eggyboffer
Active member
- Joined
- Jan 11, 2011
- Messages
- 76
- Reaction score
- 12
- Server
- Askone
- Main Pilotname
- EggyBoffer
- Rank
- 99
- Clan
- Fatal Ascension
Just had a thought about some good ideas that would be great to see in pirate galaxy.
Firstly a change to the CQ way.
Secondly alliance changes.
Player changes
Thanks for reading and comment here if you have a problem
Firstly a change to the CQ way.
- Make it possible for clans to fight for planets whenever. This means that when you want to fight they want to by just going to a cq planet, clicking enter siege mode, and then 24 hours later they siege the planet lasting for 10 minutes while you attack the planet.
- Make it possible for clans to 'upgrade' the planets. This means that when you first take the planet you have a level 1 planet. You then have to enter upgrade mode via orbit, and then your squad lands and fights mantis on the planet. The mantis that you kill drop cry (given straight into clan fund) and xp (given straight to planet level). The higher the planet level the higher the bonus to cry throughout the system. So lets work it out:
- For a level 1 planet you get +5% cry.
- For a level 2 planet you get +10% cry.
- For a level 3 planet you get +15% Cry.
- For a level 4 planet you get +20% cry.
- For a level 5 planet you get +25% Cry + 5% xp boost
- For a level 6 planet you get +30% cry + 10% xp boost.
- Make it possible to put planet guns on the planet using a new type of ship. Basically what happens if that for the level of the planet, controls how many guns you can put down (increasing in 2 by level of planet). The guns then shoot any hostile players that attack the planet meaning that you have a harder chance of capturing the planet.
Secondly alliance changes.
- Make a new window with more options for the alliance part.
- Make an alliance fund with more options to buy ships for alliance use
- Make a option to control ranks of different clans, giving different allowances for different ranks
- make a optiopn to change bio of alliances so that you can tell people what you alliance does.
- Massive change here but make new systems, that are capturable by alliances. You have to fight as an alliance for the planets capturing a majority if not all of the planets in the system. You then get control of that system, and can tax the cry, control what mantis are on what planet. You have to pay log files to siege a system or a new type of money
Player changes
- Bring in a option to send in game mails to players. This will make it easier for us to contact players if they are not online at the time. For example, like the current message board but a new option completly, and you have 3 different options. Clan Alliance and inbox. Inbox is emails that have been sent directly to you. clan is for messages that are sent by officers + to clan members. Alliance mails are sent by any member of the alliance to the whole alliance.
This will make it easier when say i need to contact my captain of another clan in my alliance about a fleet that's gonna be going and i need him send the mail around to his clan, and if he isnt online i have to wait for him to log on, this could be a problem. Also the message board isnt very private, so if you plan a pvp op, everyone an find out about it, and then if u have something that only offiers and captains in clan need to talk about, putting on clan message board is a bit ... silly ...
Thanks for reading and comment here if you have a problem