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New BP Upgrade System

pbhuh

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Hello all,

Please listen carefully to my next idea that could replace the old BP Upgrading System with something else a bit more fair for all, everyone is gonna have to pay as much as the other and it will take more time to upgrade your bp's, but I think SS can come up with a much longer taking Storyline and more of that so it doesn't become to boring to search stuff. They could also decrease the amout of blueprints needed for this to work or increase the droprate drasticly.

So currently we have to find a blueprint and can choose to skip a bp rank-class. I think thats a big waste of blueprints, but it's hard to change it now as the blueprints also look totally differant (sniper blaster, blaster and rockets).

So I tought how about this:

In sirius you can go for the highest blueprint of the planet, but that will not help you. You first have to find the starting weapon/receive the starting weapon.

With this starting weapon you can start searching blueprints to upgrade it, how this works is like this:

You start with the: Standard Sirius Blaster (Very bad name, SS will never use it, but it's just an example.)
Then you have to find the upgrade for it the:

Upgraded Sirius Blaster .Woohoo, we got this one, you can't buy it, but you can upgrade your Standard Sirius Blaster with it. Maybe they can add 2x^ above eachother in a square like the recycle square. By clicking this you can upgrade your Standard one.

But you are not done yet, there are more upgrades,

Now you are gonna need the Upgraded Upgraded Sirius Blaster, the upgrade from the upgraded blaster. You can't just upgrade your standard blaster with the Upgraded Upgraded Blaster. This way everyone is gonna have to pay the same, and it's better for nature as you don't sell stuff anymore. Yeah for nature!

Now this system could go on and on,

But that would also be boring. They could add an Power Sirius Blaster that upgrades the Standard Sirius Blaster and is as strong as the Upgraded Upgraded Sirius Blaster, but cheaper as you don't have to upgrade your blaster twice.

This way it could become a very diverse system with special upgrades as the Power one and the normal Upgraded ones.

I bet a lot of old players and new players are really gonna hate it, but I think it's more fair for Splitscreen to add this system as it forces people to upgrade their blaster and get all the blueprints instead of just going for the highest rank and then just install that one.

In the real sirius system you could start out with this:

You receive a Standard Sirius Blaster from the citizens, and then you have to find the Upgraded Sirius Blaster from Rank 72 Enemies, however, you are not done yet, then you have to find the Upgraded Upgraded Sirius Blaster from Rank 74 Enemies. And finally you are also able to search for the much harder to find Power Sirius Blaster from Rank 76 Enemies.

So there you have a choice, go for Rank 72 Enemies and 74 Enemies which are much easier, or go search the power one that might require a lot more bp's and is much harder to find, but maybe only 10% more expensive then the Upgraded Sirius Blaster.
 

Gorgon706

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ok mate i think you where moaning on about cry drops and drac system being too much cry i think but what would be the sence in this what if a mantis is bugged and wont drop a peice u need to get to next lvl blaster or tech sorry but bad idea!
 

pbhuh

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Gorgon706 said:
ok mate i think you where moaning on about cry drops and drac system being too much cry i think but what would be the sence in this what if a mantis is bugged and wont drop a peice u need to get to next lvl blaster or tech sorry but bad idea!
Mantis won't bug out,

even if one mantis is bugged, there are a lot of other mantis to drop the item. The only problem is that SS migh not code the BP in, but thats nearly impossible.

another reason why this won't bug out is because there is always a third bp drop from harder enemies, but they skip a lot of money waste.

The Third BP as I call it the Power Sirius Blaster is excelent for a player who wants to build another ship as he can then search bp's with his "good" ship and grind for much less money for the upgrade.

It is in many ways differant and you wouldn't know how to judge it if you haven't seen it.

If you would have a tech tree it would look like this:

Standard Sirius Blaster
| - Upgraded Sirius Blaster
| - - Upgraded Upgraded Sirius Blaster
| - - - Up Up Up Sirius Blaster
| - Power Sirius Blaster
| - - Upgraded Power Sirius Blaster

and then a final weapon, or a rare component could be fitted to all those onces, which might be renamed nota weapon but a component like aimer, or blast improvement or energy recycling etc.
 

Gorgon706

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but mate tbh right your saying this people might think ok good idea i like it but yet again it comes down to cry peoples going to say "its costing way too much cry" like they have for drac introducing this new system would cause chaos in sirus and i think the result would be alot of players leaving game
 

pbhuh

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Gorgon706 said:
but mate tbh right your saying this people might think ok good idea i like it but yet again it comes down to cry peoples going to say "its costing way too much cry" like they have for drac introducing this new system would cause chaos in sirus and i think the result would be alot of players leaving game
I agree, but you have to see the prices differant.

First of all, you have to buy the Standard Sirius Blaster, might cost 50.000 Cryonite, however, my idea changed the system a little, it allows you to keep The Standard one and save 25.000 cryonite, what you do now is you buy upgrades, they could cost 10-25K much cheaper overall then the old: you buy a rank 23 blaster, you sell it, you buy a rank 25 blaster, you sel it and buy a rank 28 blaster.
 

Gorgon706

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but mate we can currently do this and tbh SS wants to have new players everyone does so if i was a new player and ur system came into place i wouldnt want to be using weakest blaster and having to get bp parts specially if i got best blaster and couldnt use it until i got anouther blaster i would want to equip that one also indrac and sol i wouldnt want to get so many bps it would annoy me and frustrate im sorry i just dont think it would work this idea bud but lets see what other users have to say :)
 

pbhuh

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Gorgon706 said:
but mate we can currently do this and tbh SS wants to have new players everyone does so if i was a new player and ur system came into place i wouldnt want to be using weakest blaster and having to get bp parts specially if i got best blaster and couldnt use it until i got anouther blaster i would want to equip that one also indrac and sol i wouldnt want to get so many bps it would annoy me and frustrate im sorry i just dont think it would work this idea bud but lets see what other users have to say :)
yeah, I understand why ppl won't like it and it isn't made for the current systems, but it could get a chance in Sirius, ranking will probebly only get harder and killing enemies too, if the storyline and game would fit more to this, people will stick longer to 1 planet and still have fun.
 

DivineWind

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Personally I think this is not a good idea. You overlook the fact that rare blaster from the previous system is equal to the basic blaster from the next system. What now happens is that those who have the rare blaster will then look for the next one up (ok they may collect the basic but are unlikely to fit it). Your idea seems even more restrictive than the one currently in place In my opinion
 
W

Whatever

IMHO and majority of players will agree (SS should make a poll on this) bp system was just fine with up to sol system. reasonable difficulty to get each bp, yet their price tag curve was gradually increasing. thing with draco bps (even blue ones) is that they were/are hard to find which caused torrent of rants. then SS introduced fragmented bp system (instead just bringing drop rate closer to one in sol) and now 1 complete bp takes even more time to get. because of this i am forced not to help lower ranked players anymore since i dont have bp booster and i'm not feeling "amused" by the fact that i'd have to shoot half a day to get bps for one player. this fragmented bps system is ruining the GAMEPLAY ss so you might think about it if you still cared for PG which is still good game with a promising future.

example:
a player wants to get r70 hive rockets (beside the point that only r70 turrets drop the bp, turrets have huge HP - it takes 2.2k energy for me to kill 3 r67 turrets so it's 3-4 turret summoning) but instead he/she will get AIM CPU 4 times in a row. unbalanced game or bad luck? call it what you want but it SUCKS.

pricing vs effectiveness:
huge difference in price of draco gear to one in sol. even for non rare gear. so this created another problem - grinding places. people now have to spend lots of time grinding to install gear and thus harv spots are getting crowded, people are losing their temper about cryonite thiefs and GMs are either giving penalties like muting/jailing for harassing??? draco items may be 5x more expensive than sol but the problem is that even with top hive gear you still spend way too much energy on hive (well not for pyros but they' were a rather easy pickings in each system).

time consumption:
game now takes immense amounts of time and no wonder people are quitting/taking a break from it. why? because not only kids play this game but also grown men/women who have other things to do like JOBS, ever heard of it SS?

we the players of PG world, did not receive any explanation from SS why initial draconis BP system was not rewarding as it was the case with systems till sol. they only said that it couldnt be done, impossible to make it drop bps better or similar excuse which really insults our intelligence. show us example WHY the old system couldnt be kept in drac :p

whatever happens with loot system in sirius when it becomes open for action i hope this time SS will take more time to test it before they release new system thus avoiding major "hotfixes" or similar things that messes up the gameplay which is the most important thing of each game. cheers
 
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