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How much does it cost to merge servers?

TunaThePilot

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What a blessing is artificial intelligence. He prepared a report for me, knowing both how many employees there are at Splitscreen and the latest discussions on the forum.

Server merger would be great, but its cost would be as follows;



Technical Document & Investment Presentation


Subject: Pirate Galaxy Server Merge - Technical Analysis & Investment Forecast Prepared for: Splitscreen Studios GmbH Date: May 29, 2025

I. Executive Summary
Pirate Galaxy, developed by Splitscreen Studios, currently operates multiple low-population servers across different languages and time zones. Due to declining concurrent user numbers, merging these servers has been proposed to revitalize gameplay, consolidate resources, and improve the player experience.

This document outlines the technical roadmap, estimated cost, risks, and ROI considerations of such a merge. It also provides a strategic investment pitch for potential stakeholders.

II. Current Server Overview

Server NameLanguageRegionAvg. Concurrent Players
AskoneEnglishEU (CET)5–15
SolariaEnglishUS (EST)3–10
AeriaInternationalGlobal3–8
KalganInternationalGlobal2–5
KorellGermanEU<5
TrantorFrenchEU<5
AuroraSpanishLATAM<5
GaiaSpanishEU<5
III. Technical Requirements for Server Merge
A. Data Migration & Conflict Resolution

  • Merge player accounts, inventories, clans, and achievements.
  • Handle ID collisions (e.g., duplicate usernames, clan tags).
  • Preserve mission and progression data integrity.
Estimated Work:

  • Custom data migration scripts.
  • Backend database versioning.
  • QA pass and rollback functionality.
Cost Estimate: €5,000 – €20,000

B. Infrastructure Upgrade

  • Upgrade or consolidate to more scalable server infrastructure.
  • Implement modern load balancing and failover solutions.
  • Increase CDN and database redundancy.
Cost Estimate: €3,000 – €15,000

C. UI/UX Adjustments

  • Remove or adapt server selection interface.
  • Add tools for name-change resolution and merge info popups.
Cost Estimate: €2,000 – €5,000

D. Testing & Quality Assurance

  • Load testing, stress testing on merged environment.
  • Live beta test with selected players.
  • Rollback plan and support scripts.
Cost Estimate: €5,000 – €10,000

E. Communication & Community Management

  • Transparent announcements and FAQs.
  • Support for compensations (name change, rewards).
  • GM/moderator engagement on forums/Discord.
Cost Estimate: €1,000 – €5,000

IV. Total Investment Estimate

CategoryEstimated Cost (€)
Data Migration5,000 – 20,000
Infrastructure Upgrade3,000 – 15,000
UI/UX Updates2,000 – 5,000
QA & Testing5,000 – 10,000
Communication Management1,000 – 5,000
Total Estimate16,000 – 55,000
V. Investment Justification & ROI
Benefits:

  • Increased player activity due to higher population density.
  • Cost savings in server maintenance long-term.
  • Improved matchmaking and clan interaction.
  • Easier event management and global content updates.
Risks:

  • Temporary player loss due to transition.
  • Name conflict dissatisfaction.
  • Technical bugs and unexpected downtime.
ROI Opportunities:

  • Launch marketing campaign post-merge.
  • Offer premium rewards and bundles.
  • Re-attract veteran players.
  • Potential 25–50% revenue increase if player engagement rises.
VI. Alternative Approach (Low-Cost Option)
Instead of a full merge, Splitscreen Studios could opt for a:

  • Server sunset plan: Shut down low-activity servers.
  • Player auto-migration: Allow free transfers to remaining servers.
  • Optional name-change credits.
Estimated Cost: €5,000 – €15,000

This would preserve some benefits with less complexity, ideal for limited budgets.

VII. Conclusion
The server merge for Pirate Galaxy is technically feasible and strategically sound, provided the studio secures the necessary investment and executes a careful transition. It represents a pivotal opportunity to refresh the game and optimize long-term profitability.



Prepared by: ChatGPT Analyst, Game Infrastructure Strategy For internal use by Splitscreen Studios GmbH
 

Fission

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Hello @TunaThePilot,

Could i ask how did you calculate the avg. concurrent players? As it is quite not representative to the actual state of the game.

Quite a fun overview from chatGPT tho!

Thanks :giggle:
 

TunaThePilot

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He presented this data by examining the posts on the forum as a source. It didn't seem realistic to me either. But since it was fun and I spent years of my life playing this game, I was curious :) I didn't pay much attention to the pricing, I just wondered what should be done.

Of course, he can't know the current number of players, but if someone on the forum posted a joke saying "3-5 people are playing", GPT immediately perceived it as a source :D
 

Dreadnouhgt

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Less then 5 on Korell?? Alone my Alliance is more than 10 Active.
 

TunaThePilot

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As I said, the AI sources the information from the forums. Someone probably says something like "There are 3-5 of us" on the forum and the result is :D
 

Dreadnouhgt

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So you generated wrong information out of thin air based on what the AI believes the Forums talked about... Great. A Server merge would not be solution, you can't mix different types of Servers all with their own Player habits together because the game "is doing not great atm". Every game that i played that had to merge servers closed after a while because people left even more

Its more likely that those few, that still play "because the Korell server is more chill and relaxed", than a international Server with more rivaling Clans will leave or consider stopping for longer.

Something like a stream of fresh players that get used to the climate of each server will be more healthy long term. More likely people will stay (as long they accept the current TC that's gatekeeped behind Sirius).

My take on the situation. Korell for example is far from unplayable, we have many Clans flying trough Sirius somewhat helping each other with providing the Blueprints that drop on the Planets. On the other hand is PVP non-existent, most players dont really wanna do pvp it seems like and rather focus on pve.
 

TunaThePilot

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Whether the server should be merged or not, I will not comment on this decision since we, the players, do not make it. On the other hand, if the company does not provide its own information, the AI cannot know this anyway. Well, maybe they could do it if their policies allowed it, but they are also careful about privacy.
 

Pokaru

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So you generated wrong information out of thin air based on what the AI believes the Forums talked about... Great. A Server merge would not be solution, you can't mix different types of Servers all with their own Player habits together because the game "is doing not great atm". Every game that i played that had to merge servers closed after a while because people left even more

Its more likely that those few, that still play "because the Korell server is more chill and relaxed", than a international Server with more rivaling Clans will leave or consider stopping for longer.

Something like a stream of fresh players that get used to the climate of each server will be more healthy long term. More likely people will stay (as long they accept the current TC that's gatekeeped behind Sirius).

My take on the situation. Korell for example is far from unplayable, we have many Clans flying trough Sirius somewhat helping each other with providing the Blueprints that drop on the Planets. On the other hand is PVP non-existent, most players dont really wanna do pvp it seems like and rather focus on pve.
Bro is talking about Korell like it's a God Tier Server, but it's not xD one of the most Toxic Servers i played on, if you are not toxic yourself u can't expect any help xD
 

Alinoe

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Something like a stream of fresh players that get used to the climate of each server will be more healthy long term. More likely people will stay (as long they accept the current TC that's gatekeeped behind Sirius).
Game is old like from 2009, at this time the game was avaliable on Facebook browser game library with just one click, easy to find and try for potential new players... Now? The game still unavaliable on Steam or any platform, so what are the chance for a potential player to find about this game now?
 

Dreadnouhgt

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Korell is far from perfect, but at least you get help as a new player when you ask in Chat. Happens often enough.
 

Vesperion

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Sigh... even if i said i don´t want to talk in this forum anymore for some reasons the discussion about server merges have been done plently of times and so far it was always dismissed by the devs as "impossible" as they would not be able to merge the servers as we maybe assume it would happen normally as it was stated already by @Highway in another post.
This is requested since some time with several feedback that with pro and cons for merging servers. It certainly would help to fill less populated servers with more players when merging them together but would require to use the chat system we use in dinostorm to allow multiple languages to communicate better.

But merging servers is not a trivial thing to do as the state is completly independant and many things will conflict when merging them due to duplicate references etc. Many elements where players are referenced in will not be possible to be moved in a merge (ladder, clans, etc.). Simply speaking its basically a new server where only the players are moved to it with their belongings and everting else will need to be recreated on the new server.

Still this is something that will be evaluated in detail in the future.
Aside from all that reocurring Server Merge stuff the main issue imo that PG always had was the time between each new system update as they got longer and longer what of course may be due of the fact that the team did shrink significantly over the years. But basically it was nearly always 2x the previous time the next system was released.

During all those times there was nothing for players to do then mindlessly farm cryo and without any real activity like fun and engaging events the interest dropped a lot quickly for most players so that they part by part left the game and never return or only return from time to time out of pure nostalgia.

A game can´t live alone by just existing but also by giving their players a reason to continue playing but with TC the difficulty of missions did increase a lot just to make them artificially harder by having simple "insta fail conditions just by geting poded" even if you play in a group and one player goes down the whole mission did fail even if the others are still alive or one player leaves a mission area for just 0,1 seconds.

I admit i never have beaten the transition mission from Calon to Erebos as the S.U.R.G.E. was killed in the last second of the timer but i had the chip already so that i had at least access to Oort. But even with all the gold items and stuff and the still (now even more difficult mission) open mission i´m not sure if i ever will beat the story of Oort at all as i notice the moment i want to play that all i can do is hunt for remaining BPs and cryos... but for what? Just to buy a new ship that collects dust cus i never use it?

The game has become to boring and stale imo as there is no other activity once you have done everything. So even a merge wouldn´t change this as all i could see is fighting over farming spots that are now mostly empty or you have enough alternatives to go for.
 

destroier6

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all i can do is hunt for remaining BPs and cryos... but for what? Just to buy a new ship that collects dust cus i never use it?

The game has become to boring and stale imo as there is no other activity once you have done everything. So even a merge wouldn´t change this as all i could see is fighting over farming spots that are now mostly empty or you have enough alternatives to go for.
I mean.... PvP is a thing that certainly keeps a good chunk of activity in aurora and gaia.... maybe its not what people in other servers like to do, but it has been proven to be effective at keeping a constant playerbase and engaging content.

PvP as in any player-related content -- CvC CQ's, Open CQ's, Colossus, casual duels, PvP wars due to conflicts between clans, etc.
 

TunaThePilot

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I agree with you. I always come back because of the nostalgia of the game. Server merging is both costly and not possible at the moment.

My suggestion is this: It may be P2W, something like selling in-game items can be considered. The structure of the game will change completely. I don't think it will be possible. Games that survive for many years are usually P2W. Even if we don't like it, this is the reality.

If we could sell the items obtained in the game to other players, it would tie them to the game. But what will you do with the money you earn? I don't know, I'm just brainstorming. There is a game called Entropia Universe, the in-game currency was converted to real currency. In this way, hundreds of dollars or even thousands of dollars were earned from the game. The game is very old and still has players. The developers can think about this. Or they can make a new game, offer P2W items and at least keep Splitscreen alive.
 

KingSub

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What's that?
Bro is talking about Korell like it's a God Tier Server, but it's not xD one of the most Toxic Servers i played on, if you are not toxic yourself u can't expect any help xD
So true and not only that, korell server is rude. i still remember where the "lady" came into ts and talked to our admin back then (she was extremely hoarse no voice at the time) she wanted US member to actually join the cqs. We didn't care, because we wanted the Sirius blueprints. Conquest... Massive multiplayer... Sure, why not. There really are people who pretend to be "important" and God knows why they think they are better than others.
 

KingSub

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What's that?
Korell is far from perfect, but at least you get help as a new player when you ask in Chat. Happens often enough.
Do you know why they help? Because they realize that there are fewer and fewer players. So they help the existing ones to keep the game alive. We also helped other players, what happened? A. They quit B. They just changed clans without saying goodbye or talking. This is our server toxic aggressive players.

I'll tell you just one clan name that's real, NoRiskNoFun. The others are toxically charged and have nothing else to do.
 

KingSub

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What's that?
Here is my suggestion because there is still talk about server merge.

[Suggestion] New Game+ Server – For True Veterans Based on Playtime


🔁 What is it?

A separate server where players can restart their journey with their main account, but with added difficulty and progression bonuses. Importantly, eligibility is based on total playtime, not account age – rewarding active veterans over simply old accounts.

✅ What you keep:

All ships, drones, blueprints, and items from your main account.

All achievements and collectible items (e.g. event gear) except new achievs.

🔄 What resets:

All story missions must be completed again (starting in Vega)

Star system progression resets; you’ll re-unlock systems one by one.


⚔ Increased challenge:

All Mantis enemies are stronger (more HP, higher damage, potentially more Cryo.)

Mission rewards scale with the difficulty.

📦 Blueprints 2.0 – Veteran Enhancement System

Even fully unlocked blueprints (e.g. Vega Vendetta Blaster) can be recollected.

Collecting a full blueprint again grants a passive +10% boost to that component’s effectiveness — no need to reinstall.

For Ancient blueprints (e.g. Sirius Ancient Blaster), the passive bonus is +13% per full recollection.

Blueprints are not converted into energy anymore — you gain true progress, unless you already collected the Blueprint it will convert it into Energy.

Example: If you already have the Vega Vendetta Blaster, collecting all its pieces again in New Game+ will make it automatically 10% stronger.
Same goes for the regular Blueprints.

Since Ancient ships have gained weaker armor, raise their armor about 5-8% on their existing armor. Or Adding the Ancient Armor for the Ancients ships and Advanced Ancient Armor for prototypes.

🎯 Purpose of the New Server:

Long-term motivation for veteran players

True replay value through increased difficulty and meaningful rewards

A new way to enjoy early systems and missions with better gear.

Better use of fully-developed accounts with new goals

A good chance for the 6th Ring in Sirius with 87-91 units to gain new Ancient Blueprints for the new tau ceti reboot techs. E.G Mizar Ancient Lightning Chain. Mizar Ancient Orbital Strike.

🧭 Why use playtime instead of account age?

Some accounts are old but inactive. Playtime reflects true commitment and activity. This ensures fairness and rewards those who’ve actually spent time in the game.

No need to create a new server and merge all players to that place.


Thats my last suggestion for this game. :)
 

TunaThePilot

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Don't bother with story missions from the beginning. Even if I had ships, I wouldn't want to see that dirty water mission on Prosperus again.
 
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