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Gravitons?

flyfighter

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Will Tau Ceti have a CQ planete aswell in part 1?

If so, can you make CQ without gravitons?

I would pledge for the complete removal of gravitons when you enter pirate mode. Its one of the biggest if not the biggest irritation when you pvp someone. Pvp should be about skill and maybe items, not about who has the better drones and the most gravitons to use.

I see a few mixed messages across this game, Colossus allows drones to be used and CQ planetes do not and neighter does regular pvp. Can you make 1 rule that counts for everyting? Speeddrones on colossus do still work!

Just remove the functionality of gravitons during CQ for a start, would be much appreciated.
 

_Prometheus_

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flyfighter said:
Will Tau Ceti have a CQ planete aswell in part 1?

If so, can you make CQ without gravitons?

I would pledge for the complete removal of gravitons when you enter pirate mode. Its one of the biggest if not the biggest irritation when you pvp someone. Pvp should be about skill and maybe items, not about who has the better drones and the most gravitons to use.

I see a few mixed messages across this game, Colossus allows drones to be used and CQ planetes do not and neighter does regular pvp. Can you make 1 rule that counts for everyting? Speeddrones on colossus do still work!

Just remove the functionality of gravitons during CQ for a start, would be much appreciated.
Totally agree with this feedback!
Gravies are not bad thing in PG, but...
the main thing is: they are doing a big disbalance in pvp.. this is not good!
Dear Devs! I hope you are busy with that long project called Tau Ceti, but need to pay attention to get back old good and correct BALANCED PVP(CQ) system!!!
 
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