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Splitscreen Studios
- Joined
- Feb 23, 2010
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Game Update July 24, 2018
Between 8:30 AM and 10:30 AM UTC+2, the game servers will shut down for a new game update to be deployed.
Update Changelog
IMPROVEMENTS
BUG FIXES
Traduction française par Fra_592 : ici
Google's translation bad? Community translations of this changelog will get linked here (author's name included)!
Between 8:30 AM and 10:30 AM UTC+2, the game servers will shut down for a new game update to be deployed.
Update Changelog
IMPROVEMENTS
- Added important "keep avoiding patrols" info to Tau Ceti mission "Undercover Job" report.
- Level 88 Pirate Stun Turrets now drop level 87 Stundome blueprints instead of level 87 Stun Charge blueprints.
- Raised the level 87 Stundome blueprint part count from 11 to 14.
- Lowered the level 87 Stun Charge blueprint part count from 14 to 12.
- Adjusted the timing of the Orbital Strike's visual effect to better line up with the moment the damage is dealt.
- Minelayers no longer deploy an extra amount of mines once they are attacked/in range.
- Improved AI for Death Squad commander to not fly to far away from its patrol path.
BUG FIXES
- Fixed an inaccurate report in Tau Ceti mission "Unit:Response" that could show after defeating a defender unit.
- Fixed an issue that caused the achievement for defeating Mender units (both Pirate and Mantis) not taking into account certain enemies.
- Fixed an issue that caused several Menders and Harvesters to not spawn their associated Defender units correctly.
- Fixed an issue that caused the White "kill mission" for Mantis Interceptors to not be completable.
- Fixed an issue that could cause the Damage Inverter item to sometimes not function as expected.
- Fixed an issue that caused harvester units in the mission "The Mantis' Interest in Tau Ceti" to attack their own interceptor units.
- Fixed an issue that prevented allied units in Sirius mission "Rescue the base" from being healed.
- Fixed a visual bug that caused Blaster and Rocket shots that missed their target to just vanish near the target instead of properly showing the "missed hit".
- Fixed a few issues with Death Squads that could cause them to get stuck or disrupted.
- Fixed a general AI bug that could cause enemy units to switch into attack mode when they were actually out of combat range, leading to "stalling" enemy units.
- Fixed a general aggro range issue that led to a number of AI inaccuracies, most notably units with a high aggro range stopped chasing players too early, and those with a low aggro range were chasing players too far; the average chasing distance has been lowered with this fix.
- Fixed mission "Undercover Job" to provide proper progress throughout the mission.
- Fixed mission "Showdown on Venar" to provide proper progress throughout the mission.
- Fixed mission "Showdown on Venar" throwing unbelieveable amounts of units at players in its final phase.
- Added proper texts for generic harvester hunt missions in Tau Ceti.
- Added "Tau Ceti" tech text to the Colossus battle planet board.
- Fixed issue with missing arrows on buttons on ladder and other windows.
- Fixed an issue that incorrectly removed units that followed a path, when no player was on a planet.
- Fixed Achievement "Venar (Tau Ceti) Whites" by removing the hunt missions that can not be finished without a squad.
Traduction française par Fra_592 : ici
Google's translation bad? Community translations of this changelog will get linked here (author's name included)!