StrayFeral
New member
- Joined
- Feb 15, 2012
- Messages
- 15
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Hey there,
Today I just got this cool idea which I think would be great to have:
- Would be great to give every player a gift for his/her birthday.
- As for the gift I would personally be more happy with a rare blueprint which I don't have.
NOTE: Before you think that I want this for me, just to mention that my B-Day was in January, so everybody imagine I have to wait quite long even if this goes implemented today.
Today noticed a system message greeting a player who has a birthday. So I got this idea. When shared in the chat, Astraeus shared concern about the idea being exploited, as the easiest thing to do for a player is to change the DOB in order to get another gift.
Well we are developers and this is the easiest thing to prevent:
New table BIRTHDAY_AWARDS in the database with fields for example like these:
- PlayerID
- ItemID (the gift)
- YearAwarded
Then the preventive check would be simply like this pseudo code:
That way no matter how much the players change their DOB, the feature could never be exploited and would be quite nice to award players with something.
Even the gifts could be blueprints which are totally fresh rare things which are created only to be awarded for B-Days, such as (as I read about) there are some conquest BPs which you can't get otherwise.
Of course could be other things, that was just my idea.
Regards!
Today I just got this cool idea which I think would be great to have:
- Would be great to give every player a gift for his/her birthday.
- As for the gift I would personally be more happy with a rare blueprint which I don't have.
NOTE: Before you think that I want this for me, just to mention that my B-Day was in January, so everybody imagine I have to wait quite long even if this goes implemented today.
Today noticed a system message greeting a player who has a birthday. So I got this idea. When shared in the chat, Astraeus shared concern about the idea being exploited, as the easiest thing to do for a player is to change the DOB in order to get another gift.
Well we are developers and this is the easiest thing to prevent:
New table BIRTHDAY_AWARDS in the database with fields for example like these:
- PlayerID
- ItemID (the gift)
- YearAwarded
Then the preventive check would be simply like this pseudo code:
Code:
Sorry but no codings are allowed!
Even the gifts could be blueprints which are totally fresh rare things which are created only to be awarded for B-Days, such as (as I read about) there are some conquest BPs which you can't get otherwise.
Of course could be other things, that was just my idea.
Regards!