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Mission's

DrysonBennington

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1. Whenever the player fails a mission the player should be deducated a certain value of gold or Kryo.
1a. If you fail a mission a number of times the station that you are orbiting would not allow you too dock for a certain amount of time.

2. Learning basic skill's would increase the chance of obtaining Kryo from a target.

3. Certain facilitie's on a planet would give an increase in energy and would hold possible items of value such as gold and Kryo or rare items and component's. These facilities would be marked by a large number of missile turret's and ground target's that would only be able to be taken out by your ship's missile's.

4. Mission agents could be located on the planet and in the facilities that would give you more mission's on the same planet or on other planet's. These mission agent's would only be accessible after doing a certain number of orbital mission agent's.

5. New types of mission's would entail going underground on planets where the pilot would complete the mission.
5a. Such mission's could include protecting undergound mining operation's, taking out mining operation's, as well as completing mining operation's.

These additional's to the game would make the game more fun and enjoyable.

I also think that larger space based ships whould be availble for space combat between clan's.
Maybe even allowing clan's to own a station located in space to operate from would make the game alot more fun as well.
 

pbhuh

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Well, welcome to the PG Forums. I like some of your ideas. But others not so much, so I will comment them in blue. However, could you explain some of them a little bit more?

DrysonBennington said:
1. Whenever the player fails a mission the player should be deducated a certain value of gold or Kryo.
1a. If you fail a mission a number of times the station that you are orbiting would not allow you too dock for a certain amount of time.

Well, first of all, you shouldn't loose gold. It's too valueable. And if you loose cryonite, only a little bit. For 1a. I think that it shouldn't stop you from accepting a mission. Many missions are very hard and can fail a lot of times by just not watching it. The first days of the opening of draconis was a disaster. Many people failed a lot of missions more then once.

2. Learning basic skill's would increase the chance of obtaining Kryo from a target.

I like this. Something like, Cryonite Salvaging and Blueprint locator that gives you a bigger chance of dropping these things.

3. Certain facilitie's on a planet would give an increase in energy and would hold possible items of value such as gold and Kryo or rare items and component's. These facilities would be marked by a large number of missile turret's and ground target's that would only be able to be taken out by your ship's missile's.

Ground Facilities would be awesome. But not for gold. Gold should be bought. And maybe add Mantis Rocket Turrets and Stun Turrets near them. They should not be taken down by your ships missile only. You should be able to fight them off with every weapon you have.

4. Mission agents could be located on the planet and in the facilities that would give you more mission's on the same planet or on other planet's. These mission agent's would only be accessible after doing a certain number of orbital mission agent's.

I like the idea of missions on the planet surface. However, they shouldn't be added to all planets. Only to a few planets that are still supporting life such as: Kalabesh, Axiom, Lyris, Terasa, Lustra, Prosperous, Commerce Central, Baumar, Mars and Gazica. You could add the rules of 1a. to these missions.

5. New types of mission's would entail going underground on planets where the pilot would complete the mission.
5a. Such mission's could include protecting undergound mining operation's, taking out mining operation's, as well as completing mining operation's.

Maybe the developers will add new white missions in the future. They will probebly, after making the race missions, defend missions.

These additional's to the game would make the game more fun and enjoyable.

I also think that larger space based ships whould be availble for space combat between clan's.
Maybe even allowing clan's to own a station located in space to operate from would make the game alot more fun as well.
 
A

Adrana

This is a suggestion, and please post your ideas and suggestions in the proper board.
I will move this to where it should be.
 

Nanopizza

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I dont like this idea, for example, if i want to help my buddy with a mission i get punished for helping and failing?, no thanks...also many missions you can fail many times, and it would just be even more annoying, failing the mission is bad enough, getting cryonite and gold taken off is just stupid.
 
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