clue what language they speak ^^.
It's very simple we steal from mobs, but we can't talk bad about each others nor harass each others, if i got it right? So why not just do a basic system loot drop system...
This is how it would work If I for example, shoot a mob and do more damage then the others I'll see the loots, but wouldn't this be troubling? What if we need to help clan m8's or even allies to buddies?
It's fairly simple the SQ with the most damage get's the cryonite and bps, but if you're in a clan it doesn't matter you'll all was see the bp's even if the other sq does more damage then yours...
Make it more advanced? Why not just calculate to damage/1st shoot/ time used/ protecting, all these key factors would be really helpful.
Well just a small idea which could help.
Cheers Elixz