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More uses for existing ship items

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MrDarkman

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So I think items we have now in use could have more abilities. These things should work only in PVE, not in PVP.

** For all ship classes: **

Collector:
- Ability tag and queue multiple targets in short range and ship will automatically go and collect those items 1 at the time as fast as collector can collect. This would make collecting e little less boring since we could meanwhile check profiles, clan pages chats and etc without stopping the collecting. Would be handy also if theres dozens of cryonites on ground :p (5 targets max maybe?)

Repair:
- Its nasty sometimes if we accidentally activate repair and waste it. So, if repair is activated in full health outside combat mode, repair should reset itself when 33% of its duration is used (also no damage received till then) and cooldown in 50% of normal cooldown time. This way it would be ready faster after wrong button press.

** Storm **

Thermoblast:
- For now it works only on single target. I think that if thermoblast still haves time after first target is down, it could ignite 1 nearby enemy as long as there is time left. So against weaker enemys it could work as chain of fire as long as thermoblast is running. With stronger enemys it could still damage 2 targets if first one is shot down before thermoblast's time is out.

** Tank **

Taunt:
- In PVE taunt can only lure enemy near you. I suggest that taunted enemy receives 10% extra damage from tanks weapons and makes 5% less damage to tank itself (in PVE only still).

** Engineer **

Repair target:
- If target is on full health and receives no damage in 3 seconds, repair target tries to find nearby possible target and heals this target with 50% of normal power. This will be canceled if original target is attacked or 2nd target goes too far (will work on very short range).
(Or
- If target is on full health and receives no damage in 3 seconds, repair target "slows down" and douples duration it haves currently left. This is cancelled when targeted person receives damage.)

** Shock **

Aggrobeacon:
- For every 10% damage it receives, it gets +5% damage reduction from enemys, +5% aggro range and +5% aggro. It would literally drive enemys insane and give shock a nice time picking certain enemys affected by beacon.

** Sniper **

Attack droid:
- Many persons say attack droid is nice and also "stupid dog". It should be smarter like real dogs can be. So, you should be able to tell droid, what 1 target it should attack (like pressing 6 while targeting enemy) and you could also give a order to it to follow and guard any friendly npc/ person as long as this npc/ person is on your view range (if out of range, it would return to you).

** Defender **

Repair turret and attack turret:
- When scanned by owner, turrets would disable their effects, pack up in 5 seconds and then start follow their owner slowly. Scan them again and they deploy and start working in 5 seconds.
Like moving to new house. :)


So, what persons of forum think?
Will these be good new abilities or will these unbalance game too much?
Should these work only in PVE like i would see them or in PVP too?

Give your opinions and comments :)
 

ridoi

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Great idea love it ,but this seem advanced(some, not all), i wonder if the PG dev's could implant this into the game?
 
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