Game Update March 28, 2017
IMPROVEMENTS
BUGFIXES
IMPROVEMENTS
- Reduced effective radius for mines so that they are easier to shoot.
- Introduced independent Stun item behavior for PvE gameplay that more closely resembles pre-update behavior and strength.
- Increased Stun item strength for PvP gameplay.
- Decreased Long Perforator item effect duration, increased cooldown.
- Increased Aim Scrambler item strength.
- Increased overall Shield item strength and effect duration, reduced cooldown.
- Long variant: Further increase in strength and effect duration, reduction in cooldown.
- Strong variant: Decrease in strength and effect duration, increase in cooldown.
- Increased overall Protector item strength and effect duration, reduced cooldown.
- Long variant: Further increase in strength and effect duration, reduction in cooldown.
- Strong variant: Decrease in strength and effect duration, increase in cooldown.
- Increased Long Mine item strength and effect duration, reduced cooldown.
- Decreased Strong Mine item strength and effect duration, increased cooldown.
- Slightly decreased Strong Rocket and Sniper item strength and reduced cooldown time (same DPS as before but behavior closer to regular item variant).
- Slightly increased Rapid Rocket and Sniper item strength and extended cooldown time (same DPS as before but behavior closer to regular item variant).
- Adjusted Conquest schedule in order to minimize overlap between Conquest planets. New schedule has two slots per day (18:00-21:00 / 20:00-23:00), distributed as follows: Mo Sol/Vega, Tu Mizar/Antares, We Sol/Sirius, Th Gemini/Antares, Fr Sirius/Gemini, Sa Sol/Mizar, Su Vega/Draconis. All times are server times.
- Adjusted Colossus battle schedule in order to reach more pilots, and to minimize overlap with Conquest planets. New schedule is 08:00, 12:00, 16:00 on both Saturdays and Sundays. All times are server times.
- Improved visualisation of leftover item effect duration prior to cooldown when the item's effect had been cancelled through external influence (Shield and Protector items).
- Reduced explosion delay for Orbital Strikes fired by players.
- Renamed "Strong" Protector and Shield items to "Rapid" to better describe their behavior.
BUGFIXES
- Fixed a bug that caused Sirius armor to be as strong as Ancient armor.
- Fixed a bug that allowed instant healing of spaceships when using the new move functionality with Repair Turrets.
- Fixed a bug that caused Aggrobomb, Mine and Orbital Stike items to generate too little aggro.
- Fixed a bug that enabled supporting other players when they were playing a mission the supporting player was not.
- Fixed a bug that incorrectly put strong Taunts into the Ancient achievement section.
- Fixed a bug that caused Thermo-blasts not to profit from Attack Field Turrets and Attack Charges.
- Fixed a bug that caused Stun Domes to only properly affect a single target.
- Fixed a bug that could cause incorrect results (i.e. incorrect target movement speeds) when using Stuns.