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Game Update October 22, 2025

Narokath

Splitscreen Studios
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Game Update October 22, 2025

Around 7 AM UTC (09:00 CEST), game servers will restart for a game update to be deployed. This game update focuses on the first two sections of Dev Shack #11: Player & Clan Ladder and Pirate Mode Change.


Changes to Player & Clan Ladders
  • A pilot's collected Golden Skulls are now tracked as their "Skull Level".
  • Pilots who win Golden Skulls ("boost their Skull Level") through reaching a reward position on the ladder will go back to the entry division.
  • More activities to gain War Score are added (e.g. replaying missions, collecting BPs, PVP, etc.).
    • The amount of War Score gained is displayed in tooltips for all ladder entries (can be viewed by any pilot).
    • War Score rewards from OTB Conquest now go to pilots directly instead of their clans.
    • A topic on War Score was added to the game's help window.
  • The lower a pilot's Skull Level, the more War Score they gain (global War Score boost), until they reach a soft Skull Level ceiling still to be announced.
  • War Score rewards receive a malus when WS is gained through the same actions over and over again (e.g. by killing the same unit, playing the same Mission, etc.) within the ladder evaluation period.
  • War Score can only be gathered with Pirate Mode enabled, or in competitive game modes ("anything that has a scoreboard": Conquest, Reactor Challenge...).
  • Extensive adjustments were made to the number and size of the ladder's divisions, reward positions, relegation/promotion slots, ranking criteria etc.
    • These changes will only be fully implemented by the next ladder evaluation next Monday at 12:00 server time. As part of this evaluation, all pilots will be transferred to the Entry Division.
  • Golden Skulls collected by clans can now be used to boost clan members' Skull Levels (2 boosts per week).
    • There is a 14-day restriction for new clan members before they can receive Skull Level boosts from their clan's fund. The same goes for receiving cryonite and gravitons from the clan fund.
  • The number of Conquest battles a clan has won is now displayed more prominently through a new icon in both Hall of Fame and clan window.



Changes to Pirate Mode
  • The Bounty system is removed.
  • Pirate Mode can be activated/deactivated freely while not on a planet.
  • Pirate Mode is no longer deactivated automatically after a defeat.
  • Landing on a planet with PM enabled is only allowed when the tech level meets the planet's requirements.
    • Ship armor and items cannot exceed a planet's maximum ship level.
    • Lower-level tech is allowed.
  • Pirate Mode cannot be activated/deactivated as long as a mission is active.
  • Whether a pilot has Pirate Mode enabled or not can only be seen once their ship can be attacked on the planet surface (not shown in orbit or with landing protection active).
  • Pirate Mode mission achievements will not contain cross-system missions anymore to allow them to be finished.

Other Changes & Fixes
  • Planets' moons can now be seen from the planet surface as well as in orbit.
    • For Terasa, the nearby stargate can now be seen from the surface and in orbit.
  • Eagle Eye Cortex range extension now works with all items whose range can be extended (not with e.g. Afterburner).
    • Also fixed that Lightning Chain & Allies Cover now update their range properly and not just on item activation.
  • Taunt Effect Strength for damage increase and repair reduction reduced by ~15%
  • Increased Attack Field Turret range.
  • Fixed Draconis / Sirius Ancient repair turrets strength (previously just had strength of rare items).
  • Corrected the amount of Energy used by Sirius Ancient Magnet Array (was just a little too energy-saving).
  • Corrected cryonite prices of several Sirius items:
    • Small adjustments for TC item prices just to "iron out" kinks.
    • Prices have doubled for almost all Sirius Ancient items (pricing was flat out wrong).
  • Cryonite rewards for all Tau Ceti missions have been reworked to better match their required effort.
  • All Reactor Challenge scoreboards (except for RavenDynamics events) are now evaluated after one week (previously two weeks) and had their Cortex parts rewards adjusted to 15 parts max.
  • Fixed a bug that could lead to incomplete rendering of ladder entry layouts.

Traducción al español por Fission
 
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Narokath

Splitscreen Studios
Joined
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Messages
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Updated 2025-10-21 10:25

Compared to the text initially posted, the following points have been added to the changelog:
  • Taunt Effect Strength for damage increase and repair reduction reduced by ~15%.
  • Cryonite rewards for all Tau Ceti missions have been reworked to better match their required effort.
  • All Reactor Challenge scoreboards (except for RavenDynamics events) are now evaluated after one week (previously two weeks) and had their Cortex parts rewards adjusted to 15 parts max.
  • War Score rewards from OTB Conquest now go to pilots directly instead of their clans.
  • (this line was extended by "ranking criteria") Extensive adjustments were made to the number and size of the ladder's divisions, reward positions, relegation/promotion slots, ranking criteria etc.
    • These changes will only be fully implemented by the next ladder evaluation next Monday at 12:00 server time. As part of this evaluation, all pilots will be transferred to the Entry Division.
 
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