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Gravitons during CQ

n3n0rmal3n

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I suggest the gravitons to be removed from the CQ like the effect of boosters and drones. Usage of ancient techs is enough unbalanced.
 

theoldman

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Why go that far as players spend time working towards getting ancient tech etc. By utilising the normally 2 CQ planets in each system 1 could be for ancient tech and the other for only blue and rare tech. Gravies are not a problem in CQs just the imbalance of tech which puts lower level pilots from joining in them. The current situation does not help lower level pilots get the full game experience and this is a game for all not just the privileged High level few,
 

bpgandy

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i agree with oldman but cq would be fairer if each player only had say only 2 gravs for the whole cq they cant use any other gravs until cq is over,so each player would have same amount of gravs during the cq just a thought :)
 
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