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Mega Suggestion for new content in the game.

daniel48090

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Jan 1, 2012
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Server
Aurora
Main Pilotname
Artix
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I would like to let you know a few suggestions for a more dynamic game.

First: Currently Jupiter, Uranus and Neptune are no specific function and have a couple of ideas for those planets;

To these would be a story after the Tau Ceti system or along with this, it would be a filling but very interesting, which is:

Title: Conflict in the Sol System and investigations of the Ancients.

Chapter 1: Introduction: "After the overthrow of the Emperor Kilígula Sol, General Old Empire and the Rebel leaders try to keep the government in Sol and colonies in other systems, but disagreements lead to the onset of a civil war in the system which seeks greater control of planets in the Sun. "

Chapter 2: Introduction: "6 months of war have passed ... The Krygar dominate Moon and Earth while the Rebels control Mars and Neptune, the planet Uranus is the latest battleground where both sides are facing now, scientists Carl Sagan advantage of mobilizing human to the outer solar system for research on and around Jupiter. scientists noticed something strange, wonder Why have not invaded the Mantis Jupiter, Uranus and Neptune? ".

Chapter 3: Introduction: "Jupiter, the solar system's largest planet, was not an objective of human being too big, plus it's immense gravity and stability there is hard scientists Carl Sagan are set. one of Jupiter's moons, Europa, to conduct a thorough investigation on the Planet. discover signs of technology from the planet, apparently they are the Ancient!, that would explain the reason why the Mantis avoided invade those planets, possibly to avoid conflicts with a civilization far superior to them. "

Chapter 4: Introduction: "The Ancient in Jupiter?, scientists explain that they are there because the planet has a lot of electromagnetic interference which camouflaged the distance from the rest of the system in addition to using large amounts of energy caused by the storms electromagnetic on the planet. Upon being discovered the Ancient interfere with Uranus and Neptune to continue their investigations becoming more complicated suspected war. "

Chapter 5: Introduction: "With no chance against the Ancient, the Rebel and Imperial made ​​a treaty of non-aggression to confront together the Ancient, all mobilized to Jupiter, scientists found large settlements levitating technology on the planet, the structures seem human. After heavy fighting and investigations, they discover that some of the leaders who commands the Ancient, is nothing less than the scientist Dr. Valto Copernicus!, who faked his untimely death to join the Ancient and know their technology, the scientist has lost his mind. The Ancient have brainwashed. "

> Features Content.

* System Factions Imperial / Rebel / Pirate (Pirates = Neutral). Random choice of fleet for a specific faction (only may participate fleets completing Story Mission floating in Jupiter). Not able to change faction, but will be at the discretion of the fleet if that faction or not be (if awarded the faction will not participate in the invasions of the week is not acceptable). The faction awarded by fleet is individual, no matter if it is in alliance. (Example: Fleets that are in the same alliance may be enemies in Factions). Maximum faction fleet by 4.

* System Uranus Invasion faction. If 2 of the 3 factions no-show that day there will be no invasion. For the invasion of the day you play, there must be equal to or more than 15 pilots per faction. Limit faction pilots: 40. Invasion day would be Friday, Saturday & Sunday (The days of attempted invasion, eg, if given on Friday, it would have to wait until next Friday for the next invasion). Invasion time is 3 hours. To win, each faction must control for 30 minutes, the bases of the other two factions, in the event of termination since the invasion and no faction complete control of 30 minutes to win that monitoring longer. The winning faction will receive increased 25% and 10% Cryonite speed on Uranus and Jupiter, plus 1 shot of a spaceship invasion faction model type that is at that time.

* New Joint Technology: Dimensional Arcana. Ex: Cannon Plasmatic Dimensional.

* Rare New Technology: Copernicus. Ex: Cannon dematerializer Copernicus.

* Ships Invasion granted to complete the levels as faction:

Introduction: The pirates are misleading, prepared ambushes his enemies causing great harm , are agile cripple their opponents are in trouble when they help each other occasionally.

- Ship Pirate Invasion [ Plans required 5]: Cannon / collector / repairer / Impeller / Decelerator / Signal Interference / Mina / Telereparador

Introduction: The Rebels , powerful when attacking but leaving no one behind, with the ability to rematerialise ships destroyed their allies the number of pilots in combat does not decrease , while protected by all.

- Rebel Invasion Ship [ Plans required 5]: Canyon / Gatherer / Missile / Repair / Driver / Aim Computer / Protector / Resuscitation

Introduction: The Imperials are ambitious of power, capable of causing massive damage to their enemies with their experimental technologies , while using powerful shields . In times of trouble all support each to keep to the enemy.

- Nave Imperial Invasion [ Plans Required 5]: Canyon / collector / repairer / Impeller / Shield / Accelerator / Field Repair / Orbital Attack

* Ship New Rare: Rogue.

Capacity: Cannon / Gatherer / Electromagnetic Missile / Repair / Impeller / Tower Interference / paralyzing Torre / Temporary Camouflage

Electromagnetic Missile: Moderate Damage, random 3 off the affected devices 3-6 seconds randomly ship.
Interference Torre: Diverts all enemy trigger to all allied ships that are within range of the tower.
Torre paralyzing: Paralyzes all enemies to enter range area. (Ex:. A mantis enters range, paralyzing enters another after that, paralyzes 1 time every enemy that enters its area of ​​effect is applied.)
Temporary Camouflage: The ship is invisible to all enemies for 15 seconds. Turns off when entering combat mode. In this way it is possible to be hit by Orbital Attack, Bomb Lapa Pump Aggression, Mina, Missile (area).

* Jupiter's Moon , Europa , Earth would be a Hangar.

* Common Units unlocked at the beginning of the story , capacity up metanoide shield . Dimensional Shield unlocked by completing story missions Uranus.

* Ships 35 Parsec type Dimensional Shield unlocked at the beginning of the story. Copernicus Shield unlocked by completing story missions Uranus.

* Neptune: Enemies on the planet [ Ancient ] .
* Uranus : Enemies on the planet [ Ancient, Rebels, Imperials, Pirates ] .
* Jupiter : Enemies on the planet [ Ancient ] .

> If no faction is not only enemies would Ancient. If a faction you are, everyone else would except the enemy faction that is at that time.
> After the Allied invasion fleets that are of different factions ceased to be enemies.

Well , that's all . Constructive appreciate reviews . The situation very well with the theme of the game updates .

Refrain from swearing
Avoid discussions, this is just to express ideas.

Greetings !

Note: This is the translation of my suggestion. Forum Spanish. I am Artix server Aurora.
 
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